SimCity 7.0 patch introduces bridges and tunnels

SimCity's ready to fix your traffic problem! No, really! They mean it this time! Maybe bridges and tunnels will help?

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Dealing with a city's traffic is never easy (just look at Los Angeles), but SimCity's traffic problem has been a major issue since the game's troubled launch. And no, a patch hasn't really helped matters all that much. Well, seventh time's the charm! EA is ready to deal with SimCity's traffic problem by introducing bridges and tunnels in the upcoming 7.0 patch.

A new video from EA (via Polygon) demonstrates a new height tool, which will allow builders to craft new routes above or underneath other roads. Roads raised high enough will create bridges, while lower ones will create trenches and tunnels. Hopefully, this will solve your city's traffic problem... until a natural disaster hits your bridges and you're stuck cleaning up the piles of rubble.

Update 7.0 is set to arrive later this month.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 12, 2013 2:00 PM

    Ozzie Mejia posted a new article, SimCity 7.0 patch introduces bridges and tunnels.

    SimCity's ready to fix your traffic problem! No, really! They mean it this time! Maybe bridges and tunnels will help?

    • reply
      August 12, 2013 2:03 PM

      pass, thanks anyways

    • reply
      August 12, 2013 2:18 PM

      Ok, I'll come back again. Despite it all, it's still fun to play with making little miniature cities, and now we finally have some new tools to fix problems when things start to grind to a halt. Hopefully it's the first set of tweaks that actually gives the player some agency to address issues.

      Though, keep in mind that making bridges aren't the only way that traffic is expected to improve in this patch. http://www.simcity.com/en_US/blog/article/simcity-traffic-tuning

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        August 12, 2013 2:31 PM

        oh wow that's a big improvement; I might have to give this a try after they release it.
        I think I'd still prefer an agent system where agents had their own homes and jobs; but this at least is a move in the right direction.

      • reply
        August 12, 2013 6:40 PM

        Hmmm, this may bring me back to it. I'd basically given up on it after a dozen hours or so.

    • reply
      August 12, 2013 2:19 PM

      *crickets*

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      August 12, 2013 2:23 PM

      What a disaster this whole thing was. Surely no one came out of this happy?

    • ArB legacy 10 years
      reply
      August 12, 2013 2:25 PM

      This is the one, guys!

    • reply
      August 12, 2013 2:29 PM

      So they haven't improved the path finding of the sims, they just keep inventing more ways for them to clog up the roads.

      • reply
        August 12, 2013 2:59 PM

        Pretty much. They just put a Sponge Bob Band-Aid on top of an eviscerated aorta and called it "fixed."

        A polished turd is still a turd.

    • reply
      August 12, 2013 2:31 PM

      Wake me up when they increase the map size and make it offline.

    • reply
      August 12, 2013 3:04 PM

      SC5 was quite possibly the biggest gaming disappointment of all time. Bigger than DNF.

      • reply
        August 12, 2013 3:06 PM

        It took me about 10 minutes into that hour-long beta weekend to realize the game was going to be shit.

      • reply
        August 12, 2013 6:19 PM

        I wonder at what point in the development things went seriously wrong. They were talking about their agent system at GDC 2012, so that must have been in the planning all along.

        My theory is that they built the game around the agent system, which sounds cool on paper, but it never really worked as well as they would have liked. I'm guessing sometime in the months leading up to the game they had to then scale back the size of the cities (and also the population, which the multiplied just to make the number displayed to the player bigger).

        It seems like they started going down the wrong path from the start and were too far down it to really go back, so other things like city size, traffic, and R/C/I all suffered.

        • reply
          August 13, 2013 6:37 AM

          yah the core design of the game is just flawed... it sounded awesome in theory but it just doesn't work.

      • reply
        August 12, 2013 6:26 PM

        Even more disappointing than Spore?

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          August 12, 2013 7:24 PM

          um...yes? spore was actually fun for a while, and you know, worked.

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            August 12, 2013 7:42 PM

            Spore was fun. I made some jumping spider civilization that wormholed to Earth and sacked it.

          • reply
            August 12, 2013 9:44 PM

            I still remember that early on video that Will Wright did talking about how everything was going to be procedurally determined based on your design and I was super excited. Then they stripped all that out and made it super lame. It could have been so amazing and they delivered something so lame.

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          August 13, 2013 12:32 AM

          Or MOO3

      • reply
        August 12, 2013 7:15 PM

        correct.

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        August 12, 2013 9:33 PM

        Yeah. You know why? I actually played DNF, as much as I didn't enjoy it...I played it Maxis. I did NOT play your piece of shit.

      • reply
        August 19, 2013 1:10 PM

        Daikatana?

    • reply
      August 12, 2013 6:12 PM

      i read this and thought, theres a new simcity 7? did we skip 6?

    • reply
      August 12, 2013 6:47 PM

      I enjoyed it, but not matter what they do the map size still kills it.

      • reply
        August 12, 2013 7:05 PM

        Exactly this. I didn't want to play SimNation, SimState, or SimCounty... I want to play SimCity. Sim, City.

    • reply
      August 12, 2013 7:01 PM

      No offline play? And, wow, there weren't even bridges or tunnels before? Why did they make such a neutered version of Sim City? I'll stick to SC2000 and SC4.

    • reply
      August 12, 2013 7:06 PM

      The piano music in the game sounds REALLY annoying and silly. SC2000 and SC4 both had great music, why doesn't SC5? It's barebones and piddly.

    • reply
      August 12, 2013 7:23 PM

      We've got bridges and tunnels...just missing the girls!

      I don't think I've played more than two hours of this game, and I highly doubt I'll be going back to it. Dissapointing because I have always had a ton of fun with previous SC games

    • reply
      August 12, 2013 7:27 PM

      lmaooooooooooooooo. this requires a HUGE sale price with all DLC included.

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      August 12, 2013 7:29 PM

      Have they dropped the price to $10 yet?

    • reply
      August 12, 2013 10:02 PM

      Wait... you didn't have bridges before??

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        August 13, 2013 12:51 AM

        Where would it fit on a 10 pixel wide map?

      • reply
        August 13, 2013 6:40 AM

        yah the game had bridges but you couldn't build them where ever you wanted.

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      August 13, 2013 12:46 AM

      I wonder if the guy in charge of simulating traffic got a bad performance review this year...

      I mean even despite all the other issues (DRM-related) the fact that traffic just didn't work single handedly broke that game completely... It's rare that you see one issue that impactful in ruining a game.

      • reply
        August 13, 2013 12:51 AM

        I wonder why they decided to simulate the pathfinding for every single sim. In Sim City 1/2 I didn't car if it just estimated the traffic on roads.

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          August 13, 2013 1:54 AM

          So you could watch a sim go about it's business. It's a cool idea and the problems that arise from it are actually kind of neat. Not so much for gamers though.

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            August 13, 2013 2:19 AM

            Well it makes impossible to simulate a credible metropolis and it makes traffic even less accurate.

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      August 13, 2013 2:10 AM

      I didn't hate the game nearly as much as your average person, I had a good solid 20h+ of fun with it. That said, I stopped because the area was too small, and as long as they don't patch that, I'm not interested in going back. SimCity should be about building cities, not villages with large buildings.

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      August 13, 2013 2:31 PM

      As with all big cities, stop and go lights are extremely important. The timing and usage is monumental. Fix them first before doing shit like this (since we can't get actual traffic management tools, like highways). Nothing like having the entry way to a highway plugged by a stop and go light.

    • reply
      August 13, 2013 9:49 PM

      Oh boy, bridges and tunnels!

      *walks away*

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