Panta Rhei PS4 tech demo burns lots of things

We may not have much of an idea of what Capcom's Deep Down is, but the new Panta Rhei engine that powers it looks pretty hot, if the tech demo is any indication.

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Capcom's upcoming PS4 online multiplayer RPG Deep Down will be powered by the Panta Rhei engine. A tech demo offers a taste of what the new engine is capable of--fire! Lots of it!

A tech demo (via VG247) shows off the engine's fire and smoke effects. Most interesting of all, perhaps, is the fluid simulation of a blazing inferno vividly reaching around corners and engulfing anyone unfortunate enough to be standing nearby. Corners are no longer safe!

While we still don't have much of a clue what Deep Down is, it clearly has a lot of fire. So much fire.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    August 6, 2013 5:30 PM

    Ozzie Mejia posted a new article, Panta Rhei PS4 tech demo burns lots of things.

    We may not have much of an idea of what Capcom's Deep Down is, but the new Panta Rhei engine that powers it looks pretty hot, if the tech demo is any indication.

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      August 6, 2013 5:40 PM

      In case it wasn't clear enough...there's FIRE!

      http://youtu.be/cDfqwHck2Qg

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      August 6, 2013 5:52 PM

      In case you missed it, we were talking about this last week.

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      August 6, 2013 5:55 PM

      Some nice effects. Love these tech demos that sony is putting out. Really showing off the hardware. MSFT needs to step it up

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        August 6, 2013 9:52 PM

        Farcry 3, do you played it?

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        August 7, 2013 4:16 AM

        I'd say it shows off the software...

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        August 7, 2013 5:19 AM

        tech demos showing fluid simulation particles have been around for over a decade, nothing much new there. Billboard particles are older than you

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          August 7, 2013 5:26 AM

          Although this looks like its intended to be used in their game. Who knows what sort of fidelity they'll get while also running a game.

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            August 7, 2013 5:30 AM

            I would say the majority of graphics programmers wish for their tech demos to be in games at some point :)

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          August 7, 2013 5:29 AM

          I don't see how his post implies that any of it is "new"

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            August 7, 2013 5:30 AM

            I do. Doesn't really matter in any case, I don't see how anyone has to prove their hardware, or even can, by tech demos

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      August 6, 2013 8:47 PM

      It really amazes me that no one has been able to top the flamethrower in Return to Castle Wolfenstein, a game well over 10 years old running on pcs with a fraction of the processing power of todays pcs.

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        August 6, 2013 9:00 PM

        Fire effects in far cry 2 were really well done.

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        August 6, 2013 9:29 PM

        That was so good. Also the grenade launcher in Kingpin (by most of the same devs, I believe) was great at the time.

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          August 7, 2013 12:06 AM

          I wanna see a KingPin sequel using the id tech 5 engine. Make that inventory and barter system fun.

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            August 7, 2013 3:26 AM

            As long as the people have this weird wobble effect. That is the main thing I remember from kingpin

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        August 7, 2013 5:07 AM

        Because few if any care...

        But what makes you believe it hasn't been topped?

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          August 7, 2013 8:19 AM

          Little details like the way the RtCW flame would jet out of the nozzle in a narrow stream and then billow out instead of looking uniform the way most other games depict flamethrowers in action. The way the ignition flame would flicker as you turned side to side. The fact you could use the flamethrower to hit guys around corners long before this game. Stuff like that.

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        August 7, 2013 5:37 AM

        I think you have a case of nostalgic memory :)

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      August 7, 2013 12:12 AM

      wow really nice effects, getting to hollywood levels

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      August 7, 2013 5:20 AM

      I hope other game companies end up using similar tech. most game fire looks very unnatural.

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      August 7, 2013 6:39 AM

      This was the reason I pre-ordered the PS4. Now that I'm hearing its only MP I will have to re-think what im getting.

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      August 7, 2013 7:46 AM

      Was cool up until the hallway part. The fluid simulation looked like it was cut from a green screen. You could see the edges and it was jarring against the background/person