Why PlanetSide 2 doesn't support PC-PS4 cross-play

Cross-platform play won't be possible for the PC/PS4 versions of PlanetSide 2, so Sony is looking into a workaround, including transferable characters.


PlanetSide 2 is coming to PlayStation 4. And cross-platform play won't be allowed between the two. Why? Well, it's not just due to the whole "KB&M versus controller" debate.

Creative director Matt Higby explained to Eurogamer that while all PC content patches will find their way to the PS4, the console version requires certification that the PC version does not. A delay for approval means that synced servers and cross-platform play between the two are not possible.

That's where the idea of transferable characters comes in. "We're also talking about having character portability, so a PC character, you could transfer it to PlayStation 4, and then back," he said. "The character formats the same on both, it's just purely a matter of the server updates."

That way, even if you can't play against players on a different platform, you can move from one system to another without worry of losing your gear.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 5, 2013 2:00 PM

    Ozzie Mejia posted a new article, Why PlanetSide 2 doesn't support PC-PS4 cross-play.

    Cross-platform play won't be possible for the PC/PS4 versions of PlanetSide 2, so Sony is looking into a workaround, including transferable characters.

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      August 5, 2013 2:01 PM

      not really a workaround.

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      August 5, 2013 2:04 PM

      That really just sucks. Surely this is workable since sony owns the ps3/4 *and* the game itself? The same thing is obviously in store for EqNext.

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        August 5, 2013 2:51 PM

        Visceral, you'd think that SOE would be a working integrated part of Sony at large, but trust me, in my multiple years of toiling in the SOE marketing department I would call Sony Music and ask for music to use in a trailer, or I'd call Sony Electronics and ask for VAIO computers to use to demo our EQ2 games on in a major promotional event, and they would either hang up on me, or blow me off.

        It's seriously dysfunctional.

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      August 5, 2013 2:06 PM


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        August 5, 2013 2:44 PM

        PSN being offline for four weeks immediately after the Portal 2 launch might have soured Valve on the platform... If my networked co-op game launched on a platform that lost its multiplayer capabilities with no explanation and no ETA for a fix, I'd be pretty pissed too.

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      August 5, 2013 3:07 PM

      Couldn't they just hold back the PC patches until the Sony ones got certified?

      Of course that's not the best scenario for PC players who want the latest and greatest as fast as possible but I would think the trade off would be worth it.

      In the long run it would mean higher quality patches because they are in QA longer which to me seems like a win/win.

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        August 5, 2013 3:22 PM

        Oh yeah, that would go over very well when the PC players hear their game is being held back by the console version.

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        August 5, 2013 5:41 PM

        you are seriously underestimating the outrage that would cause

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          August 5, 2013 8:48 PM

          PC gamers are already held back on the releases of games from console to PC. If patches were held up, I'd quit.

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        August 5, 2013 5:45 PM

        Imagine they release a patch with a game breaking bug; would you want to wait several weeks to play the game on PC because Sony was dragging their feet?

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        August 6, 2013 2:56 AM

        This is one of the reasons BF3 tends to go for so long with game breaking bugs or weapon 'h4x'. They won't patch the PC quickly, instead they wait for a bigger patch that can be released on the consoles too.

        MS fucked a lot of stuff up with their crazy charges for certification and restrictions on free updates, fixing bugs was one of them :/

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      August 6, 2013 1:25 AM

      I still think it's because of keyboard and mouse. We have yet to have a single cross platform competitive fps.

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        August 6, 2013 1:53 AM

        It wasn't officially supported but in Quake 3 you could troll the Dreamcast servers, taunting people with your rocket jumps just after you frag them.

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      August 6, 2013 6:17 AM

      Honestly,I think it has more to do with them realizing and recognizing how much trouble CCP is having with Dust 514 with it's PC to console connectivity and gameplay integration.

      Sure,it "kinda" works in Dust,but it's nowhere near the level that CCP promised.

      I think the devs of Planetside 2 just looked at it as a whole and realized that it really isn't worth the hassle.

      Also,it could give them the wiggle room to lessen the amount of grinding that you have to do on PS4 to attract more players.Sorry,but one of the main reasons that I deleted the game on PC is because of how much you have to grind to get so little.I think I heard on Angry Joe that it takes about 60 hours just to get enough Certs to unlock one single gun.That's just ridiculous and players will only stand for that for so long!

      The whole thing is a smart move in my opinion.

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