BioShock Infinite DLC detailed: return to Rapture

2K Games has sold a DLC Season Pass for BioShock Infinite since the FPS launched in March, but long months went buy with nary a word on what the three add-ons it covered actually were, until now. The 'Clash in the Clouds' DLC is out today, adding a challenge mode, while the two-part 'Burial at Sea' campaign will see Elizabeth and Booker in BioShock's underwater city of Rapture before its fall.

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2K Games has sold a DLC Season Pass for BioShock Infinite since the game launched in March, but long months went buy with nary a word on what the three add-ons it covered actually were--until now. The 'Clash in the Clouds' DLC is out today, adding a challenge mode, while the two-part 'Burial at Sea' campaign will see Elizabeth and Booker in BioShock's underwater city of Rapture before its fall.

Clash in the Clouds appears to be a fairly standard combat arena sort of DLC. You kill things and complete challenges to unlock new Voxophones and Kinetoscopes and whatnot. It'll hit PC, Xbox 360 and PlayStation 3 today, included in the Season Pass, or $5 on its lonesome.

Far more interesting is Burial at Sea. It'll see Booker and Elizabeth in Rapture on New Year's Eve, 1958--the day everything went wrong in the underwater utopia. It'll be released in two parts, each costing $15 or included with the Pass. No word yet on when it'll arrive.

"Gameplay has been modified to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite," 2K says of Burial at Sea. "Explore the city when it was at the height of its beauty, meet some old 'friends,' and make some new ones, all through the eyes of Booker DeWitt. Why are Booker and Elizabeth in Rapture? What was the city like before everything fell to pieces?"

We'll get to play as Elizabeth in the second part of Burial too, Ken Levine told Polygon.

The Season Pass costs $20, including all three packs plus some bonus weapon upgrades and infusions, so it should be well worth the money if Burial at Sea turns out as interesting as it seems. Here's the trailer for Burial at Sea:

From The Chatty
  • reply
    July 30, 2013 5:55 AM

    Alice O'Connor posted a new article, BioShock Infinite DLC detailed: return to Rapture.

    2K Games has sold a DLC Season Pass for BioShock Infinite since the FPS launched in March, but long months went buy with nary a word on what the three add-ons it covered actually were, until now. The 'Clash in the Clouds' DLC is out today, adding a challenge mode, while the two-part 'Burial at Sea' campaign will see Elizabeth and Booker in BioShock's underwater city of Rapture before its fall.

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      July 30, 2013 5:58 AM

      Oh, nice! I'll definitely be all over that one! Rapture at it's height with Elizabeth and updated engine! Absolutely! Sign me up for that one.

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        July 30, 2013 6:01 AM

        Watched the trailer: I'm downright giddy for this one. This looks like fun. Why does Elizabeth look all sultry and hot though? I'm cool with it... just not sure what that's about.

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          July 30, 2013 6:32 AM

          Constants and variables.

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          July 30, 2013 6:33 AM

          Well... end of B:I spoilers Different Elizabeth, what with all the different parallel realities/dimensions, etc.

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            July 30, 2013 7:03 AM

            Yeah, true. Well, however they do it, I'm there.

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            July 30, 2013 7:27 AM

            ayup.

            gonna be awesome!

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            July 30, 2013 9:48 AM

            I wonder if there'll be an easter egg or two in which we see other Booker and Elizabeths running around.

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      July 30, 2013 6:19 AM

      It's interesting that you guys didn't mention that Elizabeth would be a playable character in the Burial at Sea content.

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        July 30, 2013 6:39 AM

        Oh good, apparently that's a detail 2K saved for interviews with sites invited to their press events. Helpful.

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          July 30, 2013 7:10 AM

          Well, according to Ken Levine (via Kotaku) they listened to fan feedback when making the new content, and one of the strongest messages was making Elizabeth playable.

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          July 30, 2013 7:16 AM

          [deleted]

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      July 30, 2013 6:34 AM

      On my face plz

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      July 30, 2013 6:54 AM

      Clash in the Clouds doesnt do much for me but Burial at Sea. ooohhhhhh

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      July 30, 2013 6:56 AM

      Okay, the Burial at Sea stuff sounds awesome, definitely buying a season pass.

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      July 30, 2013 7:58 AM

      Hollllllly shit.

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      July 30, 2013 10:31 AM

      Breathe Michael. Breathe. OMG OMG OMG OMG OMG

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      July 30, 2013 10:51 AM

      I'm excited, is this being outsourced though? Why would they start the video off with "From the makers of bioshock Infinite" when it's DLC for that very game that we know is made by that company? :P I didn't buy the season pass but I'm really more interested in the Burial at Sea, then this upcoming one. Hope we can play as Elizabeth like mentioned....

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        July 30, 2013 10:57 AM

        Probably because of BioShock 2?

        Most folks knew it wasn't the same team but plenty of gamers did not, same could be assumed for this given the setting but they're getting out in front of that it seems and making sure people know it's Irrational and not being outsourced or created by a different studio.

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      July 30, 2013 1:27 PM

      "We were all buried at sea, we just didn't know it yet"
      Its almost like that line came from a Max Payne game

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      July 30, 2013 1:29 PM

      Eurogamer already reviewed it, with this interesting caveat:

      Full disclosure

      This review was based on a press trip to Irrational's home city of Boston. Irrational paid for transport and accommodation. Our stated review policy is to avoid VIP review events, but in this instance we had no prior knowledge that the game would be fully playable, and on the day we were left alone to play for around five hours without interruption, so we feel this exception is acceptable. It is still less than ideal, however, and we hope you'll forgive us for unintentionally straying into a grey area.


      http://www.eurogamer.net/articles/2013-07-30-bioshock-infinite-clash-in-the-clouds-review

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        July 30, 2013 2:12 PM

        "Our stated review policy is to avoid VIP review events, except when we choose otherwise"

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          July 30, 2013 2:19 PM

          It's not like people were dying for that review either.

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      July 30, 2013 2:07 PM

      This disappoints me. Between BioShock, BioShock 2, and Minerva's Den, I think I have seen enough of Rapture. I want more time in Columbia, or someplace new. But a noir style adventure sounds like it has potential.

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      July 30, 2013 3:10 PM

      i really want an adventure game in this setting :(

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        July 30, 2013 5:31 PM

        In the GB audio interview, Ken said something like half of the first episode of Burial at Sea will be non-combat type stuff, so that's promising. And he mentioned the second episode where you play as Elizabeth has more of a survival horror vibe as she's not a gun toting action star.

        Have a feeling there's still going to be plenty of shooting in the end, but I'm all for changing it up a bit.

        He also elaborated a bit on how much of an undertaking it is, lots of new art and environments and character work compared to going back to Columbia and re-using assets like the arena DLC.

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      July 30, 2013 3:54 PM

      I still haven't finished the main game. I ragequit at the zeppelin arena battle Baysplosionfest right after Comstock dies. I think that was back in May. Haven't touched the game since, out of fear of the 2+ hours it will take to grind through that damned level.

      Half of it's due to the bad mousecode, half of it's from the two-weapon system restricting combat options when on the move, half of it is from the control system stalls when attempting to pick up inventory on the move, and half of it's due to the game dropping me off of a skyline over empty sky, resulting in insta-death, and not even wanting to find out how many tens of minutes of gameplay I have in front of me due to the game's terrible save system.

      Does it get better after that point?

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