Final Fantasy 14's 'FATE' system detailed

A new in-depth walkthrough details the Full Active Time Events in Final Fantasy 14.

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Final Fantasy 14's relaunch is imminent. Square Enix is starting to show off its new features, like the Full Active Time Events. Its initials spell "FATE," but that's probably just a coincidence.

A lengthy walkthrough of the FATE system (below) goes into more detail. The large-scale open-ended events can be triggered regularly, randomly, or by talking to a particular NPC. You can find a FATE on your map, or just wander into an area with one. The video shows off two examples. In the first, the player joins up and battles a monster. In the second, the player needs to defend an area from monsters, with the promise of boss fights (and subsequent loot) if that phase is completed successfully. Square Enix is aiming to have roughly 300 of these included in the game when it launches.

The system adjusts variables like the number and difficulty of enemies dynamically as more players join, so a task won't suddenly turn easy-peasy if you get a bunch of extra players. That said, if you're too high a level, the game will let you know that you won't get rewards for participating. You can pick an option to artificially reduce your level and take away some of your powers, though. Check out the video to see it all in action.

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  • reply
    June 14, 2013 4:45 PM

    Steve Watts posted a new article, Final Fantasy 14's 'FATE' system detailed.

    A new in-depth walkthrough details the Full Active Time Events in Final Fantasy 14.

    • reply
      June 14, 2013 9:02 PM

      Well, at least this time it looks alright. at the very least, it should draw in the FF XI players who are itching for a new FF MMO.

    • reply
      June 16, 2013 1:50 AM

      Played about an hours worth on PS3 last night. It's actually not too bad. The graphics are a little flat in places, but I'm sure they will clear up for launch. It reminds me of WoW with Anime characters. It doesn't seem to beat around the bush much with grinding so far. I was pretty much fighting enemies within 10 minutes of play.

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