New Mirror's Edge coming 'when it's ready' to PC, PS4, and Xbox One

Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge 2.

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Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge. The in-game footage showed of plenty of parkour and combat, but a distinct lack of Faith shooting any weapons. It's coming from DICE "when it's ready" to PC, PlayStation 4, and Xbox One.

In a note on the official site, producer Sara Jansson asked for fans to be patient with the process. "We are still in early stages of development and we don't want to rush anything," she said. "We want to make sure we create an experience that lives up to high expectations and fully takes advantage of the next generation of systems."

EA didn't explicitly mention when it took place during its press conference, but an announcement subsequently said it "reboots the franchise for the next generation."

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From The Chatty
  • reply
    June 10, 2013 1:58 PM

    Steve Watts posted a new article, Mirror's Edge 2 coming 'soon' to PS4 and Xbox One.

    Today at EA's press conference, the company showed off a trailer for the much-anticipated (and leaked) Mirror's Edge 2. The in-game footage showed of plenty of parker and combat, but a distinct lack of Faith shooting any weapons. It's coming from DICE "soon."

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      June 10, 2013 2:01 PM

      Got chills down my spine as it was announced.

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      June 10, 2013 2:04 PM

      Love the game, but my stomach can't take it. Seriously, I can't do more than one level, if that, at a time without vomiting.

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      June 10, 2013 2:08 PM

      I am assuming this is coming to PC?

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      June 10, 2013 2:08 PM

      Yes, Steve. It showed plenty of parker.

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      June 10, 2013 2:16 PM

      I wants, I wants, I wants....gimme gimme gimme!!

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      June 10, 2013 2:17 PM

      Yes yes yes!

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      June 10, 2013 2:24 PM

      I know some people don't want guns to be in the game, but for me, they were one of the best things about the first game. What was cool about them was the way you could take out a guard with hand-to-hand, use his gun until the bullets ran out, then throw it away. I just loved the fact that you only used weapons you'd taken from enemies, it just seemed awesome. Other games with guns didn't give that same feeling of awesomeness, as there were guns throughout, and you had your own gun all the time, whereas Mirror's Edge made you feel like much more of a badass by letting you disarm enemies, use their own weapons against them, and then discard them. I really, really hope they will have guns in this game, and that you can use them in the same way. For those who don't want to use guns - just don't use them. They can still be in the game without you having to use them, so that people who like them can use them. Don't get rid of guns entirely, Mirror's Edge used them in a totally unique way which was terrifically enjoyable. Although I don't think LMGs were necessary. Anyway, like I said, make them optional, but don't remove them entirely, please, to me that would be a more boring game.

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      June 10, 2013 2:26 PM

      I wouldn't call 6 seconds "plenty of parkour".

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      June 10, 2013 2:33 PM

      NOTE: Game's name is atm just "Mirror's Edge": http://www.mirrorsedge.com

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        June 10, 2013 7:05 PM

        I'm gonna wind up with two identical names on my Steam list, aren't I?

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        June 10, 2013 7:30 PM

        at least Mirrors Edge wasn't on the Xbox One, that would be confusing.

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          June 11, 2013 2:31 AM

          This post was read by the use of a mirror - so there is no longer ANY confusion... O_o

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      June 10, 2013 2:35 PM

      I want this. Pretty badly.

      Hopefully more Parkour and less combat this time around.

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      June 10, 2013 2:37 PM

      Mirror's Edge 2: Inner city parking simulator

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      June 10, 2013 2:37 PM

      woohoo! i r happy.

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      June 10, 2013 2:38 PM

      Glad this cat is out of the bag finally.

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      June 10, 2013 2:52 PM

      so pumped. i really hope it comes for the 360 as well

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      June 10, 2013 2:57 PM

      I really hope Valve and EA kiss and make up by or before this is released.

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        June 10, 2013 2:59 PM

        Will you not buy it if they don't?

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          June 10, 2013 2:59 PM

          I wouldn't, but I'm kinda the exception. I refuse to run Origin.

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            June 10, 2013 3:02 PM

            I knew your kind still existed but, oh well. Your loss.

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              June 10, 2013 3:41 PM

              Not really. There's nothing they're offering that I'm interested in. ME2 is neat, but I don't really care.

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            June 11, 2013 2:29 AM

            haha this cracks me up

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        June 11, 2013 1:10 AM

        if mirror's edge doesn't have any DLC it'd make it in - but i suspect they'll have provisions for DLC maps and such, and so miss Steam :\

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      June 10, 2013 2:58 PM

      I think you mean "parkour", unless Jason Statham has a cameo?

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      June 10, 2013 2:58 PM

      OMFG, I AM EXCITE!!!!!

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      June 10, 2013 3:22 PM

      Wonder how delicious hoax's tears are.

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        June 11, 2013 6:41 AM

        it's going to be all QTE like ryse on a layer of kinect that just hasnt been announced yet. the thought, hey remember that one boss fight? lets make the game 90% more of that and explore rest 10% more of the brilliant deep character of faith, maybe throw in a touch of prison break, remember that one? people like prison break and tattoos right? right?!

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      June 10, 2013 3:33 PM

      What's Parker? LOL Isn't it Parkour?

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      June 10, 2013 3:45 PM

      Eurogamer story is calling it a "reboot" of the franchise, telling a new origin story

      http://www.eurogamer.net/articles/2013-06-10-dice-announces-new-mirrors-edge-game

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      June 11, 2013 1:20 AM

      Pete parker? auto-parker? Parker pen? I do not understand

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      June 11, 2013 2:23 AM

      GOD YES

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      June 11, 2013 2:29 AM

      Mirror's Edge was original, creative and beautiful, but not actually all that good. The current internet reaction is way more positive than people were about the game when it came out.

      I am excited for this though, it definitely deserved a sequel and a chance to fix the issues the original game had.

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        June 11, 2013 2:31 AM

        There was a fantastic game in there. The way that they had to overload it with gun fights halfway through, ruined it though.

        The parkour mechanics were fantastic.

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        June 11, 2013 2:31 AM

        Also, if you never tried it the iOS game is a really slick little platformer.

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        June 11, 2013 2:42 AM

        I thought it was awesome, and underappreciated from day one. Linear for sure, but it was one hell of a ride.

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        June 11, 2013 2:45 AM

        Yeah I played the first half and I thought the running was alright and the graphics were nice. Wouldn't wanna go back and complete it though.

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        June 11, 2013 2:50 AM

        I agree with all those points.

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        June 11, 2013 4:37 AM

        Aesthetically it was gorgeous, but as a game yeah, it was kind of lacking. I hope they polish that sucker up.

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        June 11, 2013 4:39 AM

        No it was actually all that good.

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        June 11, 2013 4:39 AM

        No no no, I loved it at the time it was released. I even liked the goofy cartoon insertions. Everything just clicked to me. Wanted a sequel the moment I have finished my playthrough.

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        June 11, 2013 4:42 AM

        I just hope (despite this trailer) that there's a lot less combat and a lot more running and climbing and jumping.

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        June 11, 2013 5:09 AM

        It was a great concept that just needed better execution. Now they have a chance to do that.

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        June 11, 2013 5:27 AM

        I beat the original like 3 times and went deep into the time trials. It was an amazing game that could be punishing if you didn't play it how they devised it. I saw it more of a fluid puzzle game where timing was key than a pure action game and when it worked and you were flying around a room decimating bad dudes it was EPIC and unlike anything else I had played.

        Great music, art direction, story and concept with some rough edges along with some abhorrent cut scenes.

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        June 11, 2013 5:36 AM

        I have to admit I got bored about 45 minutes in and have never gone back to it. I couldn't tell you why I got bored, it's been so long since I played it.

        Something about the plot-advancing scenes just being kind of dull and derivative and maybe thinking that I'd pretty much done and seen everything the game offered already? Like, I'd run and jumped, and knocked guns out of dudes hands, and had a breathless escape, solved a 3D puzzle of finding my way out of a building or something, and hours more of the same just didn't appeal to me? I think I wanted some meaningful confrontation (hey, I like fighting things in games not running away) and the game seemed to be about the opposite of that...?

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        June 11, 2013 6:30 AM

        I loved the entire game, never agreed with any of the complaints people had. Now I do want this new one to be a success but I don't want them to change too much to get there..

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          June 11, 2013 6:31 AM

          except the story was dumb as hell so I don't mind that they're already doing a reboot after only putting out one part of a planned trilogy

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            June 11, 2013 6:55 AM

            That was a problem with the way it was designed. The cinematic team had no connection with the game team. So all of the story elements had nothing to do with the levels.

            The Let's Play of it has a fantastic overview of how this happened and affected development of the game: http://lparchive.org/Mirrors-Edge/

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        June 11, 2013 6:42 AM

        Remove the combat or improve it

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        June 11, 2013 6:43 AM

        I disagree. Finished it at least 3 times on pc and ps3 and loved it!

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        June 11, 2013 6:48 AM

        i got it for cheap on spaeckow's suggestion (the game was like 50% off 3 days after realease or something). i liked it it was good for the reasons you named but not full price good. the story was useless and dumb and the mechanics were fun but they couldnt really figure out how to incorporate combat but refused to abandon it at the same time.

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        June 11, 2013 6:51 AM

        lol I'm such a noob sometimes, I never played the full game due to me not being able to make a jump in the demo. I tried many many times. In the beginning of the demo you are supposed to make a jump between two buildings, I never made it, I think there was some kind of hint how you were supposed to press the buttons, but no matter what combination I tried she just failed and fell to her demise. So I just gave up, it reminded of the stupid long jump mechanics in half-life, which was also baffling before I figured it out, I hate when stupid (non standard) controlling schemes gets in the way of me and the game, it like a impenetrable wall. Also I bought the Metal gear collection for X360 and had the same issues, the first games had such a weird controlling scheme that I had to give up I just couldn't re-wire my brain to make it work.

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        June 11, 2013 7:07 AM

        nope, i actually think it is one of the better singleplayer experiences i have ever had. Once you get good at the game the running mechanics are very slick and flows well. Did you play it with a gamepad? i could see some parts of the game being a bit clunky if that's the case, but with mouse + kb it was awesome.

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        June 11, 2013 8:07 AM

        It had the same problem as Deus Ex, Thief and the System Shocks. It had gameplay mechanics that are difficult to explain to its intended audience (FPS fans) even if it is something that audiences is secretly craving. It takes a lot to get over that hurdle.

        That said, they probably should have just scrapped the combat stuff.

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          June 11, 2013 10:37 AM

          One thing Mirror's Edge did not have, was difficult game mechanics. It was pretty straightforward.

          I'm not sure why you'd even think of comparing it to those other three games you mentioned (which btw, I don't think were complicated either).

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            June 11, 2013 11:12 AM

            You're right about the combat though, ME really didn't need it.

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            June 11, 2013 1:39 PM

            I don't mean degree of difficulty, I mean difficulty in explaining those mechanics to people. If you said FPS-RPG hybrid in 1999, you'd be called a nerd and people would go back to playing Q3A/UT99, just as they did.

            If you said, FPS-platformer-fighting game hybrid when ME came out someone might wonder if you jerked off on a Virtua Fighter disc while wearing Mario underwear, especially after you said the protagonist was an Asian woman (then they'd know you jerked off on the Virtua Fighter disc).

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      June 11, 2013 7:25 AM

      I loved the first game. I wish this was a true sequel rather than a reboot, but maybe they'll give it a different ending this time around, allowing for a better sequel than what would have been.

      can't wait. Sounds like they'll keep the score, too. The music made the first game so immersive.

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      June 12, 2013 8:28 AM

      It's Skyrim.. with roofs. :p