State of Decay shambling onto Xbox 360 tomorrow

Open-world zombie survive 'em up State of Decay will debut on Xbox 360 this Wednesday, developer Undead Labs has announced at short notice. It'll cost 1600 Microsoft Points ($15) on Xbox Live Arcade but, alas, there's still no word on when the PC version will arrive.

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Open-world zombie survive 'em up State of Decay will debut on Xbox 360 this Wednesday, developer Undead Labs has announced at short notice. It'll cost 1600 Microsoft Points ($20) on Xbox Live Arcade but, alas, there's still no word on when the PC version will arrive.

State of Decay will have you roaming around a sandbox world, making friends, scavenging supplies, securing safehouses, and destroying the brains of reanimated corpses. While this is a single-player affair, Undead Labs plans to make a full-on zombies sandbox MMORPG too.

The dev added on Twitter that SoD's PC version is still "in progress" but has "no date yet."

From The Chatty
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    June 4, 2013 8:00 AM

    Alice O'Connor posted a new article, State of Decay shambling onto Xbox 360 tomorrow.

    Open-world zombie survive 'em up State of Decay will debut on Xbox 360 this Wednesday, developer Undead Labs has announced at short notice. It'll cost 1600 Microsoft Points ($15) on Xbox Live Arcade but, alas, there's still no word on when the PC version will arrive.

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      June 4, 2013 8:04 AM

      oh I hope it's good. this is what I wanted dead island to be; more survival focused than simply beating your way through hordes of undead

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      June 4, 2013 8:42 AM

      1600 points is $15 now? I don't have a 360.

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      June 4, 2013 4:33 PM

      No multiplayer, no coop :(

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      June 8, 2013 7:52 AM

      If Microsoft was smart, the MMO version of this game they are currently working on, could be turned into the ultimate selling point for the Xbox One. I'd be flooding the developer with money, staff, and anything else they needed to put out a very solid continuous MMO Zombie Sandbox game with complex base building. Great opportunity to weave the Kinect through a game as well with all sort of options like custom character face capture, social interactions, and a number of other applications. MMOs don't need an intricate skill system in a game like this where items are scarce and work just as well to give players a since of power and progression. Now imagine how amazing this would be if they included it with the system as their own version of Playstation Home. I guess it's too late for that, but it would have won them the war.

      Honestly, my only hope for a new generation of consoles was that they would allow for much more massive and seamless multiplayer experiences.

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        June 8, 2013 8:00 AM

        Sorry, I know people that correct their own typos are annoying but I used "since" instead of "sense" for some reason and my OCD won't allow me to leave it uncorrected. So:

        *Sense

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