David Jaffe joins indie dev Pixelbionic to work on Autoduel

David Jaffe has joined the advisory board for Autoduel, the first project from new indie studio Pixelbionic.


Twisted Metal creator David Jaffe will be serving an advisory role on Autoduel, the inaugural project for indie developer Pixelbionic. The role makes sense, as the PC multiplayer car combat game is making no bones about paying homage to Jaffe's work.

The announcement also noted that Interstate '82 lead designer Scot Kramarich is on the development team, and Jaffe's will sit on the advisory board with Zack Norman, creator of Interstate '76, both of which show reverence for that series as well. The studio is headed by studio head Mike Arkin and InXile Entertainment founder Maxx Kaufman.

Autoduel hopes to modernize its influences, offering online multiplayer capabilities and RPG mechanics like persistence and car equipment customization. It's all set along a post-apocalyptic backdrop with scrap-scavenged cars doing battle. The players are divided into three factions: Ratters, Scavengers, and Techies. The studio is planning to launch a Kickstarter campaign in the near future, but for now you can check out the official site.

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  • reply
    May 16, 2013 5:00 PM

    Steve Watts posted a new article, David Jaffe joins indev dev Pixelbionic to work on Autoduel.

    David Jaffe has joined the advisory board for Autoduel, the first project from new indie studio Pixelbionic.

    • reply
      May 16, 2013 5:27 PM

      Does this have any relation to the old Commodore 64-era game?

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        May 16, 2013 8:09 PM

        Dear god I hope so. I lusted after that game for so long...

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        May 16, 2013 8:11 PM

        Wondered the exact same thing. Oh, the memories!

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        May 16, 2013 9:53 PM

        I sure hope so. I fucking loved that game.

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      May 16, 2013 8:31 PM

      YES!!! I've wanted a new Autoduel game since back in the Apple II days!! This could be so good!

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        May 17, 2013 3:03 AM

        Did you have the unofficial documentation?


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          May 17, 2013 4:56 AM

          I don't think I had that, but now I'm jealous. I do have to admit that I did not have an 'official' version (which I didn't even know was a bad thing back then). It took me weeks just to figure out WTF to do in the game. But once I got the hang of it, I enjoyed the hell out of it.

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      May 16, 2013 10:55 PM

      That dude really likes cars with weapons on them.

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      May 16, 2013 11:37 PM

      Oh, yes. Yes yes yes.

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      May 17, 2013 2:05 AM

      WHAT!? WHAT!?!
      (stops before posting, reads article)
      I-76, Good. I-82, Bad.
      Still happy!

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      May 17, 2013 2:57 AM

      It's a multiplayer game? Bleah :(

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        May 17, 2013 4:57 AM

        Yeah, I'd be more excited if this was a Wasteland 2 style project to make a kick ass RPG.

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          May 17, 2013 5:08 AM

          I'd like an open world driving game thingie

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            May 17, 2013 6:18 AM

            I want RAGE + Fallout with cars.

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            May 17, 2013 6:43 AM

            I'm thinking, Fallout-like post apocalyptic cities where you can do some quests, maybe some races and arena-style fights, earn money buy stuff for your car. Then you go on missions in an open-world wasteland kind of environment with random NPC's (good and bad) which you come across as you adventure around and use parts and scraps from defeated enemies to fix up and upgrade your car. Eventually you make your way to a new city with new mission etc. I'd play that game.

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      May 17, 2013 6:11 AM

      Indev Dev?

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      May 17, 2013 9:25 AM

      TO bad this game will fail.
      Anyone that's played Autoduel would be gitty as all hell, until you heard MMO or even multiplayer. Anyway, it was a nice gesture but I'm willing to bet it will be DOA.

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