With the exception of meaningless sacrifice, most of this is eased by multiplayer. The tedium and control problems persist, but the addition of human players at least alleviates problems created by the single-player's terrible AI companions and interminable bosses. Multiplayer matches are limited to the optional quests from single-player, ruling out most of the significantly more difficult story mode. That leaves them relegated to grinding territory. Sacrificing a teammate in multiplayer means giving them up for the rest of the round, but otherwise brings no consequences. Simply put, Soul Sacrifice is a mediocre game stuck in a concept that deserves better. The lore could have legs and the suite of character customization is impressive. The idea of forcing truly difficult choices on the player is a concept unexplored in most games of its kind, but the promise here is more appealing than the result. A sequel might make good on its considerable potential, but this first try is largely a missed opportunity. 
This Soul Sacrifice review was based on a digital version of the game provided by the publisher. The reviewer spent approximately 20 hours with the game, but did not complete it.