SimCity lost progress fix and Cheetah speed in testing

Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says. It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.

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Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says.It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.

"We've been heads down addressing the key issues we're seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards," senior producer Kip Katsarelis said in yesterday's update.

"Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans."

Fingers crossed that testing and fixing don't take too long. But for now, more fixes.

"For the future, in Update 2.0, we'll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We're also fixing the tuning on Casinos and are making them more profitable."

That's not all, either. Katsarelis didn't offer a firm idea of when 2.0 will launch, though.

From The Chatty
  • reply
    March 29, 2013 3:15 PM

    Alice O'Connor posted a new article, SimCity lost progress fix and Cheetah speed in testing.

    Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says. It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.

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      March 29, 2013 3:22 PM

      I love the header image of the article. It's perfect.

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        March 29, 2013 3:25 PM

        There is some justice in that image being one of the main promotional images for the game.

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      March 29, 2013 3:25 PM

      I'm just curious - to anyone that bought SimCity can you say you're completely satisfied with your purchase?

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        March 29, 2013 3:35 PM

        Not completely but sure, I've had a lot of fun playing it despite some of the issues.

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        March 29, 2013 3:38 PM

        I would be very surprised if anyone came out and said it was definitely worth 60 dollars.

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          March 30, 2013 3:55 AM

          Did you buy it night?

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            March 30, 2013 7:20 AM

            No, I wanted to see how it was reviewed. No way Ill ever pay for a full price game without seeing reviews or trying it before buying.

            This game had warning flags since beta.

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              March 30, 2013 11:37 AM

              yeah definitely not worth full price

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        March 29, 2013 3:45 PM

        I played a LOT in the first week and a half or so of release. Until I got to a point where traffic became a major problem and trading suffered because of it.

        I'm waiting until they fix it since there's a ton of other good games to play right now.

        I enjoyed what I played and don't regret the purchase. When the thing is up and running full speed with fixes for the stuff that gets bad later in the game, it's gonna be even better.

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        March 29, 2013 3:48 PM

        A number of shackers are.

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          March 29, 2013 4:03 PM

          Completely satisfied? Completely?

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            March 29, 2013 10:25 PM

            Yup, completely. They post occasionally in the Simcity threads talking about how much pleasure they get out of their purchase and how happy they are with the game.

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        March 29, 2013 4:00 PM

        [deleted]

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        March 29, 2013 4:04 PM

        The real question is: does anyone who paid full price feel like it will have near the replayability as previous games in the series?

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          March 29, 2013 4:25 PM

          No way. Not even if the region-wide stuff ever starts working flawlessly and as advertised.

          The tiny plots are too damn stifling, too predetermined with the pre-set resources that are always the same for everyone, and only small clusters in a region can actually interact with each other. Building limited city after city with slight variation and specialization, virtually maxing it out fairly fast and moving on to the next one isn't nearly as fun or creatively fulfilling as building out however you wished to without such restrictions in previous games.

          The main thing the new SimCity has going for it is the full 3D visuals, it looks like working (theoretically) model city. The music is incredible too.

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          March 29, 2013 5:07 PM

          I don't know that I'd consider hardly any of the games I've played in the last 10 years to have the replayability of games that I played when I was a kid. But that has very little to do with the games themselves.

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          March 29, 2013 6:11 PM

          Not completely satisfied but the free copy of BF3 did make the $60 more bearable.

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        March 29, 2013 4:11 PM

        I would have purchased it already had it not been for hearing about all of the bugs and online issues, but I've now gone to not wanting it at all unless it was dirt cheap (less than $10).

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        March 29, 2013 4:17 PM

        no. i got so frustrated i havent even played in about 2 weeks.

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        March 29, 2013 4:32 PM

        I was for about 30 hours. Then i hit the end of things that you can do and I havent touched it since.

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        March 29, 2013 4:37 PM

        I would say that I'm mostly completely satisfied, but only because of the awesome that has come down since as a result of the SC purchase.

        IE the $20 Amazon pre-order incentive I used to get Luigi's Mansion
        Free Dead Space 3
        Love of a good woman, etc.

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        March 29, 2013 4:51 PM

        Nope. Not at all. I hope to be once they fix all the bullshit in a couple few months :)

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        March 29, 2013 5:05 PM

        Not completely, but I don't think the problems are so systemic that they'll never be fixed. It might take until an expansion, like how Rush Hour fixed a lot of holes that SC4 had. The biggest thing to me is that the connection between cities in a region isn't as seamless as it should be. I don't mean visually, I mean that someone's city in your region may be running hours behind where it actually is, making it really hard to play cooperatively at the same time. The trade stuff just isn't as clear as it should be as far as why cities in the region aren't shipping resources where they should. I don't mind that cities are limited in their size and how much they can accommodate, but in order for cities to function at late game, city designers need to be confident that the other stuff in the region works with their city.

        I think that that and the AI issues can be fixed, and extra content can fill in some things like the early game just not having enough content to make the experience feel fulfilling all the way through. I'd like to see more to do at low city density so that every city doesn't become a rush to 100,000 people before you can start specializing. Agriculture would be a cool specialty to start with for low pop cities prior to moving them up to medium and high density, and it would extend the experience before feeling like you've hit the limit to what you can build.

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          March 29, 2013 5:16 PM

          Yup, pretty much my gripes with it too.

          There are a lot of weird design choices that I have to either live with or go play something else.

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        March 29, 2013 5:13 PM

        I'm still flabbergasted that I can actually run out of water. In fact I can run out of water on an island.

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          March 29, 2013 5:14 PM

          I'm surprised there's no desalinization plant.

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          March 29, 2013 5:28 PM

          It's hard (impossible?) to run out of water if you have a sewage treatment plant. It puts clean water back into the ground. Place a water pumping station next to it and it's an endless supply. Takes up a fair chunk of the city though.

          I thought there was supposed to be rain that replenishes the water table as well, and I swear I saw rain in the beta, but I haven't seen any since release. I could have imagined it I suppose.

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            March 29, 2013 6:21 PM

            I've seen it rain, but it's very infrequent.

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        March 29, 2013 5:17 PM

        Yeah.

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        March 29, 2013 6:20 PM

        Uninstalled it after a week. Ill try it again in 6 months when all the problems are fixed. Wish I spent the $80 on something else.

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        March 29, 2013 10:36 PM

        I love the game, I played it around 40 hours in the first 2 weeks. It's not perfect but still really enjoyable and I'm looking forward to the upcoming fixes in update 2.0

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        March 30, 2013 3:31 AM

        I've been enjoying what I've played of it.

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        March 30, 2013 4:19 AM

        I think its a great "puzzle" game, its currently filled with bugs and they are kinda slow to fix their shit but I can see they everything they need to make it a great game, just wasn't worth full price and by the time they fix it its probably going to be 20$~40$.

        Its quite complex too, so people see bugs everywhere.

        Stuff I learned recently :

        Traffic: I had a 180k city that was a real cluster fuck and I manage to solve the traffic problem just by downgrading some intersections. Medium street crossing Avenue or High density street generate Stop sign, while High Density street crossing Ave or others High density street generate traffic light. So if you are running with a grid pattern you dont want to upgrade every intersection.

        Regional buses are fubar (congo line) you want 1 Regional Bus station in the region and keep the regional buses to a minimum.

        Nuclear Plant: College generate a "knowledge network" when you look at your tech map you will see a pink line going out of your college. If your Nuclear plant dont touch the pink line the tech level will go down if you are left without tech level for while your Nuclear plant will eventually melt down.

        CPU factories: cpu factories require a college but they are also using the tech network from the universities to be effective. Having only a college will make your cpu factories run at minimum if you manage to bring your university "knowledge network" to the cpu factory they will produce more cpu.

        thats it so far.


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          March 30, 2013 7:19 AM

          I'm curious how you see it as a "puzzle" game? As mentioned elsewhere RCI balance doesn't exist, and any services you don't have can be provided elsewhere in the region. It appears to be more of a creative sandbox than anything you're working towards "solving".

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            March 30, 2013 10:49 AM

            I guess it depend how you approach the game. For me understanding why my cpu factory produce 1400 cpu instead of 2400 is puzzle.

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        March 30, 2013 4:57 AM

        I really like it so far, don't have any complaints.

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        March 30, 2013 9:29 AM

        Honestly? Not in the least. Its a good game, but I regret paying that much for it.

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        March 31, 2013 12:07 PM

        I guess. I was away the initial weekend so wasn't expecting to play it much then and I've only really suffered traffic problems, but I have been able to play with a couple of work colleagues on a region and it's been pretty fun.

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      March 29, 2013 3:29 PM

      Id pick up Simcity if it was on steam, well that and if it wasnt rubbish.

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      March 29, 2013 3:43 PM

      It'd be nice if they'd work on turning back on all the things they turned off. Filtering for finding open regions, which I think was there initially, it's virtually impossible to find a public region with spots and I've tried a few times creating and nobody ever joins.

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      March 29, 2013 3:46 PM

      Anyone know what the Recycling Center bug is so I know if I get it or not? ;)

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      March 29, 2013 3:46 PM

      Game's almost ready for release!

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        March 29, 2013 4:27 PM

        they should put it on steam early access

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          March 29, 2013 4:41 PM

          I lol'd

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            March 29, 2013 10:17 PM

            Well RCI doesn't do jack shit. Commercial doesn't need Industry, and Residential doesn't need Commercial. And that's "working as intended", so fuck em. I haven't played since a week or 2 after release.

            Shame, too.

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      March 30, 2013 7:17 AM

      Thank god they're making leaderboards a priority.

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      March 30, 2013 1:13 PM

      I wonder how much of this update is related to how many people stopped playing the game, thus freeing the server resources needed for those features.

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