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Thief will allow no-kill playthrough

"Yes, you can complete the game without killing anybody--Garrett is a Master Thief, not a killing machine!"

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Like boy bands and giant cell phones, some trends were destined to make a comeback. You can add no-kill games on that list as well. As Deus Ex: Human Revolution and Dishonored have recently proven, there is an audience that doesn't want to go into every situation guns-blazing. Eidos Montreal's upcoming reboot of Thief promises to offer gamers the flexibility to be a killer--or take a less lethal approach.

Although the franchise may be in new hands now, Eidos Montreal's Adam Badke promised that "we're huge fans of the original games and we've done our homework to create a game that maintains the essence of the original."

"Players will have multiple ways to approach their objectives and each objective can be reached using Garrett's various tools, by exploring and by playing with your environment," he explained in a community blog post (via Polygon). "Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody--Garrett is a Master Thief, not a killing machine!"

Nicolas Cantin, director of the game, also recanted what he said in a previous interview. Although he said that the design of Garrett in the new game would be more "mainstream," he says that he didn't get his point across correctly. "I think I might not have illustrated some of my points clearly on the video. It's not correct to say that we're trying to make Thief 'mainstream,' or that we're trying to make Garrett 'less gothic.'"

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 19, 2013 2:35 PM

    Andrew Yoon posted a new article, Thief will allow no-kill playthrough.

    "Yes, you can complete the game without killing anybody--Garrett is a Master Thief, not a killing machine!"

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      March 19, 2013 2:40 PM

      i barely killed anyone when I played through thief 2, IIRC

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      March 19, 2013 2:47 PM

      I think between Thief 2 and 3 I killed maybe 6 people total.

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      March 19, 2013 2:55 PM

      [deleted]

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      March 19, 2013 2:58 PM

      I'm gonna kill everyone.

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        March 19, 2013 3:06 PM

        FBI alerted.

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        March 19, 2013 3:54 PM

        I'm not. But I will stack them unconscious all together in the bed of a small bedroom, dropping wine bottles all around and imagining the awkward morning.

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          March 19, 2013 6:13 PM

          How awesome would it be if they added epilogue movies at the end of each mission, showing everybody waking up and realizing what happened. There would be several different variants, depending on how violent you were, where you left the sleeping guards, and if you framed anyone.

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      March 19, 2013 7:17 PM

      Never played a Thief game but I keep hearing how great they were. Probably have to pick up the originals on Steam and then get this game when it comes out. I enjoyed Deus Ex: HR so I have fairly good expectations for what these guys turn out.

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      March 19, 2013 7:19 PM

      If I remember the previous ones deducted points for killing.

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        March 19, 2013 9:44 PM

        IIRC it was like this: on normal difficulty you could kill whomever you liked; on hard difficulty killing non-hostiles would fail the mission; on expert killing anyone would fail the mission.

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          March 19, 2013 10:34 PM

          I never killed them, just blackjacked them. Maybe I was killing them!?

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            March 20, 2013 12:02 AM

            Blackjacking is non-lethal, unless you then picked them up and dropped them from a sufficient height, or into water.

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            March 20, 2013 3:47 AM

            Blackjacking was fine, I had piles of unconcious guards.

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        March 20, 2013 12:01 AM

        On Expert difficulty you would fail for killing a human.

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      March 19, 2013 10:32 PM

      Great, Eidos Montreal has my confidence with this. The people who were freaking out over that quote were overreacting.

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      March 20, 2013 5:24 AM

      [deleted]

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        March 20, 2013 5:30 AM

        Lots of details emerging about the new Thief, I'm actually nervous when I see new stuff revealed. I'm afraid it will be too streamlined, linear, modernized, goth, button prompting etc. But so far so good, Eidos Montreal is one of the few studios that can pull it off I think.

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      March 20, 2013 5:30 AM

      Best news all day. Adored doing this in Uncharted, even more important requirement for a Thief game.

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      March 20, 2013 6:23 AM

      when i play metal gear games i go through great lengths to make sure nothing is left alive anywhere on the map. i basically do this with all stealth games. if i leave someone alive i feel like ive failed, and will go to great lengths to kill everyone and quietly.

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        March 20, 2013 6:23 AM

        though im trying to be bloodless as possible in Dishonored

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