Crysis gets Oculus Rift mod

An Oculus Rift mod provides head-tracking support for Crysis, Crysis Wars, and CryEngine 3.

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A game most famous for its beautiful visuals can be beamed directly into your eyeballs, thanks to some clever modding for the Oculus Rift. Modder Nathan Andrews, who previously worked on Half-Life and Black Mesa mods for the VR device, has started cracking into the CryEngine and produced a neat proof-of-concept video to prove it.

PC Gamer reports that the mod is incomplete, as it lacks things like a crosshair and iron-sights. But he has the mod up and running, at least, in both Crysis and Crysis Wars. He also mentioned that he's ported the mod to CryEngine 3 "if anyone is interested in building a game from the ground up with VR support."

We're probably witnessing the way humanity ends. When aliens are picking over our bodies and wondering how we died, they'll discover it wasn't famine or nuclear war. We all just had VR equipment strapped to our heads and no reason to leave our picturesque tropical islands. Still, what a way to go.

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From The Chatty

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    February 27, 2013 12:45 PM

    Steve Watts posted a new article, Crysis gets Oculus Rift mod.

    An Oculus Rift mod provides head-tracking support for Crysis, Crysis Wars, and CryEngine 3.

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      February 27, 2013 12:50 PM

      You know even though the game was released back in 2007, Crysis 1 is still one of the best looking games out there even compared to most games released today. I dunno, just my opinion.

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        February 27, 2013 4:27 PM

        I was just playing Crysis Warhead and the cut scenes running on all high look as good as anything recently shown on the PS4.

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          February 27, 2013 4:36 PM

          One exception IMO, the open shots before people started shooting in Killzone looked better than anything I've seen.

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        February 27, 2013 4:28 PM

        Yeup.

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      February 27, 2013 12:51 PM

      The very first line. Beamed onto eyeballs. The mental image in my head was quite violent.

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      February 27, 2013 4:32 PM

      fully agree, especially now that it runs at 60fps with everything maxed. I think it was one of the only games that used object-specific motion blur to any kind of positive effect, it just looks awesome.

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      February 27, 2013 6:00 PM

      It's unfortunate that I cannot get any sense on whether Oculus is legit or not from internet videos. It really seems like something you have to try to evaluate.

      Feel free to send me one OR!

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        February 28, 2013 2:40 AM

        con one of your friends into buying the dev version, they're shipping them in may i think

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      February 27, 2013 6:05 PM

      I really hope some developers implement support for it in next gen consoles.

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      February 28, 2013 2:56 AM

      Thanks to the Oculus Rift I can no longer differentiate between the real world and fantasy.
      Am I at work? Where do I go, is there a quest marker. Who do I shoot? oh god!

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      February 28, 2013 4:41 AM

      April will be awesome.

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      February 28, 2013 4:54 AM

      god this is going to be so awesome