Destiny revealed: Bungie's ambitious online FPS

Destiny exemplifies the very epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS.

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Every AAA game aims to set a new benchmark. Some games will aim to have the best graphics, others the biggest worlds. Others, still, try to reinvent genres--or create new ones entirely. Destiny is the epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS. Bungie's aspirations are so extraordinary, it's not difficult to dismiss it all as hyperbole. Clearly, the team has proven itself through the original Halo games--but Destiny takes their ambition to a whole new level. It's difficult to fully understand what Destiny even is. After a full day at Bungie's HQ in Washington, I came away with more questions than answers. To sum up Destiny, I tried to look at its individual components and compare it to what's already available. Halo While Destiny may be the studio's first original game since leaving Halo in 343's hands, it still shares many similarities with Microsoft's franchise. Both are futuristic sci-fi first-person shooters set to the orchestral sounds of Marty O'Donnell. Players will travel through exotic locations and fight various alien species with a wide assortment of out-there weapons. There is one key twist in the gameplay, however: we saw iron sights--a feature which the Halo franchise has long avoided.

Fight aliens in space. Again.

Borderlands It may look like Halo, but Destiny is probably better compared to Borderlands. Unlike the Halo series, the story of Destiny doesn't revolve around a single Master Chief-type hero. Instead, players create their own avatars, choose from a variety of different classes (each with their own magical abilities), and collect lots, and lots of loot. From the concept art shown to us, it seems like there will be hundreds of weapons to collect, with rarer weapons having special traits. Although Borderlands can be played entirely single player, many would argue that the experience is designed around co-op. Destiny is no different, with many raids designed with cooperative play in mind. Raids, loot, aliens, co-op--Destiny shares quite a lot with Gearbox's shooter.

Character classes will have different abilities

Mass Effect Over the course of five Halo games, Bungie crafted a world memorable enough to spawn countless books, comics, live-action shorts, etc. Their talent in world-building is being used to create an even more expansive world for Destiny. The scope of the game could be compared to BioWare's Mass Effect series. Both will have you traveling from planet to planet throughout our solar system. Activision and Bungie promised a narrative that spans "multiple books" and will take "ten years" to tell--an effort that will undoubtedly take multiple expansion packs and sequels. Better hold onto those save files. Halo 4 Bungie promises that Destiny will also have a "persistent world," although how that works is still unclear. Destiny will add new content on a regular basis, not unlike the "season" of Spartan Ops content in Halo 4. By connecting your game to your smartphone, you'll be able to get notifications whenever new content is added to Destiny. The exact scope and implementation of this content is unknown, but Activision did say that they do not plan on charging a subscription fee for this access.

'The Traveler' is the giant orb atop Earth

Journey And here's the most puzzling aspect of the game. Online interaction seems to take a page from thatgamecompany's beloved Journey. Bungie wants to do away with the traditional way of doing matchmaking, where players enter a lobby and wait for a host to start a game. While you'll still be able to partner up with friends, the game will also connect players together seamlessly. For example, you and a friend may be partaking in a raid when suddenly, another player can appear in your game to help out. These moments of unexpected human interaction proved to be delightful in Journey--but will the experience carry over in a more aggressive genre? Once again, how this mechanic is being implemented isn't particularly clear, but Bungie is exploring new ways of connecting gamers in Destiny. Combine all these disparate elements together, and you'll scratch the surface on what Bungie is aiming to do with Destiny. There are still many other aspects of the game that have yet to be elaborated upon, like PVP, integration with Bungie.net, and if the game will appear on next-gen consoles and PC. Unfortunately, everyone at the studio was mum about the topic, with Activision's Eric Hirshberg saying that the game is only announced for PS3 and Xbox 360 right now.
Disclosure: Activision provided travel and accommodations for this coverage.
From The Chatty
  • reply
    February 17, 2013 10:00 AM

    Andrew Yoon posted a new article, Destiny revealed: Bungie's ambitious online FPS.

    Destiny exemplifies the very epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS.

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      February 17, 2013 10:07 AM

      If you have any other Qs about Destiny, feel free to post them here. I'll try to answer them!

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        February 17, 2013 10:08 AM

        [deleted]

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          February 17, 2013 10:09 AM

          Please, just stick to the rivers and the lakes that you're used to. :(

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        February 17, 2013 10:46 AM

        Why are they shlepping Destiny on the current hardware when the game appears to be a decent ways off and next gen systems are on the horizon?

        Seems like the easiest way to hold back your ambitious new game, there's bound to be a lot of sacrifices and compromises for the aging hardware.

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          February 17, 2013 11:30 AM

          I think it's all about install base. This is an expensive game. Release the first one on current gen, and then look forward for future games.

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            February 17, 2013 12:00 PM

            Install base is sort of what I was figuring ( http://www.shacknews.com/chatty?id=29703523#item_29703523 ), but what's the ETA? If it's delayed and well after the launch of these new systems that people are buying and replacing what they currently have in their entertainment setups, will they actually do a lot of business on the old hardware with a new game?

            It's Bungie backed by Activision so it'll probably sell regardless, but I know I will not be interested in any 360 or PS3 release once the new systems are out, and I don't even plan to buy any of these systems at launch. I've already been preferring the PC for a long time now but that's not really the point here.

            Hopefully they're developing it for next gen systems and scaling shit way back for the current hardware, and will have better versions of the same game more or less ready to go for the new consoles. Activision seems to want their games on all the platforms these days. Although apparently not the PC with this one. Will be interesting to see if a 'next-gen' version is at the Sony conference on the 20th. I'm guessing not.

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          February 17, 2013 11:40 AM

          ^^ I was thinking the same thing. Why is this going to be on the current Gen. Looks like this will be a PC purchase as long as it doesn't look like it is 5 years old.

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            February 17, 2013 12:30 PM

            "Activision's Eric Hirshberg saying that the game is only announced for PS3 and Xbox 360 right now"

            I doubt we will see a pc release for a long time if ever.

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              February 18, 2013 5:25 AM

              Cool. I get to save money by not purchasing it.

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          February 17, 2013 2:53 PM

          So they're betting on the next gen console having BC...or do they just figure that everyone is going to keep their current gen stuff hooked up to their TVs as well? If the next gen systems don't have BC...I tend to consider that to be MS and Sony telling me not to buy ANY current gen stuff anymore ever.

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          February 17, 2013 4:14 PM

          On Giant Bomb Jeff seemed pretty convinced that it was coming out on the next-gen platforms. He said it was coming out Q2 2014 at the earliest, because Activision said it wouldn't have an impact on their 2013 financials during an investor call.

          The reason they can't speak about it is because neither of the next-gen platforms have been officially announced yet, so they are still bound by NDA.

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      February 17, 2013 10:17 AM

      Sounds ambitious. Shame they didn't confirm PC.

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      February 17, 2013 10:19 AM

      [deleted]

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      February 17, 2013 10:19 AM

      What exactly does bungie have against the PC platform?

      Ain't nobody got time for FPS on consoles with gamepads and their knob fiddling control schemes. >:(

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        February 17, 2013 10:29 AM

        I don't know, but unless the contract has changed, the first one is going to be Microsoft console platform exclusive: http://articles.latimes.com/2012/may/21/entertainment/la-et-ct-bungie-activision-contract-20120521

        The 27-page agreement calls for Bungie to develop four "sci-fantasy, action shooter games," code-named "Destiny," released every other year, beginning in the fall of 2013. Bungie also agreed to put out four downloadable expansion packs code-named "Comet," every other year beginning in the fall of 2014. Activision has never disclosed release plans for Bungie's titles.

        The first Destiny game will initially only be available on Microsoft's Xbox 360 consoles, as well as its potential successor, which the contract refers to as the "Xbox 720." Later games would be made for Xbox consoles as well as Sony Corp.'s expected successor to the PlayStation 3, and on personal computers.


        Maybe part of it is platform familiarity, considering that Bungie has been a 360-exclusive dev for almost 10 years (since Halo 3 started development).

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          February 17, 2013 10:44 AM

          Hmm, Hirshberg saying "360 and PS3" seems to suggest that cross-developing for PS3 would be far easier than attempting to make a PC port. Bungie... you got some 'splainin' to doooo...

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            February 17, 2013 11:31 AM

            They kept on referring to the leaked contract as an old one. So clearly, some details have changed since its release, like how it's multiplatform from the get-go.

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            February 17, 2013 2:27 PM

            Jeff Gerstman said they repeatedly avoided questions about the PC platform, and said several times that they see themselves as a console shooter developer, that was their strength, thats what they do best.

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              February 17, 2013 2:58 PM

              I see myself as a guy who plays mostly PC shooters and didn't really care a lot for the Halo games...so I might not be impulse buying this.

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                February 17, 2013 4:18 PM

                I see myself as a guy with hair who doesn't have to pay child support and owns a new corvette. I'll buy this just because I didn't really like Halo 4. It was missing some sort of magic that I think Bungie was responsible for...

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                  February 17, 2013 10:07 PM

                  I'm a guy with Boyd Crowder hair who ran over his children with a corvette...and Halo 5 is going to be my autobiography! (Seriously though...THAT story in Halo 5 would probably get me to buy it...just because it would be so WTF o_O).

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      February 17, 2013 10:30 AM

      why not just play something like Planetside 2 right now? I'm missing the 'reinventing the FPS' stuff here... it doesn't look special.

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        February 17, 2013 10:34 AM

        PlanetSide 2 doesn't really have a story, is PvP, isn't on consoles (yet). This game is not PlanetSide 2.

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          February 17, 2013 10:38 AM

          You don't need to have your handheld in a sandbox shooter. There is a story for PS2 but its all set up and lore behind the factions. Story elements have to be really done well to work in multiplayer.

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            February 17, 2013 10:49 AM

            I think that's why Bungie are going down the chaptered + instanced route. Some linearity is needed to help force the narrative on the player, and I imagine they want this in the first game to establish the universe/lore.

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          February 17, 2013 10:40 AM

          so you're looking more towards more Halo... which a lot of people are over though. So my point is still what are they doing to draw new people in? Or is just expected they mostly get newcomers with a new console who don't have any frame of reference.

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            February 17, 2013 10:47 AM

            I didn't say I was looking towards anything. I was disputing that this game is comparable to PlanetSide.

            To me it looks more like a Guild Wars 2 / Halo 4 Spartan Ops / Borderlands / Mass Effect mashup.

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      February 17, 2013 10:38 AM

      Ugh, the phrase "reinventing the FPS" is such a disgusting thing. Andrew (and the rest of the gaming industry press PR-extension), please go find a name for whatever encompasses games like Borderlands, that have action-RPG features like loot and level progression, MMO features like PvP and persistence, and say that Destiny is THAT kind of game... and STOP shitting on other FPS games.

      The only similarity that Destiny will have to games like Bioshock Infinite is that it lets the player attack with a firearm in first-person perspective. That doesn't make Bioshock Infinite any less relevant, nor does it make other single-player FPS games, non-persistent competitive multiplayer FPS games any less relevant. Stop participating in Activision's marketing smear campaign.

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        February 17, 2013 10:49 AM

        Heh, the game appears to be going for more Omikron than Borderlands from what they're showing. Borderlands is a cool game and all, but it is a very static, very linear game.

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      February 17, 2013 10:46 AM

      why the hell are they lifting the embargo on gaming news like this on a Sunday morning? Not confident in their assets?

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        February 17, 2013 10:49 AM

        Probably to avoid competing with Sony next week.

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          February 17, 2013 11:31 AM

          And yet no one is forcing them to do this now at all, if avoiding Sony's announcement was the goal.

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            February 17, 2013 11:40 AM

            Maybe there'll be nextgen footage of it on the PS4. Who knows, I've never really cared when an embargo was lifted.

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              February 17, 2013 11:48 AM

              Generally you bury bad news on a weekend, not try to get lots of eyes on stuff. And if you were going to get play at a major hardware announce like the PS4 thing, you don't preempt that with your own low-content reveal like this.

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                February 17, 2013 11:57 AM

                If something does get revealed alongside the PS4, maybe they preempted it to avoid annoying Microsoft and inform people that it is a multiple platform game, not PS4 only.

                There was some reasoning to do this on a Sunday, I don't think it was an error on Bungie's part. The content shown was a little underwhelming though, even if the concept sounds cool.

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                  February 17, 2013 12:18 PM

                  There might have been some kind of contractual agreement around "announce" satisfied by going out with this today (maybe something with MS if they're then a major factor in the PS4 announce). Still bizarre timing (and agree the content was underwhelming).

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                    February 17, 2013 12:45 PM

                    Nintendo typically releases first-party games on Sundays, which makes sense. More people at home and interested in playing games on the weekends.

                    I realize game releases are different than news embargoes, but the same logic applies.

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        February 17, 2013 7:08 PM

        It's a reaction to Sony's upcoming announcement. MS wasn't expecting that from Sony so they threw this together before they wanted to announce it to try and do something.

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      February 17, 2013 10:53 AM

      "We've got just enough crazy to pull this off." Felt like I was watching a commercial for some crappy T.V. show.

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      February 17, 2013 11:02 AM

      FPS Sci-Fi D&D that talks to your mobile phone

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        February 17, 2013 11:03 AM

        I'd be a lot more interested if it was coming out for PC and not just 360 first :(

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          February 17, 2013 11:08 AM

          A Bungie shooter with aliens out for the PC? What a novel idea.

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      February 17, 2013 11:06 AM

      this art is hot stuff

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      February 17, 2013 11:08 AM

      360/ps3 when we are possibly getting the next xbox and ps4 this year is kinda interesting

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      February 17, 2013 11:11 AM

      Isn't this what Firefall is basically trying to do?

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      February 17, 2013 11:13 AM

      Yikes. Sounds like the culmination of everything I don't want in gaming. I want my single-player games to be narrative and free of arbitrary looting and grinding for levels. And I want my multilayer games to be stand-alone competitive matches, with none of this persistent character and grind to unlock items and skills bullshit. I just want games to be games again--something I can pick up and drop in my own time. Not a full time, never-ending job filled with pointless, empty "loot" :(

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        February 17, 2013 12:30 PM

        This.

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        February 17, 2013 1:17 PM

        I completely agree with this

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        February 17, 2013 1:24 PM

        Games as a service...I preferred them as a product, GabeN. :(

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        February 17, 2013 1:29 PM

        I want the saaaaaame

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        February 17, 2013 2:05 PM

        Some of the best multiplayer games of all time (both pvp and coop) have been greatly enhanced by unlocks.

        Tribes Ascend, Killing Floor, and Rainbow Six Vegas 2 come immediately to mind. Hell, Vegas 1 started you off with everything unlocked and it felt far less compelling to progress than in Vegas 2.

        Don't get me wrong, I don't think unlocks are suited for every game and I've loved plenty without them. But it's all about the execution and how well they fit into the overall design. The games where unlocks are terrible are the ones where unlocks are just bolted on as an afterthought to a game that isn't worth playing for more than a few hours.

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          February 17, 2013 2:06 PM

          Chivalry is another example of my head of a game that I really liked the unlocks in.

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          February 17, 2013 10:09 PM

          Though Tribes Ascend just added a "pay once have everything treat it like any other game" option.

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            February 17, 2013 10:10 PM

            That having been said...for all its flaws I never felt like I was being screwed out of money in T:A (don't get that sense in PS2 either).

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        February 17, 2013 2:10 PM

        here here.

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        February 17, 2013 2:55 PM

        [deleted]

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        February 17, 2013 3:42 PM

        dunno sounds like they're doing a demon's/dark souls type thing with the multiplayer, it actually sounds really cool.

        if they pull it off right it could be great.

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        February 17, 2013 4:09 PM

        lol GaaS :(

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        February 17, 2013 5:01 PM

        Agreed; let's just say there's a reason why I've been playing Quake 3 regularly, and haven't touched online FPSes in a while. Adding in persistence, perks, loot, RPG elements, and other stuff into FPSes makes me FEAR the experience more, because more is at stake, longer play sessions are required, and there's a higher risk of bickering, hacking, and unbalanced play triggering a bad experience.

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        February 17, 2013 5:08 PM

        Truth is being stated here! FUCK item / skill grinding in FPS games.

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        February 17, 2013 5:19 PM

        Half life 3 will save us all

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        February 17, 2013 6:25 PM

        ^IAWTP x 10000

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        February 18, 2013 12:31 AM

        No idea why this is getting so many INF's when there have been weeks of daily threads of people talking about how amazing they thought Battlefield 3 and Borderlands 2 was.

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        February 18, 2013 2:19 AM

        thank you

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        February 18, 2013 3:29 AM

        I agree with most of this. I can enjoy co-operative games and unlocks though. Just so long as they are out of context and driven by well balanced gameplay rather than narrative

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      February 17, 2013 11:30 AM

      So yet another MMO? Weak. :(

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      February 17, 2013 11:43 AM

      Pretentious talk is pretentious.

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      February 17, 2013 11:50 AM

      So, basically it's Halo? Just kidding. It does look pretty neat. Probably not coming for PC though, so nothing I'll ever play.

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      February 17, 2013 11:55 AM

      " reinventing the FPS." lol

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      February 17, 2013 12:26 PM

      Looks awesome. These guys don't put out half assed shit. HEAR THAT, GEARBOX?

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        February 17, 2013 3:37 PM

        I agree. Bungee is one of the best at innovating. They are basically the first to do online multiplayer fps on the consoles properly. A lot of what Xbox live is now is due to bungie

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          February 17, 2013 7:13 PM

          Well looks like this time they are taking a page from Gearbox Borderlands as far as the design goes.

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          February 17, 2013 10:13 PM

          I'm starting to hate the word "innovate" because its losing all meaning.

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      February 17, 2013 1:16 PM

      Looks like FPS Monster Hunter. Intrigued, but not buying yet.

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      February 17, 2013 1:45 PM

      [deleted]

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      February 17, 2013 1:48 PM

      I can't be the only one that sees this: http://chattypics.com/files/DestinyWhat_zsopapq5va.png

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      February 17, 2013 1:53 PM

      Immediate thought after reading and watching is 'meh'. I'll wait until there is more material available to get a better sense of what it is.

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      February 17, 2013 2:02 PM

      I get a very "The Book of the New Sun" feel to it. And that's a good thing..

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      February 17, 2013 2:09 PM

      http://www.giantbomb.com/

      Jeff' posted a pretty good video on the subject too.

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        February 17, 2013 2:11 PM

        its pretty lame how little they showed the press.

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          February 17, 2013 2:14 PM

          Yeah its really a bit of a let down. It does sound exciting, but the fact that its currently only announced for ps3 / 360 is also disappointing. Of course it will be on the future systems, but the fact its targeted at both generations is a shame.

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        February 17, 2013 2:12 PM

        Also he's drinking out a jar.

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        February 17, 2013 2:56 PM

        Haha, they gave them pictures of the office?

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      February 17, 2013 3:45 PM

      So a Bungie teaser that has maybe 10 seconds of actual gameplay and the rest concept art and renders...

      Christmas 2016 release?

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        February 17, 2013 3:57 PM

        [deleted]

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          February 17, 2013 4:00 PM

          Yea, I'm thinking so too... I guess this was more like a Teaser than a full detail. If they're targeting current-gen consoles I got to imagine it'll come out this year or very early next year.

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      February 17, 2013 4:06 PM

      http://www.destructoid.com/bungie-says-nobody-plays-shooters-with-a-mouse-keyboard-245428.phtml

      haaaaah

      he's actually proud of slaying the genre, and it's not even his franchise that dominates it.

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        February 17, 2013 5:06 PM

        I'll have to borrow about 8 seconds from the Angry Joe A:CM review to express my reaction to that quote: http://www.youtube.com/watch?v=UGX2WE4QUw8#t=23m05s

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          February 17, 2013 6:36 PM

          You've lost me

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            February 17, 2013 6:40 PM

            I play and want to play shooters with a mouse and keyboard, therefore I must be nobody.

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          February 17, 2013 6:43 PM

          I thought I was the only nobody left.

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        February 17, 2013 10:11 PM

        It's like they're giving me the finger...flipping me off while asking for my money.

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        February 17, 2013 10:19 PM

        [deleted]

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          February 18, 2013 12:56 AM

          he's totally right... from a certain perspective. There's millions of people out there who have never played a shooter on PC, don't know what M+KB looks like and were most likely introduced to the genre either through Halo or CoD.

          That massive blob of people certainly doesn't give a fuck about playing anywhere except on consoles.

          It's just wanky to say that just because a thing is popular that it is at all good, let alone the only thing that matters, and that 'nobody' wants anything else. Even people who like console shooters are starting to have negative feelings towards CoD, and even Halo to a certain extent. They're definitely getting bored of the incessant franchising, hence the growing market for stuff like Bethesda's various first person games, and Bioshock.

          But he's not wrong as such.

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        February 17, 2013 11:54 PM

        I've seen this plastered a couple places, and i'm still pretty sure he's referring to regenerating health and limited weapons, not kb/mouse as input.

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          February 18, 2013 1:00 AM

          He's including all the things he mentioned there. He's not implicitly qualifying anything.

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          February 18, 2013 1:28 AM

          Yeah it's a bit clumsy, still implies this won't be on PC, which is a fucking tragedy given some of the vistas it looks like they're rendering and the 10 year plan.

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        February 18, 2013 1:32 AM

        That first comment is rather funny :)

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        February 18, 2013 1:41 AM

        We all lose for reading Destructoid.

        Up until 2008/2009, Halo dominated the genre. So basically 2001 to 2008 for a total of at least 7 years, which marks a longer run as "top FPS" than Quake or Doom had. If we're in the "CoD Modern Warfare" era now, it's been going for about 5 or 6 years as sole top FPS. What else is there? TF2 or CS? They're not only isolated and unique cases, but they're smaller than Halo was and smaller by far than Modern Warfare (unless you're counting ONLY PC players).

        Halo changed how FPS games are made.

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          February 18, 2013 2:21 AM

          Changed for the worse.

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          February 18, 2013 3:18 AM

          Counter-Strike was pretty big back then, probably had more active players the first Halo. The first Halo was also a LAN / local game only until it eventually came to the PC.

          Both HL & HL2 sold more copies than Halo and Halo 2 if the internet is to be considered accurate. (5 & 8 million units for Halo and Halo 2, 9 and 10+ million for Half-Life and Half-Life 2). I realize Half-Life came before Halo, but the multiplayer mod scene blew up for that game and stayed strong during the first Halo's lifespan.

          Other notable FPS on the PC in the 2000-2008 time frame (SP and MP):

          Quake 3
          NOLF
          Deus Ex
          Medal of Honor: AA
          Counter-Strike
          AVP2
          Call of Duty
          Battlefield 1942
          Tribes 2
          Day of Defeat
          Team Fortress Classic
          Thief 2
          Op Flash
          America's Army
          Ghost Recon
          NOLF2
          UT2004
          SoF2
          Call of Duty 2
          Battlefield 2
          DoD:S & CS:S
          Far Cry
          FEAR
          Planetside
          Painkiller
          Crysis
          Tribes Vengeance
          TF2
          Portal
          Rainbow Six: Vegas
          SWAT 4
          Call of Duty 4
          ArmA
          Crysis Warhead
          BioShock
          Far Cry 2
          Left 4 Dead
          STALKER

          I'd love to throw Max Payne 1 & 2 in there but those were obviously 3rd person.

          All of those titles probably weren't even close to the massive sales of a Halo 2, although I'm guessing the Battlefield series and maybe a few other games and mods came close to the online multiplayer popularity or even surpassed it. Console online MP was still in its infancy back then. It wasn't until Halo 3 and Call of Duty 4 that that stuff gained a ton of ground, even with the subscription required on 360.

          Halo definitely changed how FPS games were made (for better and / or worse), and while I played the Halo series and enjoyed certain aspects of it (basic combat, coop) I was and still remain more into PC shooters, largely because of the controls. With multiplatform games it's always been no contest on which I prefer, even if they are crummy ports they'll still play and look better and run smoother on PC. I understand I am in the minority these days, however. And have been for a long time now, likely since the old PC mainstays started focusing on console development.

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          February 18, 2013 3:54 AM

          No not 2008/9 - MW1 came out in Nov 2007 and that was it then and there.

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        February 18, 2013 2:20 AM

        Fuck off Bungie. Now even more than ever.

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      February 17, 2013 4:30 PM

      After stealing the core concept from Larry Niven and Jerry Pournelle, "... Bungie crafted a world memorable enough to spawn countless books, comics, live-action shorts, etc."

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      February 17, 2013 5:56 PM

      Was excited until the Activision logo popped up..forgot that they were in bed with them. That's a shame

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      February 17, 2013 10:26 PM

      So they're creating this for 360 and PS3 knowing that they are about to be replaced with next gen consoles....... makes no sense.

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      February 17, 2013 11:58 PM

      sounds like phantasy star online lol.
      Can't wait to run the same levels multiple times!

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        February 18, 2013 1:28 AM

        I thought the same thing!

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      February 18, 2013 1:26 AM

      looks good but no PC :[

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      February 18, 2013 1:29 AM

      [deleted]

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        February 18, 2013 3:45 AM

        I can get behind that. I hate that games as a genre are stuck with title screens and intro videos and shit. Just drop me right in there immediately, let me tweak anything in a pause menu but otherwise let's go right away please!

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      February 18, 2013 2:32 AM

      If it's going to be a Journey-style seamless SP/MP fusion I will definitely be interested, that sounds way better than the MMO style thing I'd assumed they were making.

      Though I probably won't be getting the new MS console, so I guess I should avoid getting excited by this.

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      February 18, 2013 3:57 AM

      PC version? THERE IS HOPE. http://www.pcgamer.com/2013/02/18/destiny/

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      February 18, 2013 8:42 AM

      I am so freaking excited for this! Disclaimer: major Halo geek :)

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      February 18, 2013 4:01 PM

      Looks interesting, but seeing Activision's name attached to it has a lot more negative connotations than positive for me. If the Dev's succeed in making a great game that I enjoy playing, you can be assured Activision will run it into the ground grinding every cent they can out of it.

      Publishers are great when they enable veteran and visionary developers to realize a solid idea, they are horrific once that idea starts making money.

    • reply
      February 19, 2013 6:11 AM

      Ya, this is all cute but the issue here is paying $1265.31 to play an MMO on my console.
      $65.31 (IF that will be the price) Plus say $10 bucks a month for 10 years.
      Nah, I don't think so.

      FPS barely keep my interest past 2 minutes. I start dozing off from mind numbness.

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