Bayonetta 2 'like fighting the last boss from the very beginning'

Bayonetta 2 developer Platinum Games isn't ready to show any actual footage from their upcoming Wii U exclusive title, but they did open up the studio for a behind the scenes look at the game in development for today's Nintendo Direct.

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Bayonetta 2 developer Platinum Games isn't ready to show any actual footage from their upcoming Wii U exclusive title, but they did open up the studio for a behind the scenes look at the game in development for today's Nintendo Direct.

In the video, you can see some elaborate set pieces, monster animations and the crafting of Bayonetta's classic leather-looking hair outfit and moves. Different developers also discuss what they are trying to do with the game. "The scale of the game is completely different this time, so it feels like you are fighting the last boss from the beginning," one said.

The video concludes with a shot of Bayonetta's incredibly slender, but deadly legs struting across the screen with the tease "Do you want to touch me?" When the first in-game footage of the game is available, it is likely many fans of the original (who have a Wii U) will be shouting "Yes!"

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From The Chatty
  • reply
    January 23, 2013 8:35 AM

    John Keefer posted a new article, Bayonetta 2 'like fighting the last boss from the very beginning'.

    Bayonetta 2 developer Platinum Games isn't ready to show any actual footage from their upcoming Wii U exclusive title, but they did open up the studio for a behind the scenes look at the game in development for today's Nintendo Direct.

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      January 23, 2013 9:00 AM

      Bayonetta was an awesome game but sadly I won't be buying a wii u just to play the sequel.

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        January 23, 2013 9:13 AM

        For real. An Xbox / PS port version would be nice, but I guess the devs won't bother, since the current gens are near their end of life, but the new once are still a bit too far away...

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          January 23, 2013 9:15 AM

          That's not why the devs won't do it.

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          January 24, 2013 4:59 AM

          Nintendo are publishing it this time i think, so thats why you won't see it on another console.

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      January 23, 2013 9:01 AM

      Megaton!

      Megatons Everywhere.

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      January 23, 2013 9:19 AM

      why the fucking fuck is this just on the wii u arghhhhhhhhhhhhhhhh

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        January 23, 2013 10:00 AM

        I really think this will be one of very few third party exclusives we see on the Wii U. I doubt Rayman is staying exclusive, for one.

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          January 23, 2013 12:32 PM

          The Rayman Legends demo already shows one example that couldn't be ported to the 360 or PS3 without Kinect and Move support. The Kinect option would be terrible. Move would actually work just fine.

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            January 23, 2013 1:21 PM

            They could just take that element out. That actually looks like the least fun part of the game from my perspective.

            And don't forget PC. I get to play Rayman Origins in 1152p. Yeah, that's right, 144 more p's on my PC.

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              January 23, 2013 1:22 PM

              sorry, 72 p's. I no do math good.

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              January 23, 2013 3:47 PM

              It's not simply an 'element'. They would have to remove all the levels that use the touch screen for part of the coop experience. Since the game switches from gamepad controls to touch screen within levels, and is featured in the store demo, it's going to be a big part of the game.

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                January 23, 2013 7:12 PM

                Could it be done on PC? One person has a gamepad and while the other clicks a mouse around?

                Is it just coop or that stuff required when solo, too?

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                  January 23, 2013 10:23 PM

                  When playing alone, the game prompts you to use the touchscreen and control of Rayman is taken by the AI.

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        January 23, 2013 10:26 AM

        I still have hope that it is just a release window exclusive and that we'll see other ports down the line.

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          January 23, 2013 12:40 PM

          It's not. Nintendo picked up development of the game so this isn't some situation where Platinum Games was looking for a distributor of a game they had already developed. They were looking for a publisher to fund development of the game. There is simply no way this is coming out for another platform with Nintendo being publisher of the game.

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        January 23, 2013 12:46 PM

        I love how people were bitching about the Wii U only getting ports, and now that it got good exclusive titles, it is annoying too...

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          January 23, 2013 1:56 PM

          I forgot when I did that, but ok

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          January 23, 2013 1:59 PM

          I just don't like when games in a series jump platforms sidewise.

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            January 23, 2013 4:13 PM

            The only other option was for it to be cancelled. Just be happy it's coming out.

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              January 23, 2013 6:11 PM

              Not that I'm particularly unhappy, but where has it been said that that is the case?

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                January 23, 2013 6:20 PM

                It hasn't been said explicitly, but this is pretty much as close as one could get: http://www.shacknews.com/article/73109/sega-cancels-unspecified-titles-amid-business-streamlining

                Sega expects to post a 7.1 billion yen (approximately $85 million) loss for the year ending March 2012, and has announced it will be streamlining its business and canceling unspecified games as a result... The company says that IPs like Sonic the Hedgehog, Football Manager, Total War, and Aliens are expected to perform strongly, and indicated no plans to cancel those games. Other unspecified games are being canceled, but those could be projects that haven't been publicly announced yet.

                One of those was most likely a Bayonetta sequel. The whole time, though, Platinum and Kamiya were storyboarding out ideas for what would go into a Bayonetta sequel, and Kamiya was also working on "Project P-100", which was announced at E3 2012, and was later titled "The Wonderful 101", to be released soon, within the Wii U launch window. At some point, discussions between Nintendo, Sega, and Platinum reached a point where Nintendo was going to fund and publish a Bayonetta sequel, as a Wii U exclusive.

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          January 23, 2013 4:22 PM

          Yeah, it just proves that people are just going to hate on Nintendo no matter what. Sad.

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            January 23, 2013 7:13 PM

            How do you its the same people complaining?

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              January 23, 2013 8:30 PM

              The same people dump on Nintendo in every thread.

              If the article is about a multi-platform game, it's "HAHAHA the Wii U is such a joke, all they have is ports! Why would anyone buy this thing?!!"

              If it's about a good looking exclusive it's "AARRRRGH why the fuck is this not on Xbox, fuck you Nintendo!!!"

              Nintendo can't win. These people are going to bash them no matter what, because they're haters (the inverse of fanboys), and that's what those kind of people do. No matter what happens, they'll spin in in their minds into a reason to dislike Nintendo.

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                January 23, 2013 10:31 PM

                Ok. I don't think it's worth getting upset about. Get upset over Congress. People aren't gonna like Nintendo. Life goes on.

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        January 23, 2013 7:00 PM

        Pretty sure Nintendo is bankrolling it, so it's Wii U or not existing at all. Which would you prefer?

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      January 23, 2013 9:23 AM

      Nice arse! I have to believe that this will eventually come out on other systems. There is no way they could keep this exclusive to Wii U forever. It would be a crime against gaming!

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        January 23, 2013 9:25 AM

        Wasn't there talk of a PC release?

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        January 23, 2013 9:29 AM

        The same way that it's a shame the first one is only available on 360/PS3?

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          January 23, 2013 10:04 AM

          What do you mean by "only"? Most people who are serious about games are going to have one of those two consoles. This is not true for the Wii and maybe slightly more true for Wii U but not at the same level (at least not yet).

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        January 23, 2013 10:02 AM

        As this is being published by Nintendo, it really depends on the publishing agreement.

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      January 23, 2013 10:51 AM

      People are still up-in-arms about this? If it wasn't on the Wii U it would have never happened at all. Nintendo themselves are publishing this and funding the whole project so I highly doubt that it will come to other consoles. Anything can happen though.

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      January 23, 2013 10:53 AM

      People are still up in arms about this? If it wasn't on the Wii U then it would have never happened at all. Seeing as how Nintendo is publishing it themselves and are therefore funding the project I highly doubt it wold make its way to other consoles. Anything can happen though.

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      January 23, 2013 12:24 PM

      There has to be some kind of story behind her pistols being blue now, and behind some of the outfit changes, but I know those curves well.

      In terms of the scale of the game going up from where the end of the first game left off... wow. I feel like I should temper expectations, but I say bring it on.

      I've only seen the headline screenshot so far; I'll watch the video tonight.

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        January 23, 2013 2:03 PM

        I was just about to page you to this post, glad you found it!

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          January 23, 2013 5:58 PM

          So, after seeing the video, some more thoughts:

          Prior to seeing this, I would've said, "I just want to see a trailer segment concentrating on Bayonetta walking. Yes, just WALKING. So when I got to 1:14 of this video, I literally shouted out, "YESSSSSS!!!" Oh, that catwalk strut is amazing. Yes, I'm a guy, and Bayonetta has an impossibly sexy figure, but The Walk exudes this subliminal message of, "I OWN this place, and I KNOW you angels are scared." While Bayonetta's dialogue doesn't have that much weight to it, her body language, in her animations and attacks, is something amazing. When it was time to travel between verses, I usually made it a point to make Bayonetta walk most of the way, because she looked like an empress surveying her kingdom.

          The "capes" on her sleeves in the first game helped a lot in that "empress" look, though I'm sad to see that they didn't carry over to her outfit in Bayonetta 2. The outfit with the blue guns and the silver filigree accents has a different theme going to it, probably having some basis in whatever story element they're going to use for transitioning into Bayonetta 2 (I imagine some event happening, perhaps involving a lunar eclipse...). The other scary part is that there were no shots of her face (...?!... we'll have to wait for the next teaser videos). I love her outfit in the first game better, with the deep pink Scarborough Fair pistols, the gold chains going to 6 gold medallions with red jewels, and the faint rose on the abdomen section. There were key themes to that outfit (black, gold and red; rose, panther) that tied into story elements, so I'm eager to find out about the themes in the new outfit. Perhaps we'll see a blog entry from Mari Shimazaki, the character and costume designer, explaining these? I hope so; I loved her blog entries on the original designs of Bayonetta, Jeanne, Luka, and Rodin.

          Thoughts on the video quotes:

          "If this is supposed to be leather, I want to find a way to make it really look like leather."
          YES; they did this with shaders in the 360 version of Bayonetta. Those shader effects got lost in the PS3 conversion, so it just looked like black fabric, but when I saw the leather sheen on the 360 for the first time (as well as the higher texture quality), I said, "Hey, no, that's leather!" I imagine that having more texture memory than the 360 will open up room for more detail.

          "There are lots of different locations this time. But the trick is figuring out how to get locations that weren't in Bayonetta to fit into that world."
          I like this; one fair criticism of the first game is that a couple of the chapters were cut-and-paste (the two Paradiso chapters, where parts of the earlier chapters were sectioned and floating in space in Paradiso). When I saw that the first time, I was slightly disappointed, but I saw it as sort of a "higher-level challenge" of the first sections, so I liked that aspect. Time constraints in the development of the first game were a factor in that, though I'm happy to see them concentrating on more varied locations. Hopefully we'll see some more Sega shout-outs (despite those who hated the Hang-On and Space Harrier homage sections, I loved those, especially the way that Bayonetta introduced them), and perhaps there's an opportunity for some clever Nintendo references.

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