BioShock Infinite PC features & requirements detailed

With BioShock Infinite's February 26 launch drawing near, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite.

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With BioShock Infinite's March 26 launch drawing closer, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite.

BioShock Infinite technical director Chris Kline reveals it all in a blog post.

The PC edition will come with high-resolution textures, which pushes the game to three DVDs, and let you mess with important options like field of view, as well as the usual custom graphics configuration options. If you have the hardware, it can tap DirectX 11 for features like "contact-hardening dynamic shadows, diffusion depth of field, high definition ambient occlusion and optimized antialiasing," and jazz up more mundane effects too. Multi-monitor play is also supported, for the obscenely wealthy.

Control-wise, you can turn off mouse acceleration and rebind whatever you please, and Infinite packs an almost infinite number of joypad presets and options.

Ladies and gentlemen, your system requirements:

Minimum:

  • OS: Windows Vista Service Pack 2 32-bit

  • Processor: Intel Core 2 Duo 2.4 GHz / AMD Athlon X2 2.7 GHz

  • Memory: 2 GB

  • Hard Drive: 20 GB free

  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics

  • Video Card Memory: 512 MB

Recommended:

  • OS: Windows 7 Service Pack 1 64-bit

  • Processor: Quad Core Processor

  • Memory: 4 GB

  • Hard Drive: 30 GB free

  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560

  • Video Card Memory: 1024 MB

From The Chatty
  • reply
    January 15, 2013 8:40 AM

    Alice O'Connor posted a new article, BioShock Infinite PC features & requirements detailed.

    With BioShock Infinite's February 26 launch drawing near, developer Irrational Games has detailed the PC edition's wide range of graphics and control options, along with its system requirements. The BioShock series has suffered from issues like wonky widescreen and missing controller support on PC before, but on paper it sounds like things are shaping up nicely for Infinite.

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      January 15, 2013 8:52 AM

      20 gb min / 30 gb recommended? I mean the room is no problem but that's pretty nuts, hope we can preload.

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        January 15, 2013 8:55 AM

        Hm wonder what they mean by multi monitor. Just like Eyefinity, or support for dual monitors with separate info. I only have two monitors and virtually no games support alt info on a second display. Like inventory or a map or something would be cool.

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          January 15, 2013 9:03 AM

          I think it would be multi-monitor support on the line of "you can play this game with two monitors and it will span both screens to give a wide view" and not specific "Game/HUD on this screen and inventory on the other."

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        January 15, 2013 9:01 AM

        That's those high res textures. Max Payne 3 is about the same size for that reason.

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          January 15, 2013 11:45 AM

          and happy am i to have access to them. yay sharp textures!

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      January 15, 2013 8:58 AM

      Sounds great. Seems like they've been watching the recent PC examples of success. Going 1999 mode right away.

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      January 15, 2013 9:06 AM

      PC specs AAAAAAAAND.... PC specs AAAAAAAAAAAAAAAAND.....

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        January 15, 2013 9:13 AM

        ...third party DRM requirements. Still no official word from 2K; I wouldn't count Ken Levine's tweets as official.

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          January 15, 2013 9:34 AM

          why would you not count the studio head as official?

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            January 15, 2013 10:18 AM

            I don't get the whole "it isn't official" thing but I get being wary about potential 3rd party DRM on top of andin addition of Steamworks, Levine's tweet doesn't address that one way or the other.

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            January 15, 2013 11:59 AM

            Because it's Twitter, and that statement is not on the Steam product page, and there was no PR wire announcing that Bioshock Infinite was using Steamworks, complete with optimistic quote from Gabe Newell or Ken Levine, as wired to press outlets, complete with Take Two's disclaimer statements.

            I'll have to check steampowered.com and PRNewsWire tonight.

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              January 15, 2013 12:24 PM

              things are ever-changing and PR blasts are important but some of the most important stuff we ever stated back in ye olde day came through me through non-PR channels. and that's not just that company but happens all the time.

              in the age of the internet what you say is going to be held to the truthiness standard. if what someone says is later shown to be untrue it will be seen as a lie whether it's a quote on a PR blast (man you think those people actually say most of that shit? those are usually not actually written or spoken by those people if you want to hear their voices twitter is far more likely to be real) or a quote on a forum it's still on record and for a studio head that's going to be noted no matter the format.

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                January 15, 2013 1:06 PM

                That's in terms of PR messaging. Tweets can be deleted and disavowed, so in terms of liability, they're not binding.

                I habe to admit that this is from years of mistrust from the events of August 2007, and from the geave of my departed Athlon 64 board that died that day (...and let's leave it at that). I'm not going to trust Bioshock Infinite's DRM suite statement until I hear from the first adopters, and inspect the Steampowered "third party DRM" section, before I consider buying the DVD set (three DVDs over 10 Mbps is dog slow). Call it paranoia, call it extreme mistrust from installers of the "wild west DRM era of 2007-2010".

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                  January 15, 2013 1:20 PM

                  nothing is delete-able because someone has always taken a screenshot. not sure what you mean about "disavowed" - sure, if i made a post promising you the moon on the spoon and later deleted it and said "sorry guys i was drunk and sick on nyquil" you'd still have the comment and i'd still get my ass handed to me.

                  also i have no investment in this anymore but as the person who helmed both 1 and 2's announcements i'd call out to you for the sake of my sanity (because by god i remember those announcements like they were BIOSHOCKNAMGATE) there was a marked difference between 1 and 2. don't forget that!!!!!!

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                January 15, 2013 1:21 PM

                It sounds like Twitter is the modern-day .plan file.

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          January 15, 2013 9:34 AM

          Steam, innit. Or werenit. https://twitter.com/IrrationalGames/status/175211713115852801

          2K's real keen on Steam nowadays.

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            January 15, 2013 9:35 AM

            sorry, that's not stamped by a notary and not official

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              January 15, 2013 9:36 AM

              GET YOUR TINFOIL HATS AHOY

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              January 15, 2013 11:22 AM

              PC Gamers: Even when we get what we want, we're still going to find imaginary stuff to bitch about.

              Bioshock Infinite: Yeah, even though it uses Steamworks and the last few 2K games didn't pull any bullshit on top of that I'm sure there will still be some bullshit on top of it and I'll play No True Scotsman on everyone from 2K who doubts me

              Aliens: Colonial Marines: Yeah, even though Gearbox's last PC port, Borderlands 2, was top notch I'm sure they'll just throw all that away for their next game and give us a shoddy console port.
              (this was the discussion yesterday)

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          January 15, 2013 11:52 AM

          It will probably use the same DRM scheme that Borderlands 2 did.

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      January 15, 2013 9:07 AM

      'Optimised Antialiasing' is just another word for gross post-process blur fakey AA isn't it?

      As in, no support for proper multisampling.

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        January 15, 2013 9:12 AM

        Nvidia txaa is a possible guess.

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        January 15, 2013 9:14 AM

        Hate most AA implementations besides supersampling.

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          January 15, 2013 9:29 AM

          True, but SS in any graphically intensive modern game is difficult on performance. MSAA is a nice compromise.

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        January 15, 2013 11:12 AM

        Yeah, probably.

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        January 15, 2013 11:58 AM

        It is a cost per performance option. AA options like FXAA, MLAA, or TXAA none of them are hyped as being better than fullscreen or multisampling AA but only that they are fast and cheap. The performance penalty for using them is almost nil compared to using normal AA methods.

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          January 15, 2013 11:59 AM

          If only they'd implement SMAA.

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          January 15, 2013 12:22 PM

          I understand this, but they are ugly as sin to look at and we've been used to having the option for MSAA in games for many years now.

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      January 15, 2013 9:20 AM

      AWESOME, this is rad news, glad it is now verified. I am READY.

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      January 15, 2013 11:07 AM

      This post got me excited because it said Feb 26, then I remembered it was delayed until March 26th..

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      January 15, 2013 11:33 AM

      I never understand people who worry about minimum / recommended specs for a game. You should always have the fastest PC you're willing to afford. It helps with every game, not just one - so why worry?

      Also as long as you stay at a certain level just above the average person, you'll always be able to run almost everything flawlessly.

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        January 15, 2013 11:33 AM

        well, systems age and it's nice to know if your 2-3 year old computer can still play certain titles well

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          January 15, 2013 12:27 PM

          With multiplatform games like these still targeting old console it's pretty much guaranteed to run well on aged PC hardware too (and at much higher resolution / details / framerate), unless it's a terrible port that uses a single core only or something.

          Most have many examples of UE3 performance on their system to compare to.

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        January 15, 2013 11:43 AM

        What would you use to judge your willingness to update?

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          January 15, 2013 11:50 AM

          I upgrade whenever a new gadget comes out that does things I think are worth the money for whatever improvements it offers.

          I got my i72600k about 18 months ago or so and nothing seems worth upgrading to yet - it's still classed as a very fast CPU.
          I got my 5850 GPU like a full 2.5 years ago or something and still there's nothing which is significantly faster (at a reasonable price) - my PC pretty much runs everything I throw at it :/

          I guess as a hobbyist, I just don't see a need to worry about my specs as I've always got something half decent but more interestingly is it's not even expensive anymore - (as I say, those parts are near 2 years old)

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          January 15, 2013 12:01 PM

          To be fair, system requirements often don't reflect reality. They're often too low - even on "recommended" specs - to be useful. Knowing that people might base their purchasing decisions on specs and knowing that the higher the specs are the fewer people will be able to attain them, publishers tend to lowball it.

          Plus there's the issue where naming schemes or incongruent manufacturers make things difficult for normal consumers. This game says they need a Core 2 Duo. I have a Code i7. I'm knowledgeable enough to know that an i7 is more advanced than a 2 Duo but why would Joe Average have a clue there? This game says it requires a Nvidia 8800GT or better. Someone with an Nvidia 9200 might reasonably think their card is better than an 8800GT but they'd be wrong - a 9200 is weaker than an 8800 due to Nvidia's naming schema (something that's annoyed gamers for a long time now).

          So in short I don't know why Shacknews even bothers to publish these stories.

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            January 15, 2013 12:06 PM

            At least the minimum requirements will actually play the game. The system requirements for many old games generally lied or misrepresented them. The only real way to know for sure is if they release a demo, play the game yourself, or you wait for a hardware review site to test the game.

            Have you noticed on most games now they just say "Quad-Core" like they are all the same performance wise. There are have 5 years worth of quad-core processors.

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            January 15, 2013 12:10 PM

            They have to, it's part of gaming news, clicks and revenue. Can't blame them for playing the game so to speak.

            Yes, they definitely lowball it frequently in the past -but who actually tries to play games with below recommended spec PC's? It's madness

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            January 15, 2013 1:20 PM

            It says 8800 GT, but it also says Intel HD 3000, which while not garbage like previous Intel GPUs, is no where near an 8800 GT, about the only thing in common is that they support DX10. I wonder if they picked the 8800 because it's the most common card from that generation still in use?

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      January 16, 2013 3:23 AM

      Wow, great specs. It looks like I will have to buy this for my PC.

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      January 16, 2013 7:48 AM

      Awww ! was hoping for some phys-x optimizations a la Borderlands 2.

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      January 18, 2013 2:30 PM

      Oh boy! Controller support for PC! Oh boy!

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      January 20, 2013 1:06 AM

      This screenshot says it all: Bioshock is becoming "Serious Sam". Never mind the plot or character motivations (there are none), here are hundreds of steampunk-carnies in clown pants that you can blow up with over 30 different mutant powers and 20 handcranked/bee-shooting guns! Isn't this ZANY? Isn't it COOL? Pre-order to get a lifetime supply of complimentary Welding Goggles!

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      April 11, 2013 5:20 AM

      Download this game for free from -> Mygame9.com and enjoy !