Diablo 3 'Monster Power' fix cools down Inferno

When Blizzard introduced the Monster Power setting to Diablo III last week in patch 1.0.5, it was hoping to make things a little more difficult for flashy heroes decked out in the finest gear seeking a challenge. Thanks to a bug, that went a little too far, and now Blizzard's dialing the damage down in Inferno difficulty to fit its original goal.

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When Blizzard introduced the Monster Power setting to Diablo 3 last week in patch 1.0.5, it was hoping to make things a little more difficult for flashy heroes decked out in the finest gear seeking a challenge. Thanks to a bug, that went a little too far, and now Blizzard's dialing the damage down in Inferno difficulty to fit its original goal.

"When we originally designed and implemented the bonus values for monster damage in Inferno, we were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level," Blizzard explained in a forum post.

"While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage -- specifically damage done by monster abilities -- was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released."

Damage is coming down across the board. Nasties in Inferno at Monster Power 1 dealing 109.60% damage rather than 114% while, at the other end of the scale, at Monster Power 10 they'll only do 250.09% damage, not the 371% they have been dishing out. That's a pretty big slip.

The hotfix is due to roll out in today's scheduled server maintenance.

From The Chatty
  • reply
    October 22, 2012 3:30 PM

    Alice O'Connor posted a new article, Diablo 3 'Monster Power' fix cools down Inferno.

    When Blizzard introduced the Monster Power setting to Diablo III last week in patch 1.0.5, it was hoping to make things a little more difficult for flashy heroes decked out in the finest gear seeking a challenge. Thanks to a bug, that went a little too far, and now Blizzard's dialing the damage down in Inferno difficulty to fit its original goal.

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        October 22, 2012 11:02 PM

        I think they're saying those numbers are actually incorrect? And not the numbers they intended them to be.

        Which sounds odd but makes me wonder if they tweaked the damage based on testing and then extrapolated those numbers for the chart, afterwards.

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          October 22, 2012 11:16 PM

          If they're not the numbers they intended, why'd they post them before releasing the patch and then claim it's a bug?

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            October 23, 2012 12:05 AM

            No idea, miscommunication somewhere, probably

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            October 23, 2012 2:23 AM

            the chart is bugged too. duh.

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        October 22, 2012 11:17 PM

        Monsters certainly seem to do way more than 14%+ more damage on mp1, though I was just assuming that was because I was playing act 1 and everything has been bumped to level 63 on top of the damage increase.

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          October 23, 2012 12:06 AM

          That's a good point, is there a chart for monster damage & health per act? And if XP bonuses remain the same then that's less incentive to play the harder acts at higher MPs, right?

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            October 23, 2012 12:40 AM

            They're no longer "harder" acts. The mobs are normalized so really it's 100% preference and key farming.

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              October 23, 2012 12:57 AM

              Is that new? Because I could swear there is a difference between Act 3 and 4 in terms of difficulty on the same MP

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                October 23, 2012 2:16 AM

                no, that has always been a main goal of the MP system.

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              October 23, 2012 1:13 PM

              On paper the difficulty curve is flattened but the later acts remain harder due to passive monster properties -- I.e. The difference between fighting fat slow zombies, compared to teleporting act 3 phasehulk beasts while you've got succubus blood star debuff on you.

              I play 100% hardcore mode only, and it makes a big deal to stay on lower difficulty for safety at equivalent monster power.

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      October 22, 2012 11:03 PM

      All I know is that PlaguedReflectArcaneJailer still makes me hate life.

      In fact Arcane anything makes me hate life

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        October 23, 2012 3:22 PM

        No hate for Fire Chains? It's probably as bad as Arcane with other affixes like Jailer, Teleport, Vortex.