XCOM: Enemy Unknown achievements hint at DLC

A series of XCOM: Enemy Unknown Steam achievements hint at extra missions not found in the main game, including special win conditions and a new squad member.

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Being a AAA game and all, XCOM: Enemy Unknown seems primed for some downloadable content. A few hidden Steam achievements might give a clearer idea of what to expect from them. Be warned, though, these might include a few minor spoilers if you're particularly spoiler-allergic.

A user on the 2K Forums (via PC Gamer) uncovered the achievement descriptions. Some achievements are for completing missions like "Confounding Light," "Deluge," "Friends in Low Places," "Gangplank," "Portent," and "Furies." Those all sound like mission names, though some could be packaged together as part of a DLC mission pack.

The descriptions give a few more details. Confounding Light involves a turn timer, Deluge involves activating valves, and Friends in Low Places implies a unique squad member. Our money is on an alien team member of some kind, hopefully wearing a cowboy hat and learning important lessons about life and love on this crazy planet we call Earth.

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    October 17, 2012 2:00 PM

    Steve Watts posted a new article, XCOM: Enemy Unknown achievements hint at DLC.

    A series of XCOM: Enemy Unknown Steam achievements hint at extra missions not found in the main game, including special win conditions and a new squad member.

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      October 17, 2012 2:12 PM

      I almost never buy DLC for games but I find myself receptive to this. The game's damn fun.

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        October 17, 2012 2:38 PM

        Same, I'm really enjoying this game. I'll pick it up.

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      October 17, 2012 3:48 PM

      The ending was a bit compact for me, so looking forward to more.

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        October 17, 2012 4:01 PM

        I'm a bit ambivalent on the ending. On one hand, the game was hardly about story anyway, so it's not a huge deal. On the other hand, I do feel like it dropped the plot thread it was developing rather suddenly.

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          October 17, 2012 4:24 PM

          98% was just about "we need to defend against alien attacks on earth", then suddenly there is this whole test / chosen one thing going on. Also really weird that my first psi-soldier is immediately the chosen one.

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            October 17, 2012 8:23 PM

            Any psionic soldier you put in psi-armor and send to the device is the chosen one, because you chose them

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          October 17, 2012 8:22 PM

          Agreed. The game isn't about the story, it's about my story of fighting these damned aliens.

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      October 17, 2012 4:00 PM

      I really hope the expansion/DLC finishes the main story and takes us back to Cydonia. The last level/ending felt very rushed and tacked on.

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      October 17, 2012 8:08 PM

      They *really* need more varied landscapes and mission types. XCOM goes Hawaiian would be good. Also, I'd like to see some variations on escort missions and a co-op mode would be fucking amazing and a huge addition to the multiplayer.