Diablo 3 tests doubling Legendary drop rates

Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items,

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Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items.

Yesterday's update to the Public Test Realm brought the drop-o-change along with more balance tweaks, skill changes and a handful of bug fixes.

Of course, this being a test patch, the change might not stick or, who knows, the drop rate could even raised higher yet. So, would it please you to see Legendaries become more common, or is the scarcity part of the allure?

From The Chatty
  • reply
    September 28, 2012 6:45 AM

    Alice O'Connor posted a new article, Diablo 3 tests doubling Legendary drop rates.

    Blizzard recently revamped Legendary items in Diablo 3, but that doesn't do too much good if they're still super-hard to find. So, as part of the ongoing public beta testing of patch 1.0.5, Blizzard is now experimenting with doubling the drop rates of Legendary and Set items,

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      September 28, 2012 7:05 AM

      From my experience (which I recognize is not everyones), I feel it could probably use more than doubling.

      I'm in A3 Inferno, and have seen exactly 1 legendary drop, and that was back at like level 20... some terrible axe.

      And zero set items.

      I feel like in order to get good drops I have to spend millions on eq in the AH for MF equipment that is also viable enough to let me kill and survive. But to get those millions I need good drops.

      I think perhaps I'm not quite as hardcore a gamer as I was 15 years ago, and this might be the main problem. :P

      Also, the RNG hates me.

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        September 28, 2012 7:14 AM

        It'll be hard for people who enjoy Torchlight 2 to return to Diablo 3, since it has a much better loot distribution system. It's still random but it throws enough quality items at you to make you feel like eventually your time will come. It doesn't feel like that in D3.

        T2 even gives you the opportunity to flip unique items that you don't want or can't use into something you might want via transmutation, along with various other ways to find solid loot. You may not get an item you want or can use via transmutation but at least the opportunity is there.

        I love D3, but I will stick with T2 until D3's loot distribution improves.

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          September 28, 2012 7:29 AM

          D3 does that plenty fine. The problem is that people buy their way to the top on the AH.

          Having some sort of enchant/transmute system in D3 would be nice though. Same goes for borderlands. Maybe use some eridium to enhance items you like to make them better?

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            October 1, 2012 1:58 PM

            I like that idea a lot. Why do we have to keep switching out? If we like something and what it does, why not attach extra plates to the armor or *gasp* inscribe some runes?

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        September 28, 2012 7:28 AM

        MF gear is CHEAPER than regular gear most times, at least last I looked. You don't have to have the best gear in the world to MF farm.

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          September 28, 2012 8:13 AM

          Especially not in 1.05, where Inferno's been nerfed again.

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          September 29, 2012 5:11 AM

          uh, no, not at all, quite the opposite in fact.

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            October 1, 2012 1:57 PM

            in my experience browsing the AH lately a substantial MF (or multiple sockets) attached raises the price a million or two

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      September 28, 2012 7:15 AM

      woohoo .01% to 0.02%

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        September 28, 2012 7:19 AM

        No shit

      • Zek legacy 10 years
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        September 28, 2012 10:05 AM

        With full MF you're talking more like 0.1%(using those numbers) which is a lot. People are seeing a bunch of legendaries on PTR.

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      September 28, 2012 7:53 AM

      D3 has a lot more problems than drop rates..

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      September 28, 2012 7:54 AM

      Or...play Torchlight II!!!

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        September 28, 2012 7:55 AM

        No way

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          September 28, 2012 10:39 AM

          RogerDandy, you will love that shit, I swear. It's so awesome.

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        September 28, 2012 8:39 AM

        Sweet, lets use 2 skills for 40+ levels!

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          September 28, 2012 10:04 AM

          funny because it's true. passives are so strong

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            September 28, 2012 10:30 AM

            Blizz did a lot of things wrong with D3, but the leveling experience and skill system was not one of them. They definitely have the right idea for engaging and fun character progress. They just needed more time to flesh it out and make all the skills equally useful.

        • Ebu legacy 10 years
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          September 28, 2012 10:27 AM

          As opposed to my barbarian. Where I used the same skills for 60 levels.

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            September 28, 2012 10:31 AM

            That's your choice. I and a majority of others were changing up their character's skills and trying new things every few levels.

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              September 30, 2012 4:10 AM

              The majority? Haha, the internet..

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      September 28, 2012 8:22 AM

      Too bad most of the stuff doesn't sell on ah anyway

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      September 28, 2012 8:24 AM

      At this point what would really *fix* D3 and make it fun again?

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        September 28, 2012 8:37 AM

        The ubers will helps. A truly random, endless dungeon. New champ affixes.

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          September 28, 2012 8:39 AM

          I hope they do a maps system similar to Path of Exile instead of an endless dungeon.

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            September 28, 2012 9:29 AM

            i don't know how the PoE system works, but the TL2 system is pretty good. I like the random bonuses as well.

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              September 28, 2012 9:36 AM

              PoE's similar to TL2's, but I think does a few things better.

              The maps are drops that have a level, quality, and affixes associated with them. You can use PoE's various currencies to re-roll the various attributes associated with them. Once you activate the map, you get a fixed number of portals (6 or 8, I believe) to clear it. Run out of portals and you can't go back in.

              The level creates a bit of a progression system to the random maps, and being able to tune the map with the currency items combined with the limited number of portals means you have to balance what you're capable of clearing vs. potential quality of drops.

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                September 28, 2012 9:40 AM

                that sounds like a fantastic, amazingly awesome idea

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                  September 28, 2012 9:44 AM

                  Yep. I'd love to see PoE's map system with D3's build & combat systems.

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                    September 28, 2012 9:48 AM

                    Nonsense. PoE's build system is amazing.

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                      September 28, 2012 9:53 AM

                      I hate it. I hate everything about it. I think it's a fundamentally simple system that's presented in a needlessly complicated way to fool people into thinking there's something special about it.

                      You have a passive skill tree with something like 1300 nodes and something like 95-98% of them are insignificant attribute gains. The whole thing could be greatly simplified without any loss of complexity.

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                        September 28, 2012 10:01 AM

                        I dunno man, I think it's pretty awesome. The stat point nodes aren't completely insignificant either because they have an effect on what armour/weapons you can wear. It's that skill tree that allows for the variety of builds in the game. There's a build that kills monsters just by standing next to them! http://www.youtube.com/watch?v=4EtaH8bPtQw&feature=plcp

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                          September 28, 2012 10:05 AM

                          I'm not saying it doesn't allow for a lot of different builds. I'm saying the presentation is completely fucking godawful terrible with the sole purpose of making people believe its more complex than it really is.

                          The very first thing I did when trying to really play the game was to redraw the section of the graph I was interested in, but reducing nodes to the big ones and relaying more information (specifically costs & combined bonuses) to the edge weights. That made it significantly easier to both visualize fully and define a build.

                          I shouldn't have to do that.

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                            September 28, 2012 10:07 AM

                            Yeah, presentation could be better. Beta is beta though. They're constantly reiterating it.

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                September 28, 2012 9:46 AM

                ehhh.

                I like being about to just buy the map, seriously FUCK farming for shit so I can go farm.

                but I think TL2 should probably also have a limit to the number of times you can fail the map. There is no incentive to not graveyard zerg.

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                  September 28, 2012 9:47 AM

                  You usually don't have to farm them. You'll probably get a map before you finish the difficulty levels which allow you to use those maps.

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              September 28, 2012 9:41 AM

              PoE's system is like TL2's but instead of buying maps, they drop from monsters. The can be normal, rare, or even legendary. Modifiers on them directly correspond to how much loot drops in the map, i.e. 50% more monster damage might give you +15% item quantity. You can turn your normal maps into rare ones, and add modifiers to the rare maps, using the orb system. Maps start at level 60, and higher maps only drop in maps. So you can only get a level 61 map from a level 60, a level 62 from a level 61, etc, with progressively higher tiers of loot. Also, you can buy and sell maps.

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        September 28, 2012 8:40 AM

        Have y'all played it since the more recent patches came out? I thought they've been great about diversifying the viable play styles, making the end game less of an end, etc.

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          September 28, 2012 10:20 AM

          Agreed. Just started back up a few days ago and it's night and day.

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        September 28, 2012 9:17 AM

        Actual random maps.

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          September 28, 2012 9:42 AM

          [deleted]

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          September 28, 2012 10:17 AM

          A random map with a random boss at the end would be awesome.

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            September 28, 2012 10:23 AM

            I was talking about having actually randomised maps throughout the game, but if you want random maps with random bosses, you want PoE or TL2.

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        September 28, 2012 9:44 AM

        Maps that are actually randomized. Remove the AH from the game. Better itemization.

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          September 28, 2012 9:49 AM

          Let me expand on this. I think the game is fun, but could be so much better. The maps are just not random enough. They talked a lot of shit about that feature during development and it didn't turn out that way at all.

          I feel that the AH goes against the spirit of the game. "Just don't use it" isn't a valid response in my mind. The fact that it's there ruins any sense of progression I get in these types of games. What is the point of farming when I can just get it with the click of a button and some gold/real money? I dislike it. I realize that you could buy D2 items as well through 3rd party sites, but I really don't like how it's official now.

          I still dislike the itemization, but they have really come a long way and are making great strides to fix it. The Legendary item buffs were a welcome change for sure.

          As much as I dislike the game as it sits right now, I have to give credit to Blizzard for taking such big steps to fix it and actually listening to what people want. I feel that once the first expansion hits, this game will be what it should have been at launch.

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            September 28, 2012 9:51 AM

            I completely agree with you except I don't think it will ever be a completely satisfying experience.

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              September 28, 2012 9:54 AM

              I think it's all lipstick on a pig right now.

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              September 28, 2012 9:55 AM

              I'm with you. How sad is that, though? I waited so long for this game and every time I boot it up to check out some changes, I'm left with a "Well, that's cool, but the basic fundamentals of the game are still all wrong" feeling. :(

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                September 28, 2012 9:56 AM

                I'm hoping that the inevitable expansion turns the game on its head and focuses on making it fun, just like LoD did for Diablo 2. I'm getting sick of them trying to balance Diablo 3 like an MMO. Just let us have fun.

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                  September 28, 2012 9:59 AM

                  Yep, after a month and getting to inferno with 5 characters I was out. The AH made things not feel right and it wasn't satisfying finding loot at all. And the money AH gave me the offer to cash out for $70 or to continue playing and use the money to buy equipment. I took my money and moved on. I'll use it to buy an expansion if things are fixed.

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                  September 28, 2012 9:59 AM

                  They're not trying to balance D3 like it's an mmo.

                  Balancing an mmo defines a set of used skills and tweaks damage ratios between them to balance theoretical output. What they're doing in D3 is nerfing the small number of things that are obviously broken (mostly by tweaking proc coefficients) and then buffing under-utilized stuff to be more attractive.

                  Those are two completely different approaches.

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                    September 30, 2012 4:14 AM

                    Hi Walker, so you're in this thread too!

                    MMO != World Of WarCraft. I'm sorry.

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            September 28, 2012 9:56 AM

            The alternative to the AH is spending days trolling through various chat channels trying to offload a single drop or selling it on a third-party website external to the game.

            I don't see those as being better.

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              September 28, 2012 10:03 AM

              It's really the whole "I found something cool to use" that is missing. You never find anything cool to use, you find something cool to sell or trade. Because almost anything you find would suit you better turning it into cash and then buying EXACTLY what you want. That's what kills it. It isn't a game about finding loot, it's a game about finding value and turning it into what you really want. In the old barter based D2, people had really rare awesome stuff, but due to the limited communication it was hard to find exactly what you wanted at the exact right time, likewise for selling something. Now anything you find is instantly converted to a market price, and whatever you want to buy is simply X amount of gold away. You are searching for loot to sell, to make X amount of money, to buy X item. It's just a very unrewarding experience overall.

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                September 28, 2012 10:05 AM

                Really easy to avoid that by not using the AH; I have the "found something cool to use" experience all the time in D3.

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                September 28, 2012 10:07 AM

                I've found a lot of shit that's cool to use, but only one of my characters has gear from the AH. Even then about a quarter of what's worn was found.

                This is the character I beat pre-nerf Inferno with, too.

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                September 28, 2012 10:11 AM

                well keep in mind blizzard admitted most players were playing alone - that means you get LOTS of useless loot, and the AH was basically a necessary evil. if co-op was more fluid and enticing, the "I found something cool to use" could be a LOT more fun!!!!

                • Ebu legacy 10 years
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                  September 28, 2012 10:29 AM

                  That's not what that means. Change the RNG to have a higher chance of dropping items for your class than for other classes.

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                    September 28, 2012 10:38 AM

                    that's completely different and not where blizzard seems to be going. what I mean is a WoW-esque loot popup window in co-op as an option, so people can be more involved in a co-op session. the fact that most people were playing alone to avoid the HP/damage penalties means SOOOOOO much loot that could have satisfied the "oh wow, something neat during a dungeon run!" feeling was never seen by players.

                    in MP the loot tables are your own, and only viewable to you. since RNG seems here to stay (just boosting probability of a certain tier of item) what I'm suggesting is to increase visibility to those items.

                    if you get a fucking KICK ASS set item in co-op, but it's not even for your class, folks' first instinct now is to sell it instead of finding a way to help out someone in that group that could equip it right then.

                    so much of D3 happens in a vacuum of solitude, it's pretty sad. no player control means you go straight to the AH to get satisfaction.

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                    September 28, 2012 11:51 AM

                    -Class-specific items will now drop more often

                    from the 1.0.5 patch notes

                    • Ebu legacy 10 years
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                      September 28, 2012 12:49 PM

                      The class you're playing then, or just a class instead of being generic with stats all over the place?

                      • Zek legacy 10 years
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                        September 28, 2012 1:07 PM

                        Pretty sure it's referring to stuff like fist weapons dropping more often. Don't know if it's targeted to your class or not.

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                September 28, 2012 10:13 AM

                This is what I've always thought.

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              September 28, 2012 10:05 AM

              I can see how that was annoying, but I had a small community that I built up over the years and just traded with them. IMO, it was a much more enjoyable experience than clicking a button on the AH. I miss player trading and being able to browse a games list.

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              September 28, 2012 10:38 AM

              Just allowing offline characters would fix it for both sides. Those that wanted an AH free experience could have it and those wanting the AH and BNet could have it too.

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            September 28, 2012 9:59 AM

            well, some player involvement with crafting. some aspect of choice, rather than pure RNG. otherwise the AH is absolutely necessary. people want meaningful upgrades in a reasonable amount of time.

            when you get your 10,000th quiver as a wizard, you say fuck it and are fully excited to use the AH.

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              September 28, 2012 10:03 AM

              "people want meaningful upgrades in a reasonable amount of time"

              Path of Exile solved this without using an AH.

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                September 28, 2012 10:16 AM

                as I understand it, TL2 did as well, right? pertinent items for your character just drop a lot, right?

                with D3's pure RNG, you can get barbarian loot all day long on a wizard, and be fully excited to use the AH so you can feel like you are progressing.

                it sounds like other games just have different loot tables, perhaps aware of the character or something. D3 is a loot bonanza, but the overwhelming majority is vendor trash or AH material. so at least it's something productive to sell a good item for another class. so that's why the AH exists.

                if D3 was tuned to drop way more stuff that is aware of the class you are playing.... that would probably change the whole dialog about loot right there.

                but it's all RNG, like in crafting, which is my main complaint with D3. the AH is still a necessary evil.

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                  September 28, 2012 10:19 AM

                  No, you can essentially craft your own item in PoE. There are items that modify your loot. They can change a white item to a magic or a rare item, add stats or sockets, change socket colours, reroll stat values, etc. It's all random, but it feels amazing when you craft an item you can use.

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                    September 28, 2012 10:27 AM

                    awesome. so that's a way around a brutal streak of RNG instead of AH. player control.

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                September 28, 2012 10:24 AM

                I'd argue not having an AH is what solved it.

                Any loot game can be characterized by an identical model using simple probability & statistics. One of the statistics you could get out of it would be a "time to next upgrade" (ttnu) given a specific set of gear. In every case, ttnu would be an unbounded monotonically increasing function based on current gear.

                All the AH does is allow you to quickly jump ahead on the gear progression curve to the point where you're ttnu is "unreasonable."

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                  September 28, 2012 10:27 AM

                  I concur. But if Downforce wants an upgrade right fucking now, orbs might be what he needs.

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                    September 28, 2012 10:39 AM

                    drunken orb runs are always needed. WoW reference

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            September 28, 2012 10:26 AM

            My response to "what's the point of farming now?" is "who fucking cares, farming is boring." Sense of progression? Oh boy, you won the loot lottery!

      • Zek legacy 10 years
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        September 28, 2012 10:21 AM

        They've already done it IMO. It's only a matter of time until people forget that they're pissed off and realize the game is good now - I think the PvP patch will bring a lot of people back. If you want things that can fix it even better though:

        1. Fix crafting. It's worthless and we've all known it from day one, I'm sure they know it too. It should make soulbound loot that gives you some control over what stats you get, sort of like the Hellfire Ring does.

        2. Make gear BoE. Then buff drop rates(which they've already done a lot in 1.0.5, both for rares and legendaries) to compensate. This will stop item inflation and make the AH way less critical to succeed.

        3. Make content more random. I want to be able to pick a setting and procedurally generate dungeons and outdoor zones independent of the campaign.

        4. Add more interesting affixes, and buff some of the crappy ones like thorns.

        That's pretty much my dream changelog. I have high hopes for this game over the next few years, especially with the first expansion that will let them totally reset the gear standard and potentially do a lot of new stuff.

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          September 28, 2012 10:34 AM

          I think the PvP patch will bring a lot of people back.

          No, that will bring on another round of QQ calling for buffs/nerfs.

          • Zek legacy 10 years
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            September 28, 2012 10:34 AM

            Of course, that's how you know when a game is popular.

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              September 28, 2012 10:39 AM

              My only wish is that dropped loot is more relevant to your character. If I am on my monk, I want 80% of loot dropped to be usable by a monk, and 20% is for other classes.

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        September 28, 2012 10:59 AM

        Delete the code base, replace with Torchlight 2 Codebase.

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        September 28, 2012 11:00 AM

        Perhaps companions who aren't near useless, and maybe compatible with more item types for vanity if for nothing else. People like pimping out stuff, it would be a good loot sync.

        A crafting system that isn't useless. Torchlight and Guildwars you can combine items for a chance at a new one. Torchlight Enchanting is a huge gold sink, and the random nature of where they show up always adds incentive to exploring.

        Torchlight also has pretty good hidden stashes.

        Procedural generated bosses and dungeons would help, instead of the same old Arcane Orbs, Molten, Mortars, plagued.

        Freaking mosquitoes launching mortars and tactically shitting fire in a grid pattern is the cheapest form of difficulty, guess what they act the same as all the other creatures that randomly shoot mortars and shit fire.

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      September 28, 2012 8:34 AM

      maybe in a year or two theyll fix the game and i can come back. but theres better stuff to play right now.

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      September 28, 2012 8:41 AM

      Doubling drop rates lol, I've found 5 legendary and I stopped playing on the patch that nerfed the game after the first month.

      All were shit.
      Singularity low level offhand
      Shit bow low level
      Those movement speed boots with int and str
      Tal Rasha set piece garbage

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      September 28, 2012 9:34 AM

      still cant believe how disappointing this game was. seems like every time its mentioned im overcome with sadness and dissapoint.

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        September 28, 2012 10:08 AM

        For me the disappointment comes from the AH. It just seems silly to me to have to auction stuff and play that minigame so I can beat the level check. With D2 you had to rely on friends, and it was nice to help out a friend in a really big way. Now, loot isn't as special and it kind of steals a little of the fun to me.

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          September 28, 2012 10:32 AM

          The other downside is that I'm less inclined to save gear for friends because I can sell it to by stuff for myself.

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          September 28, 2012 11:08 AM

          You should play 1.0.5 there will be no gear check in MP0.

          • Zek legacy 10 years
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            September 28, 2012 11:47 AM

            Yeah the AH will definitely be optional for real after this patch, Inferno is closer to an extension of Hell now when not using MP. There's definitely still the issue of the AH being too strong a temptation compared to farming for yourself, but if you really hate it you can still do just fine without.

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        September 28, 2012 1:05 PM

        The amount of changes they've been pushing out rapidly are a good indicator of just how off the original release was.

      • Ebu legacy 10 years
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        September 28, 2012 2:47 PM

        As sad as I am about the D3 debacle, I'm struck even harder every time someone says "dissapoint" <sic>

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      September 28, 2012 9:45 AM

      Now that we are still (sort of) leveling up after 60 I don't mind so much about the way stuff drops.

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      September 28, 2012 10:33 AM

      I know i'm probably the minority here, but im so glad I got this for free with the WoW annual pass. I would have been really upset at paying $60 for this when I played a total of MAYBE 3 hours of the game. I never played Diablo before this except for a tiny bit of Diablo II, but this wasn't fun to me at all. And I don't even get in to the RMAH or anything.

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        September 28, 2012 11:09 AM

        Uh, have you played an ARPG? It might just not be your genre. If you like ARPGs it's hard for me to imagine not liking Diablo 3.

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      September 28, 2012 10:36 AM

      I would like to see their sales numbers and concurrent player numbers and see how low they have gone.

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        September 28, 2012 10:47 AM

        If the numbers were good, they would have announced it: something like 15 Gajillion D3 Players Online. And like the MoP launch, their silence speaks volumes.

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          September 28, 2012 10:58 AM

          I wonder how much they made off of the RMAH. I guess the biggest thing is they have a ton of "money" floating in the battle.net balance now.

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          September 28, 2012 11:06 AM

          why exactly do they need to announce that? It's not a recurring revenue source that they need to report to shareholders

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            September 28, 2012 11:37 AM

            Becuase they announce it every time.

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              September 28, 2012 11:55 AM

              for what besides WoW?

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                September 28, 2012 1:11 PM

                They put out numbers for everything they do that does well. This includes Sales numbers for Diablo 2 and 3 plus expansions, Starcraft 2, WoW and all the expansions (so far). They also like to tout their subscription numbers whenever they're doing well. News about stuff like 2 millions lost subscriptions usually comes from quarterly reports.

                • Zek legacy 10 years
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                  September 28, 2012 1:19 PM

                  Who cares, D3 is doing fine and will continue to do fine at least long enough to get an expansion or two. It definitely had its problems at launch but they've been generating a lot of good will with the last couple patches.

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                  September 28, 2012 2:59 PM

                  like I said, when do they report on MAU or DAU when a subscription isn't in play? Sales totals are a separate matter.

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      September 28, 2012 10:40 AM

      That would further ruin the game. I still remember the feeling like I hit the jackpot when a gold item would drop off of mephisto or the other bosses. The GAH and RMAH in D3 took some of that away in D3 since any of those items could be had for money. I occasionally still play D2 and after all these years I still have not had one single Stone of Jordan or ZOD rune drop for me, but would flip out if one ever did.

      I Don't get that in D3

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        September 28, 2012 12:36 PM

        i will flip the fuck out if i get a set piece for my class that's actually good

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      September 28, 2012 1:43 PM

      The loot system is the furthest evolution of an old idea.

      You have white items that are completely useless. Why are they in the game? No one even picks them up.

      You have thousands of nearly identical items with such minute changes over your character that they have no personality. It reminds me of Borderlands; boring, boring weapons.

      • Zek legacy 10 years
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        September 28, 2012 3:18 PM

        White items were specifically left in the game because they think it feels better to see "loot explosions". They intentionally nerfed the sell values to be next to nothing so that people wouldn't be tempted to pick them up.

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          September 28, 2012 3:47 PM

          It doesn't matter when you know the vast majority of the shit that drops is worthless. It's seeing certain colors that matters.

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            September 28, 2012 5:30 PM

            Agreed, up to 1.04 picking up level 60/61 items and under was a waste of inventory space for grinding, let alone blues.

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      September 28, 2012 5:23 PM

      I love the new PTR changes. Legendary and set items are actually dropping :)

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