'New Conduit-related news' coming later this year

Wii's original FPS series, The Conduit, has not been forgotten. Developer High Voltage Software expects an announcement by year's end.

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Wii's original FPS series, The Conduit, has not been forgotten. Developer High Voltage Software is currently finishing Zone of the Enders: HD Collection, but promises to work on "a greater proportion of original IP games." Perhaps the most high-profile of High Voltage's library of originals is The Conduit.

Speaking on the GameFAQs boards (via Joystiq), High Voltage's Bob Chamot said that "we haven't forgotten about Conduit over here, either. I would expect some new Conduit-related news before the year is out."

Although The Conduit series has failed to receive much critical acclaim, Nintendo loyalists are appreciative of the developer's effort to create an original game for hardcore Wii players. "I'm excited about the projects we're working on now. I think they represent a new chapter for us: one that's more forward-thinking than before," Chamot added.

From The Chatty
  • reply
    September 10, 2012 3:00 PM

    Andrew Yoon posted a new article, 'New Conduit-related news' coming later this year.

    Wii's original FPS series, The Conduit, has not been forgotten. Developer High Voltage Software expects an announcement by year's end.

    • reply
      September 10, 2012 3:02 PM

      I forgot about it.

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      September 10, 2012 5:00 PM

      I like the conduit, I still haven't picked up part2 though.
      The game isn't very original, but it sure is fun

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        September 10, 2012 6:08 PM

        The second one is actually pretty decent. They took a lot of the complaints of the first and fixed them. better level design, a more inspired art design with varied locations, and neat alien and hi tech human weapons to round out the usual pistol,shotgun, smg, ar, and rocket launcher.

        Even if you never play it, you should look up the ending on youtube. it's a pretty "WTF" moment.

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      September 10, 2012 5:17 PM

      When you create a game that hard-locks the only console it is designed for (see GB's QL of Conduit 2), you can certainly forget about it.

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