Guild Wars 2 dev suspends digital sales to control 'high player concurrency'

Guild Wars 2 dev ArenaNet had vowed that a pleasant gaming experience for it players was paramount to game sales, and it enforced that my closing digital sales on the game's official site until the player population stabilizes.

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Guild Wars 2 dev ArenaNet had vowed that a pleasant gaming experience for it players was paramount over game sales. And, the company is making good on its word. To stabilize the game's growing population, digital sales of the game have been temporarily suspended.

In a post on the game's official Facebook page, ArenaNet said that the game had reached a level where so many players were trying to play at the same time that it was causing a problem with player enjoyment. The dev has said it is expanding its "infrastructure" to ease the load on its servers. Digital sales on the site will return once the player explosion is under control again.

You can circumvent this temporary sales restriction by going to one of ArenaNet's retail partners. Do note that some digital versions happen to be sold out as well.

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From The Chatty
  • reply
    August 31, 2012 11:30 AM

    John Keefer posted a new article, Guild Wars 2 dev suspends digital sales to control 'high player concurrency'.

    Guild Wars 2 dev ArenaNet had vowed that a pleasant gaming experience for it players was paramount to game sales, and it enforced that my closing digital sales on the game's official site until the player population stabilizes.

    • reply
      August 31, 2012 11:33 AM

      Well, there is a first. Have to give them credit for not grabbing as much cash as they could.

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      August 31, 2012 11:55 AM

      classy

    • DM7 legacy 10 years
      reply
      August 31, 2012 11:56 AM

      Good on ArenaNet for doing this. :)

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      August 31, 2012 1:16 PM

      The devs for this game seem to actually like their customers and do right by them. Very rarely do you see a company giving updates almost daily in regards to there game. And sadly this is coming from a monthly free mmo. I passed on the first Guild Wars but I've been having a great deal of fun in this one.

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        August 31, 2012 1:17 PM

        Yea I can see myself spending quite abit of coin in their store too.

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          August 31, 2012 1:27 PM

          600 gems for 10 bank spaces :(

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            August 31, 2012 1:37 PM

            Yeah, a lot of the prices are a bit high right now. I'm hoping they go lower at some point.

            But keep in mind that you can buy gems with gold.

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            August 31, 2012 1:48 PM

            I dont even know where a bank is yet (only level 10)

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              August 31, 2012 1:55 PM

              go to a crafting station (any will work), one of the options on the left side of the crafting window is your bank

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                August 31, 2012 11:31 PM

                aww he's exploring.. let him go to the actual bank first :)

                SB, it's the gold-coin looking things on the map.

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            August 31, 2012 1:53 PM

            Are you sure? The bank upgrade in beta was definitely more than 10 slots.

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            August 31, 2012 6:16 PM

            Even though they have a micro-transaction store built in the game they did make a point to counter balance it. They have a currency exchange system for gold and gems. So you don't necessarily have to pay real money to use the store.

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              August 31, 2012 11:34 PM

              Someone has to buy gems for real money right?

              When you buy gems for money you buy from other players (that payed real money)

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                August 31, 2012 11:46 PM

                I don't think so.

                I believe the Currency Exchange is more of a store with unlimited supply that estimates a market value based on buying trends.

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            September 1, 2012 10:15 PM

            actually it's 20 slots. It's two extra rows like the default starting amount.

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        August 31, 2012 9:23 PM

        [deleted]

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          August 31, 2012 11:33 PM

          5v5 tourneys I imagine as the skilled PvP where you are required to chain skill combos and cooperate with team mates, but I don't PvP so I could be completely wrong.

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            August 31, 2012 11:39 PM

            They're just different. 5v5 is the more traditional skill challenge for sure but in WvWvW the organized groups are already curbstomping the zerg fests. It's only a matter of time before there are less zergs and more organized strategies going on in WvWvW.

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      August 31, 2012 1:54 PM

      "we'll take your money and then perma ban you!" /trollface

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        August 31, 2012 9:08 PM

        If that means I won't be playing with butt-hurt fourteen year olds who just scream profanities in public chat and use clever names like 'AssMaster420' - shit, I'd give them *double* their asking price.

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          August 31, 2012 9:38 PM

          fourteen year olds, dude.

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          September 2, 2012 7:31 AM

          I think they just get 3-day banned. The ones permabanned are the ones who abused bugs.

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      August 31, 2012 8:24 PM

      makes sense. the Uber love all games have at start , but wears off quickly... this way they can spread that out over more time. Save some face compared to the last big releases.. not even a year till F2P for some. That being said, im a bit miffed.. f2p and I was hacked and my account changed... already so waiting to get it back so I can play some.. of course on a 3 day weekend.. I cant play.

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        August 31, 2012 9:35 PM

        That's fucking absurd though, to think that if you wanted your buddy to join you now, that they'd have to wait...

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      August 31, 2012 10:22 PM

      That's insane. A developer actually stopping sales in order to keep their existing customer base happy. Developers have taken a game off the shelves (digital or physical) in the past for other reasons, but I think this reason is a first.

      Good on them I think? I guess that's the kind of problem you want to have...

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        August 31, 2012 10:24 PM

        I was almost 100% another company did this in the past already. Was it a Star Wars one?

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          September 1, 2012 6:22 AM

          I think TOR was throttling pre-orders for a bit so as to not launch with too heavy a load.

          Man the tables on that turned pretty quickly.

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        August 31, 2012 11:35 PM

        They could make Australians ecstatic just by giving us our own server, which would alleviate some of the load from US servers also.. but do they? nooooooooo 8-(

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          August 31, 2012 11:41 PM

          I noticed that a lot of companies don't put servers in Australia. Is there some sort of bullshit mmo-server tax over there or something?

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            August 31, 2012 11:46 PM

            I dare say everything would be more expensive to run, and offered to a smaller audience also. Having said that, it surely wouldn't run at a loss or be a negative for the community. We are huge gamers here!

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              September 1, 2012 8:23 PM

              Aussie gamers may be much more as a percentage of the population but in gross numbers they're still a tiny fraction that gets screwed over because of geography.

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                September 3, 2012 8:54 AM

                btw what server do the aus steam user get their download from?

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      August 31, 2012 10:36 PM

      Good job Anet! Its not surprising sales are through the roof, the game is truly great, best mmo I've ever played.

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      August 31, 2012 10:39 PM

      Makes me want to try this game out. Very cool of them to look out for their early adopters.

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      September 4, 2012 8:28 AM

      Good for them. I went to the launch party and every one of them were super nice. I haven't met a good dev team yet that was generous, social, and overall pleasant with their fan base (in person).

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