Star Wars 1313 teaser continues to tease

Star Wars 1313's "Descent to the Underworld" trailer details the filthy underbelly of Coruscant.


Star Wars 1313 is still largely a mystery, despite its impressive showing at E3. LucasArts is playing very close to the vest with the plot and gameplay footage is scarce. Even the newest trailer sticks to cutscenes and concept art, but it does have plenty of detail about the titular setting.

In the "Descent to the Underworld" trailer, the development team talks about just what a rough-and-tumble place Coruscant's level 1313 is. Check it out below.

From The Chatty
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    August 27, 2012 7:00 AM

    Steve Watts posted a new article, Star Wars 1313 teaser continues to tease.

    Star Wars 1313's "Descent to the Underworld" trailer details the filthy underbelly of Coruscant.

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      August 27, 2012 7:35 AM

      Wow. I hadn't heard of that game being developed. The gameplay looks kind of like Uncharted; but set in a Star Wars setting. I am intrigued.

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        August 27, 2012 7:40 AM

        less QTE's and more open world Dark Forces please :(

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          August 27, 2012 7:54 AM

          Ya, QTEs suck. But I like the cinematic feel of Uncharted games. The clip shows the player running and jumping from one burning chunk of metal to another. Which gave me the same cinematic feel.

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            August 27, 2012 8:09 AM

            I haven't tried any of those yet as I don't have a PS3, but I've heard mostly good stuff and watched quite a few videos of the game play.
            Still, most modern games are cheap, they shoehorn QTE all over the place, then coupled with corridor levels makes me sad :(
            I want more open world like game play (not necessarily open world games), in this particular case more dark Forces or Jedi Knight *large* open levels.

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      August 27, 2012 10:10 AM

      meh docking system

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      August 27, 2012 11:47 AM

      Um, any particular reason you're claiming that the video uses pre-rendered cutscenes? A lot of people are rather certain that 1313 is a next-gen game and that everything shown so far is in-engine. At one point in the video you see some sort of debug tool. It's pegging the render at 50ms. That's as low as a 60fps title goes as I understand it. It would seem rather odd to measure the internal latency of a pre-rendered cutscene...

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        August 27, 2012 12:00 PM

        Yep. According to the devs, that is ingame.

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        August 27, 2012 12:07 PM

        When you're right, you're right. I've edited the story. Thanks!

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        August 27, 2012 12:16 PM

        Yup. I saw it at E3 and they were running an FPS meter the whole time. it was live on unspecified PC hardware (I'm guessing SLI), and they said that the game is probably two years out. It is certainly going to be a next-gen console release, and whatever uber-hardware we have on PCs by then.

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          August 27, 2012 12:29 PM

          I wonder how well it will scale to slower PC hardware though?

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            August 27, 2012 12:35 PM

            I dunno, I'm guessing they'll have settings to strip it back.

            All I could think while watching it was "my GTX 680 would CHOKE on this game", haha

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              August 27, 2012 12:39 PM

              yah I bet they were running Tri-SLI or something crazy like that.

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              August 27, 2012 1:42 PM

              Well, considering the UE4 demo ran in the editor on a single GTX 680 I would think a GTX 680 would be able to handle this game fairly well also... Also, if that's supposed to run on next-gen hardware not being able to run on a single GTX 680 or lower would essentially prevent it from running on next-gen consoles.

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      August 27, 2012 12:03 PM

      dear game developers,

      stop putting your self and concept art in trailers for new games.

      show us the fucking game


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      August 27, 2012 2:17 PM

      Did I miss anything, is this 'just' a corridor shooter or have they announces any stans out features?

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