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Harmonix seeking 'Combat Designer'

Another Harmonix job listing leaves clues about its next game, requesting a combat designer to oversee skills, abilities, and enemy AI.


More pieces are falling into place for Harmonix's next game, but it's still a seemingly odd combination of game systems, especially for a studio known for its music titles. A new job listing seeks a combat designer to create "real-time, single-player combat experiences" for its new IP on next-generation hardware. The listing notes this game will be unlike anything Harmonix has done before.

The job listing on Gamasutra (via Kotaku) also mentions combat skills and abilities, and AI for enemy encounters. All in all, it sounds a lot like a standard action game, but the Harmonix pedigree likely means music will be involved as well.

We had previously seen a variety of job listings for this next-gen title, requesting skill at telling an emotional story, motion-based gaming, and music. It even mentioned combat encounters, but the company seeking a dedicated combat designer makes it seem even more action-oriented. Seeing as this is a next-gen title, though, we're unlikely to hear official word about it until next year at the earliest.

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    August 21, 2012 9:00 AM

    Steve Watts posted a new article, Harmonix seeking 'Combat Designer'.

    Another Harmonix job listing leaves clues about its next game, requesting a combat designer to oversee skills, abilities, and enemy AI.

    • reply
      August 21, 2012 9:23 AM

      Ok, it's probably *not* what it is, but a man can dream...

      Can you imagine an FPS game that is based on music? (We already have shooters and everything else like that like Audiosurf and Symphony).

      But with HMX, if they can somehow use the note tracks in the song they already have from RB, and translate that into some type of enemy playout and tactics?

      Take, say, Wanted Dead or Alive - during the intro, you'd be facing snipers and solitary shooters using cover. And then when it gets to the louder bridge, you're now facing a larger army of troops.

      Yea, I can't see it working for *all* songs, but...

      • reply
        August 21, 2012 9:32 AM

        Interesting concept I like it, basically you have just made your Mobs have load out patterns based on the RB note load out. You could also take it a step further and categorize the notes to do different things and say the course could trigger something, a kill streak would be the freestyle section or something to that effect.

        Anyways you got my juices flowing, there is a bunch you could do with this.

        Masem, I like where your head is at, nice.

      • reply
        August 21, 2012 9:32 AM

        This is what I wanted Brutal Legend to have.

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        August 21, 2012 9:49 AM

        "I'm gonna fuck you up with the power of my rock!"

      • reply
        August 21, 2012 9:50 AM

        Yes. I've dreamt of this. Enemies teleporting in or using special attacks on beats or riffs. Done right it could be amazing.

        • reply
          August 21, 2012 9:52 AM

          I'm not sure if HMX necessarily has the skills to pull it off, but man, if they could harness their DLC library from RB....

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