Day Z lead 'having meetings' about console port

Day Z developer Dean Hall says he plans to lead on PC, but wants to take the game to Mac and consoles as well -- and is even meeting with console developers at Gamescom.


We already know that Day Z lead Dean Hall wants to make his popular ArmA 2 mod go standalone sometime this year, but he's setting his ambitions even higher to multiplatform development as well. Apparently Hall would like to release the game on consoles as well, and actively meeting console developers at Gamescom 2012.

"You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that," Hall told Joystiq. "DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."

To that end, he confirmed that he's meeting console developers at GamesCom, but says he's not going in blind. His experience at Bohemia Interactive has made him aware of the "pitfalls and horror" involved in developing for console platforms.

From The Chatty
  • reply
    August 15, 2012 10:30 AM

    Steve Watts posted a new article, Day Z lead 'having meetings' about console port.

    Day Z developer Dean Hall says he plans to lead on PC, but wants to take the game to Mac and consoles as well -- and is even meeting with console developers at Gamescom.

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      August 15, 2012 10:35 AM

      Call of Dayz'd

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      August 15, 2012 10:59 AM

      This is how good things go terribly, terribly wrong :(

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      August 15, 2012 11:14 AM

      DayZ to include a "Girlfriend Mode"

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      August 15, 2012 11:22 AM

      Sigh, I really hope he doesn't jump the shark.

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        August 15, 2012 11:25 AM

        yeah this does not seem like a good idea to me.

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          August 15, 2012 2:23 PM

          It's fantastic he has a professional development team behind his idea, but they're PC developers. Right now I'd much rather see them bite off what they can chew and make a fantastic standalone product of DayZ. Once that goes, focus on multiplatform. Even if he strikes a deal with a 3rd party developer to handle the console side of things, I think broaden the scope this early on is going to be detrimental to the games development overall.

          That, and there's a bad smell around the idea of a 'Minecraft-like early adopter' buy-in for a game that will also head to consoles.


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            August 15, 2012 5:37 PM

            Arma 2 already seems to handle a 360 controller fairly well at least which should make things easier.

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              August 15, 2012 5:38 PM

              Every time I flew or drove I used the controller.

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                August 15, 2012 10:11 PM

                I think that is a very small part of the challenge. For one thing the Arma engine is super CPU heavy. If we're talking next gen consoles that may alleviate that issue but will also add a whole heap of others.

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      August 15, 2012 11:32 AM

      This is only bad news.

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      August 15, 2012 11:42 AM

      Can't let someone get some success around here huh guys. Someone who basically takes a loss on a project is not entitled to make some serious cash I guess. Everything is free.

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        August 15, 2012 11:46 AM

        Exactly zero people mentioned financial issues so you should reevaluate your statement.

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        August 15, 2012 1:34 PM

        I think you are completely missing the point of the criticisms. Thanks for coming out though.

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      August 15, 2012 11:48 AM

      Straight Console > PC Port = bad.
      What Rocket is saying = not bad.

      Reread this quote: ""DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3."

      It's no different than Operation Flashpoint on the 360, or TF2 on the PS3.

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      August 15, 2012 11:51 AM


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      August 15, 2012 12:42 PM

      aint patching on xbox a real pain the ass ?

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      August 15, 2012 12:57 PM

      How is this bad? You guys sure do love complaining.

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        August 15, 2012 1:52 PM

        Yeah, why is everyone whining? How dare we let other gamers enjoy our precious PC titles!!!!

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          August 15, 2012 2:18 PM

          I think a lot of people are afraid they'll change the gameplay mechanics to make it more console friendly.

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            August 15, 2012 5:00 PM

            you know, arma could use just a bit of streamlining in the controls dept.

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        August 15, 2012 2:27 PM

        This is why I think it's not a smart idea:

        Baby steps, in a scenario such as DayZ, are crucial. The mod has had its success because of how fresh and new the experience(s) were. Right now it seems as though they may make decisions with starry eyes given the mods success.

        If it were me, and this was my game and team, I would be focusing on ensuring the play expeirence is 100% what I want it to be for the original market I had in mind (the PC market) before looking at bringing it to consoles.

        Even the next generation of consoles, which may very well handle 50, 100, or 200 people servers, is a huge cost and effort for development. I would not want to put myself in a position where I am divvying up my efforts across so many avenues.

        Make what I want with the original intent, and make it damn good. Once its done, focus on making what I want and making it damn good for the other markets.

        -2 cents

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          August 16, 2012 6:55 AM

          That's basically what he is saying though. Sounds like they are 100% focused on getting the PC version solid and where they want it before they are even looking at other versions. And if they do make changes to the formula for the console version... that still the console version and shouldn't effect the PC version.

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      August 15, 2012 5:26 PM

      I'd be curious to see how the ArmA 2 engine runs on a 360 (lol)

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        August 15, 2012 9:47 PM

        I figure they'd just wait until the next generation hits before trying to port it.

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      August 15, 2012 5:30 PM

      I hope he uses a different engine and some decent animators. I do love that the guy is getting a lot of attention. I do like his mod but it's too hardcore for me to start without a weapon, it's too hard and too buggy too.

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        August 15, 2012 5:34 PM

        Hopefully in future editions of DayZ they have a server option to set-up starter kits or somethin on private hive servers.

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        August 15, 2012 5:42 PM

        You should join the teamspeak channel and talk to whoever is there, I'm sure they would help you out. I agree that the game is pretty hardcore, but that is its appeal. Finding a weapon isn't difficult once you know what to look for. Yep the game is buggy, but that is an issue everyone has to deal with. I think the hardest part for me was getting used to being killed and starting over

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      August 15, 2012 5:32 PM

      This should be an MMO.

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      August 15, 2012 6:04 PM

      Lol :(

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      August 15, 2012 6:13 PM

      These guys never release a game that would pass a console quailty assurance program!

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      November 26, 2013 9:57 AM

      ahahahahaha. Do you guys think this asshole get's this released on any platform lol

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