Get into Carmack's brain: Watch the full keynote from QuakeCon 2012

You read our tidbits from John Carmack's keynote, but there was so much more that id's front man had to say in 3.5 hours that we just couldn't get it all down. So now you can watch the full video.

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John Carmack's extensive keynote topics ranged from programming to graphics to his thoughts on Windows 8. He apologized for Rage on PC and talked about the end of id's mobile gaming initiative. He even talked in-depth about his current project of virtual reality. But in the end, there was too much information to report it all, But now you can watch it.

QuakeCon and Bethesda have made the full 3.5 hours available for viewing. If you think you missed anything, now you can wade through and get the nitty gritty stuff.

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From The Chatty
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    August 4, 2012 2:00 PM

    John Keefer posted a new article, Get into Carmack's brain: Watch the full QuakeCon keynote.

    You read our tidbits from John Carmack's keynote, but there was so much more that id's front man had to say in 3.5 hours that we just couldn't get it all down. So now you can watch the full video.

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      August 4, 2012 7:43 PM

      That was pretty long, but some interesting stuff on there.

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        August 4, 2012 9:04 PM

        Maybe i just havent seen him recently but it looks like hes been working out a little on there.

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          August 5, 2012 7:55 AM

          He has always been pretty buff I think.

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          August 5, 2012 12:30 PM

          Yeah he looks several orders of magnitude buffer on there

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        August 5, 2012 2:23 AM

        Every year I'm amazed at how he's just able to go on for hours without any notes or slides or whatever, and still he speaks fluently and his points are cohesive. I'll really enjoy listening to this.

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      August 4, 2012 8:23 PM

      Here is my reaction:

      "oh neat ill play it while I mask some stuff in photoshop HOLY FUCK 3.5 HRS!?!??!!"

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        August 4, 2012 8:44 PM

        I listened to the first half hour before youtube pooped on there. There were like 3 interesting things to note, which I only half-remember on there.

        I think the apology on there, the fact that he likes working on mobile platforms so much on there, and some of the technical bits about id 4 tech and id 5 tech on there.

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      August 4, 2012 8:47 PM

      I have to ask this: Why is there such a huge DOOM push? I feel like the heart and soul of ID Software was based around the Quake community. Especially the Multiplayer Experience? Quake 5 plz!

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        August 4, 2012 8:50 PM

        because they are releasing doom 3 bfg edition soon and their next big game is doom 4

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        August 4, 2012 9:00 PM

        Bethesda's swinging for the fences.

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        August 4, 2012 9:13 PM

        You're clearly young.

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          August 4, 2012 9:15 PM

          I'm 28. And I've been playing ID Games since Wolfenstein 3D, played all the Doom's as well.... so please tell me about the Doom Multiplayer community? Not hating, just saying makes more sense.

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            August 4, 2012 9:28 PM

            Multiplayer isn't the only factor. It may be a big one for you and many others but when Doom came out was out it was huge. It was the gateway drug for many pc gamers thanks to shareware more so then quake in many aspects. Quake was great for multiplayer but Doom open many of the doors and much of the level design is still top notch. A well designed Doom game that leaned heavily on the classic games would be awesome.

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            August 4, 2012 9:32 PM

            So you're just a youngin! Doom was basically *the* game which changed PC gaming forever. Wolf 3D was mind boggling but Doom was "ok shit just got real" it did things the consoles could only dream of at the time, it was fast and it was actually a good game.

            Also, I've probably played more MP doom than any other game in my life except for Warcraft 3, LAN and BBS was big back then.

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              August 5, 2012 5:53 AM

              doom didnt just change PC gaming forever, it changed electronic entertainment period.

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            August 4, 2012 9:42 PM

            The Doom "community" wasn't all (or probably even mostly) about multiplayer. It was extremely popular singleplayer so it had a huge SP playerbase, and an unprecedented amount of modding/mapping. But as far as MP goes here's an outline of sorts: http://www.doom2.net/history/history.html#Doom1_Days

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              August 4, 2012 9:54 PM

              ...and from a purely mercenary standpoint, the Doom series has been more sales-dominant compared to other games around the same time, and Doom 3 has been their biggest seller overall.

              Standard disclaimer about Wikipedia accuracy goes here, but according to http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games some sales numbers are:

              Doom 3: 3.5 million
              Doom 2: 2 million
              Quake: 1.7 million
              Doom: 1.1 million
              Quake 2: 1 million

              Quake 3 didn't chart :-(

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                August 5, 2012 12:42 AM

                Quake 3 shouldn't have charted either! Note the correlation between them making an awesome single player game and slowly making each subsequent game worse and sales dropping with that,... and the gaming industry was growing then too.

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            August 5, 2012 5:34 AM

            DOOM multiplayer was fucking amazing. Hell I still play Skulltag sometimes just to get a taste of that kind of awesome. It was easily up there with QuakeWorld for me.

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            August 5, 2012 5:46 AM

            I played a shitton of Doom II deathmatch.

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            August 5, 2012 7:40 AM

            I'm pretty sure Doom is still the company's biggest and best-selling title.

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            August 5, 2012 7:56 AM

            As much as I love Quake (especially QuakeWorld), Doom is still *the* id Software child where their DNA shows, and their biggest success.

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        August 4, 2012 9:14 PM

        The heart and soul was when Romero was there. :(

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        August 4, 2012 9:44 PM

        i am trying to decide which id game was more important, doom or quake, and it's really hard.

        sequels aside, just the original doom and quake. each one contributed hugely to gaming but in very different ways.

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          August 4, 2012 9:52 PM

          That's a pretty good question, I agree.

          Doom ushered in a new era of violence and multiplayer gaming, opened the doors to shareware and was pretty much the poster child for real adult gaming (not MK).

          Quake pushed polygonal graphics, a real 3d space and some primitive quasi real-time lighting (all software). It was revolutionary.

          Kind of hard to pinpoint which one had the most impact.

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          August 5, 2012 1:25 AM

          obviously quake. quake laid the foundation for team fortress and without that we wouldn't have hats today.

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          August 5, 2012 2:43 AM

          Just asking the question is seriously underating Doom. That game was famous, really. Everyone played it. Quake was just a great pc game.

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            August 5, 2012 2:57 AM

            He might be underrating Doom but you're underrating Quake by saying it was merely just a great PC game. Doom was likely more popular, but I'd argue that Quake was more groundbreaking and a more significant step forward for the entirety of PC games.

            The whole talk about which one was better or more important or significant isn't really a worthwhile one to have anyway IMO because Quake kind of represented the final union of all these disparate ideas started with previous id FPS games that eventually melded together into one package. Each of their FPS games prior to Quake is a significant milestone in the history of the FPS genre and it does disservice to say that Doom or Quake is somehow lesser than the other.

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              August 5, 2012 6:10 AM

              Doom probably got more people into PC gaming, but Quake probably did more to establish gaming technology and the "modern FPS".

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            August 5, 2012 11:48 AM

            Quake kind of changed the way FPS games were played online though. They were both revolutionary in their own right. Quake had a much larger effect on me than Doom did, but mainly because of the online play. I put a ton of time into Q1 online.

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        August 5, 2012 7:05 AM

        Because their first foray into a new IP since 1996 failed, and now they're thinking the iconic DOOM IP is a safe bet that will give them massive money bags. They will probably be mistaken, unless they have hired some better producers for DOOM 4.

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          August 5, 2012 7:34 AM

          Actually, they're probably desperate and want to make sure DOOM 4 does not flop, because that would be really really really bad for id (and is going to make ZeniMax think hard about their acquisition). Also, DOOM 4's been in development for really long now (at least 5 years) so they really need to finish it before they can afford to start on anything new in earnest.

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      August 5, 2012 1:17 AM

      It's not the END of Mobile development, it's just ON HOLD ... listen closely

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      August 5, 2012 2:38 AM

      One of my most fascinating take-aways from this presentation was his discussion of forcing himself not to nitpick on a lot of the deeply esoteric coding related to achieving the ultimate graphical fidelity, considering that 2K Games President Christoph Hartmann was rattling on about the necessity for photorealism to expand the potential of video games. It's interesting that you have 'the' powerhouse of graphical innovation say that rather than concentrating on achieving visual perfection, developers should rather work efficiently to produce more content, thus learning more about the medium itself and subsequently iterating to create better experiences.

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      August 5, 2012 12:38 PM

      What we need is a new Quake 1 refresh, that would be amazing if they did it right. Carmack has even mentioned this before that they have considered it. That's really the only IP refresh they haven't done yet. They did wolfenstein, Q4 is the refresh of Q2, and of course doom... maybe one day, but I don't have my hopes up. I've loved id games forever but their recent failures and technical issues have cast some doubt.

      • rms legacy 10 years mercury mega
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        August 5, 2012 1:55 PM

        If they farm it out to Raven again...no, I don't like this idea. Both W & Q4 were competent, but that's all. I liked Singularity over either those titles though, so perhaps Raven is improving, but a Q1 refresh should be edgy

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        August 5, 2012 7:11 PM

        you and me both brother! a Q1 Remake in the old vintage would be sexy in HD. One can only hope!

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        August 6, 2012 5:03 AM

        They could even redo it exactly as they originally intended on making Quake. Something about Quake being some god who starts with all these powers, rather than the very straight forward shoot em up which it turned out to be.

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      August 6, 2012 12:37 AM

      Apologising and explaining why something didn't work is always easy in hindsight but next time how about listening to all the people that said it wouldn't work long before RAGE was released.

      This guy gets too much exposure to be honest.

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        August 7, 2012 8:33 PM

        Rage had some great art assets, but man was it boring for some reason. I wished they made it a quest based MMOFPS.

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