Free old-school FPS Warsow finally hits v1.0

After seven years of beta versions, free throwback FPS Warsow has finally hit version 1.0, bringing rocket-jumping back.


They don't make them like they used to, do they? The frenetic model of FPS epitomised by Quake 3: Arena is very much out of vogue at the moment, while we trudge through grey military shooter after grey military shooter, but it's not forgotten. After seven years of beta versions, free throwback FPS Warsow has finally been declared stable and hit version 1.0, bringing rocket-jumping back.

Warsow offers the fast-paced, rocket-jumping, bunny-hopping deathmatch fun we're so sorely lacking nowadays, built upon a jazzed-up version of the wonderful Quake 2 engine. And for people who insist their hardcore FPSs look as low-fidelity as possible, it even comes with options to turn every surface into flat colours of your choosing.

You can nab the 500MB-ish download from Shacknews in Windows and Linux and Mac flavours.

Hit the official site for more information but look, see, it's like this:

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  • reply
    August 2, 2012 4:45 PM

    Alice O'Connor posted a new article, Free old-school FPS Warsow finally hits v1.0.

    After seven years of beta versions, free throwback FPS Warsow has finally hit version 1.0, bringing rocket-jumping back.

    • reply
      August 2, 2012 5:35 PM

      Wow, that looks intense! Pretty polished looking for a free game.

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      August 2, 2012 6:21 PM

      They need to put this on steam.

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      August 2, 2012 7:07 PM

      I remember playing this years back, it was pretty fun but the vid looks great. I'm definitely going to check it out for some old school q2/q3 style play, just in time for qcon.

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      August 2, 2012 7:23 PM

      looks great. did they spend any time making new gametypes? timed collecting items? team jumping up really high to damage a big ball? weird stuff like that?

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      August 2, 2012 8:12 PM

      We had a lot of fun with this about a year ago doing ctf.

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      August 2, 2012 8:29 PM

      Dead. A few servers full of people playing the same stupid duel maps, waiting around doing nothing.

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      August 2, 2012 10:59 PM

      I don't understand the point of this game when Quake Live exists. I guess...cell shading?

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        August 2, 2012 11:30 PM

        The like to think it's a big e-sports type game, that's their whole thing. Alas, almost no one bothers with it.

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        August 2, 2012 11:37 PM

        This game has a much...much larger focus on movement. It's hard to explain, but basically people that have been playing this for a while are blurs that occasionally pass through mere mortals gibbing them instantly.

        There's wall running and other such matrix shit.

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        August 3, 2012 12:09 AM

        To be a bit more specific as to what arsonide mentioned, it takes Challenge ProMode that old Quake 3 mod movement (which consisted of bunny hopping and ramp jumping from QuakeWorld, double and strafe jumping from Quake 2, circle strafe jumping from Quake 3) and adds UT stuff (dodging, wall, double and elevator jumping); the resulting combination of these give people an insanely amount of freedom of movement, it's awesome but a bitch to master tho.

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        August 3, 2012 12:50 PM

        It's about freedom, not just game mechanics. Warsow is a free software project (open source, but with an ethical underpinning,) whereas Quake Live is not. Free to play != free to use the software as you see fit.

        Don't get me wrong, I'm sure Quake Live is an awesome experience. But I have no recourse if it doesn't run on my GNU/Linux box with my shitty graphics card. Warsow, on the other hand, can be ported to any platform and modified to run on even the most decrepit of hardware. You won't see id doing this unless they're sure to make money. I understand that's the nature of capitalism, but it's disheartening nonetheless.

        As for there being no players on their servers at any given time? Go play it, invite friends, spread the word. They don't have Blizzard's marketing and the endless stream of publicity from sites like Shacknews, so if you want more people to play it (because it is an awesome game,) you're in the best position to round them up.

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        August 4, 2012 3:42 PM

        In all fairness, QL is a slower game than this...though as I remember Warsow's weapons were a little weak...but not as anemic as QL's weapons.

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