Hybrid trailer explains persistent world war

It's not all fun and games bouncing around Scribblenauts creator 5th Cell's Hybrid, as each round of the 3v3 multiplayer shooter affects a persistent over-arching world war between the two factions. Come learn a little about it in a new trailer.

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It's not all fun and games bouncing around Scribblenauts creator 5th Cell's

Hybrid, as each round of the 3v3 multiplayer shooter affects a persistent over-arching world war between the two factions. With Hybrid's release on XBLA in the Summer of Arcade looming near, a new trailer from 5th Cell explains just how it all works.

Yes, as you jetpack around, ignore gravity, crouch behind cover and shoot faces, each match will affect a giant world map divided into smaller regions. Gaining control of a region for your faction pushes you closer to snatching precious dark matter. Controlling regions also lets you unlock unique passive bonuses to help out the war effort.

Once one faction collects 100 blobs of dark matter, or 'points' as some might know them, they win the season and it resets to start afresh. But, distinguish the winner and the loser, the factions are respectively given a wearable gleaming helm or paper bag.

Hybrid arrives on XBLA next week for $15 (1200 Microsoft Points).

From The Chatty
  • reply
    July 30, 2012 11:30 AM

    Alice O'Connor posted a new article, Hybrid trailer explains persistent world war.

    It's not all fun and games bouncing around Scribblenauts creator 5th Cell's
    Hybrid, as each round of the 3v3 multiplayer shooter affects a persistent over-arching world war between the two factions. Come learn a little about it in a new trailer.

    • reply
      July 30, 2012 2:35 PM

      After watching the trailer, I want to play Shattered Horizon again.

      • reply
        July 30, 2012 3:22 PM

        It makes me want Hybrid for PC.
        Shattered Horizon is desolate now, the only servers available populated by bots alone.

        • reply
          July 30, 2012 3:39 PM

          Shattered Horizon really needed some actual game designers instead of 3d artists having a go at it.

          Still turned out to be a fun game though.

          • reply
            July 31, 2012 7:45 AM

            Also the fact that at the time of release less than 48% of Steam users was on Windows XP, effectively half the gamers couldn't even play a directx 11 game. Let alone the small amount of users that had a DX11 card at the time (less than half had DX10 cards in November 2009).

            Releasing a DX11 only game when so few gamers had adopted it automatically put the game in a niche market. Of course the devs could lecture everyone how they should upgrade their OS and video card (in some cases also motherboard and ram) just to try their game out but it would be unreasonable to expect consumers to just blindly do so.

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