Richard Garriott building 'New Britannia' iOS RPG

Richard Garriott's company Portalarium has secured funding for two upcoming projects: a browser and mobile game called "Ultimate Collector," and his social RPG "New Britannia."

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Richard Garriott's company Portalarium is setting out to make New Britannia, a social RPG, and funding has now been secured. With the game now on track, the publisher is moving forward with those plans, along with another social title.

A Facebook post last year described his "Ultimate RPG" as having customized Avatar homesteads, virtues reflected back at the player, and both synchronous and asynchronous features. Portalarium announced today that this dream project is in active development for mobile platforms. But, the company will first use its new round of funding to produce "Ultimate Collector" for browser and mobile platforms this summer.

"This is an important step for the growth of our company," said Garriott. "We are grateful for the confidence m8 Capital and Founders Fund have placed in our team and we believe gamers will ultimately reap the benefits from this partnership when they get a chance to play Ultimate Collector and see the unique mobile and social games that we are creating at Portalarium."

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From The Chatty
  • reply
    July 10, 2012 3:30 PM

    Steve Watts posted a new article, Richard Garriott building 'New Britannia' iOS RPG.

    Richard Garriott's company Portalarium has secured funding for two upcoming projects: a browser and mobile game called "Ultimate Collector," and his social RPG "New Britannia."

    • Ziz legacy 10 years legacy 20 years
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      July 10, 2012 3:34 PM

      Sweet!

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      July 10, 2012 3:37 PM

      Noooooooooo I wanted a single player rpg with the depth of the Ultima games, not a social game :(

      Hopefully I'm wrong in assuming it will be a shallow experience

      • Ziz legacy 10 years legacy 20 years
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        July 10, 2012 3:52 PM

        Yeah i hope it won't

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        July 10, 2012 4:00 PM

        I've been itching for that as well. To the point that I'm real tempted to just buy them off GOG and be done with it.

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          July 10, 2012 6:30 PM

          Just do it, that's what I did.

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        July 10, 2012 4:02 PM

        in a sense, UO was a social game

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      July 10, 2012 4:15 PM

      Money money money moneeeeeeeeeyyyyyyyyyy

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      July 10, 2012 6:30 PM

      I love that Richard Garriott photo, and the fact that every article in history has used it.

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      July 10, 2012 7:25 PM

      $10 says that microtransactions are coming to Britannia.

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      July 10, 2012 7:43 PM

      Ultima Ascension is much mocked, but I had a pretty cool experience through it.

      Every tech aspect of the game was broken at release. Unless you had the highest end 3DFX card (correct me if I'm wrong on the vendor), the entire game ran at < 10 frames a second... maybe even less than that.... in the throne room. This was pretty much a box with Lord British sitting on a throne.

      I was on the forums and the U:A team had posted a request for folks to run some benchmarks. I ran around 50 different resolution / detail benchmarks on my Matrox G400 and posted my results. I was one of the first people to test the first (and only) patch before it went public.

      A few weeks later, I got an email from Origin asking me for my mailing address. They sent me the three magazine ads they ran, printed on thick stock, all signed by Richard Garriott.

      I had them done up real nice in a frame and it's sitting in my mum's basement.

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        July 10, 2012 7:51 PM

        [deleted]

      • Ziz legacy 10 years legacy 20 years
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        July 10, 2012 8:52 PM

        That is cool! Yeah i didn't really mind the game. Heck i was wanting to install it here to see how it'd run now. But Ultima 7 was my favorite.

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        July 10, 2012 9:12 PM

        I enjoyed seeing Britannia in 3d (I also was lucky enough to have a card that would reasonably run it, although I think my computer still struggled in Moonglow).

        I liked Ultima 7 better overall, but I think U:A got a lot of hate for the technical problems (deservedly so) even though it was not a bad game.

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          July 10, 2012 9:13 PM

          I should say, not a bad game if it cooperated with your computer.

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        July 10, 2012 9:51 PM

        I ran it with a Voodoo Banshee, and it wasn't too bad, framerate-wise. The biggest issue was the number of random crashes. It was a great game when it was playable, but sadly, it was nearly unplayable unless you were a masochist. I'd love to see it fixed up or reimagined again in a modern engine.

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        July 11, 2012 8:35 AM

        I played it later on with a Geforce DDR. It was buggy but still fun - I did play it all the way through. Definitely better than the abomination that was Ultima 8: Pagan.

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        July 11, 2012 8:45 AM

        I still need to go back and play this game at some point. I heard there were some fan patches which make it much better. Back when it came out I heard horrible things about it. I followed the game through development and they had some excellent ideas for the game... it sounds like it all fell apart at the end of the project though.

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      July 11, 2012 7:42 AM

      i miss UO :(

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        July 11, 2012 7:55 AM

        me too :*(

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        July 11, 2012 8:06 AM

        I only miss the beta test.

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          July 11, 2012 8:32 AM

          The Beta was awesome and the actual game disappointed me after a few months.

      • Ziz legacy 10 years legacy 20 years
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        July 11, 2012 8:45 AM

        Pfft! I don't! I STILL PLAY IT! :)

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      July 11, 2012 7:51 AM

      I'm sorry I need a towel

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      July 11, 2012 8:43 AM

      This is both awesome and horrible at the same time. I got very excited when he said a new Ultima game (or something similar) was in the works. But this does not sound like something I want. I was really hoping for a slightly retro-styled version of an Ultima game. This... first of all is for iOS which I don't care about, have or plan to have ever... and doesn't lend itself to a deep RPG experience. I wish the guy would just get a small team together and do a Kickstarter campaign to make Ultima XI in the same vein of Wasteland 2 and Shadowrun Returns.

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      July 11, 2012 8:49 AM

      no mention of the RP1 contest that is part of this ... sad

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