Max Payne 3 gets various fixes, balance adjustments

Rockstar pushed out a Max Payne 3 title update on PS3 and Xbox 360 today, with a variety of bug fixes and balance adjustments mostly focused on the multiplayer modes.

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The gritty single-player campaign was likely the draw for a lot of Max Payne 3 players, but the multiplayer is still going strong. Rockstar has just pushed out a new title update on the PlayStation 3 and Xbox 360, packing mostly bug fixes and balance adjustments with a distinct focus on multiplayer. The PC version is due later today.

The Rockstar site details the changes. It brings spawn point tweaking, stability and load time improvements, and new weapon balancing adjustments. It also reduces the hardcore playlist requirement from 5,000 to 1,000.

Fixes include the gold textures not unlocking on DLC weapons, XP not incrementing between rank 49 and 50, and a fix to scope weapons using southpaw controls for invert-vertical axis users. Also, if you've found yourself dying in the campaign, you'll be relieved to know it also fixes an issue where the game could autosave immediately before a death.

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  • reply
    June 26, 2012 1:30 PM

    Steve Watts posted a new article, Max Payne 3 gets various fixes, balance adjustments.

    Rockstar pushed out a Max Payne 3 title update on PS3 and Xbox 360 today, with a variety of bug fixes and balance adjustments mostly focused on the multiplayer modes.

    • reply
      June 26, 2012 2:15 PM

      I powered through this game in one weekend, pretty sure the last time I did that with a game might have been Max Payne 2. Fond memories of both.

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        June 26, 2012 3:07 PM

        Yeah great game, loved every minute of it, just like the last 2.

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      June 26, 2012 3:25 PM

      Does it also add more unnecessary cut scenes?

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        June 26, 2012 9:44 PM

        Cut scenes are very necessary cus they're actually loading screens.

        Otherwise they'd be skippable.

        Should call them by their true name: Loading-Scenes

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          June 26, 2012 11:20 PM

          Loading stops if you pause during them. I would ocassionaly pause the game and go get food/drink and come back to a still unskippable movie after 10 minutes.

          This woudln't be a problem if the game didn't dump you into a fight without cover after a number of them, or have QTE shit during some...

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            June 26, 2012 11:53 PM

            I thought the idea was to watch the cut-scenes and enjoy the story? QTE? There were maybe 2 or 3 of them and they were hardly difficult. In fact they were awesome!

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              June 27, 2012 12:09 AM

              I played through on a higher difficulty, and to get the rest of the guns/clues. I've seen all the stupid "story" the game has to offer. There weren't many QTE things, but starting you off right out of a movie in action, getting killed, and having to reload shit happens if you don't sit right there with it. Annoying as hell.

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      June 27, 2012 6:29 AM

      Hi guys. I just bought max payne 3 recently, and love it a lot.
      However, sometimes its smooth, but sometimes its quite choppy.
      I realize that my cpu and mainboard is bottleneck, but I didn't expect it to be THAT much of a bottleneck.

      Here are my system specs:
      i5 760 @3.3
      p7p55de - lx (kinda old motherboard i know)
      4 GB RAM
      EVGA GTX 680

      And here are the settings I use in the game:

      DX - 11
      Resolution - 1920x1080 : 60hz
      Vsync - on
      Aspect Ratio - Auto
      Texture Quality - very high
      Shader quality - High
      Shadow Quality - Very high
      Reflection Quality - very high
      Water quality - Very high
      FXAA - Very High
      MSAA - off
      Anisotropic Filtering - 16x
      Ambient Occlusion - SSAO
      Tessellation - Off

      Video Memory - 965 / 2048

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        June 27, 2012 7:12 AM

        It runs just fine on my e8400 so I don't think your CPU is the problem.

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          June 27, 2012 7:21 AM

          [deleted]

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          June 27, 2012 7:42 AM

          Then what else could it be?

          Surely not that my mainboard is only running pci express 2.0, instead of 3.0 which is what the gtx 680 is supposed to run at? Could running the gtx 680 on pci express 2.0 somehow slow it down?!

          Hmm. . . I dunno.

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