64-bit-only Frostbite games coming in 2013

Battlefield developer DICE has revealed that by next year, there'll be new releases built upon its Frostbite engine which require a 64-bit OS. If you're still on 32-bit, you might want to think about upgrading--more than you have these past eight years, anyway.

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If your gaming PC still, somehow, has a 32-bit processor and operating system, you really might want to start thinking about upgrading. More than you should've been doing these past eight years, anyway. Battlefield developer DICE has revealed that by next year, there will be games built upon its Frostbite engine which require a 64-bit OS.

DICE rendering architect Johan Andersson revealed this nugget on Twitter, noting "If you are on 32-bit, great opportunity to upgrade to Windows 8." Or Windows 7. W7 is good. Get that.

As well as serving as the foundation for DICE's own games, Frostbite has also been used by other EA studios for Need for Speed: The Run and Medal of Honor: Warfighter. The only 2013 release so far confirmed to use Frostbite is Command & Conquer: Generals 2, so that's one possible candidate.

Now, honestly, get with the program and upgrade to 64-bit. Steam's ongoing hardware survey shows at least 20% of the digital distribution platform's users are still on 32-bit versions of Windows, so buck your ideas up. We were all promised a 64-bit gaming revolution back in 2004, and you holdouts are ruining it for the lot of us.

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From The Chatty
  • reply
    May 21, 2012 10:00 AM

    Alice O'Connor posted a new article, 64-bit-only Frostbite games coming in 2013.

    Battlefield developer DICE has revealed that by next year, there'll be new releases built upon its Frostbite engine which require a 64-bit OS. If you're still on 32-bit, you might want to think about upgrading--more than you have these past eight years, anyway.

    • reply
      May 21, 2012 10:09 AM

      Nice to see someone taking the initiative to get this ball rolling. I know there were 64bit executables for Half-Life 2 (Lost Coast?) and Crysis that were later done away with but it's about time games start making better use of the hardware they're running on and the system memory they're being given.

      • reply
        May 21, 2012 10:50 AM

        The 64bit Crysis.exe was pretty much pointless though, the game only used 1-1.5Gb Ram in most places. Maybe getting close to 2GB for some of the big levels.

      • reply
        May 21, 2012 11:39 AM

        Crytek had a 64 bit upgrade for Farcry also. It wasn't really needed but at least they were trying to get the ball rolling.

        • reply
          May 21, 2012 11:42 AM

          Aion (which uses the Far Cry engine) definitely makes use of the extra memory space it can access using the 64-bit build. It'll use a stupid amount of RAM if you've got it.

    • reply
      May 21, 2012 10:16 AM

      Very interesting... any savvy people around here care to guess what features make it a requirement? Vertex count would be my uneducated guess.

      • reply
        May 21, 2012 10:26 AM

        "Just have 1 fucking build" is a great advantage in itself.

      • reply
        May 21, 2012 10:32 AM

        Most likely 4+ GiB of RAM to handle ever expanding game assets.

      • reply
        May 21, 2012 10:46 AM

        RAM

      • reply
        May 21, 2012 10:48 AM

        More AI code. Higher unit limit. More unit diversity. More players. More AI players. Graphics haven't really been limited by anything but the vidcard in a while, the rest has been hardcoded to avoid problems in 32 bit land.

      • reply
        May 21, 2012 11:01 AM

        entirely memory related.

        nvidias 6GB video cards :P

      • reply
        May 21, 2012 11:19 AM

        Larger textures, larger sound files, larger maps, "more" AI, etc. They have now freed themselves of the roughly 3.5GB limitation their current engine can do on 32bit desktop PCs (isn't a single process allowed 2GB?).

        • reply
          May 21, 2012 11:39 AM

          A single process without the LAA flag is 2GB, with the LAA flag (on a 64 bit OS) it's 4GB, with a 64 bit executable its as high as it can go.

      • reply
        May 21, 2012 11:42 AM

        64 bit curved surfaces

      • reply
        May 21, 2012 1:47 PM

        Not having to worry about 32-bit compatibility is probably a large part of that.

    • reply
      May 21, 2012 10:30 AM

      MASSIVE news this is really freaking great I hope more will follow this, man we could start to see some real cool things.

    • reply
      May 21, 2012 10:33 AM

      all off-the-shelf PCs have come with 64bit OSs for a while now, if you have a computer old enough to have shipped w/ a 32bit OS chances are its too old to play the game hardware-wise to begin with anyway

    • reply
      May 21, 2012 10:45 AM

      Why did my brain immediately jump to "what? they're making N64 games again?"

      Anyone else have that problem?

    • reply
      May 21, 2012 11:17 AM

      JESUS CHRIST FUCKING FINALLY

    • reply
      May 21, 2012 11:19 AM

      This is great, but you also know we'll still get console assets for most games. :/

      • reply
        May 21, 2012 11:40 AM

        When the next gen consoles hit it won't really matter so much. At least at first.
        Heh.

      • reply
        May 21, 2012 10:13 PM

        Think positive :(

    • reply
      May 21, 2012 11:42 AM

      It better be Battlefield 4.

    • reply
      May 21, 2012 11:48 AM

      So if next gen consoles aren't out by then, PC games won't be ports?

    • reply
      May 21, 2012 12:08 PM

      *is furiously fapping to this news post*

    • reply
      May 21, 2012 1:17 PM

      Once again, the game industry pushes technology forward...

    • reply
      May 21, 2012 1:44 PM

      first commercially available 64bit consumer chip? was it the amd one back in 2004?

      • reply
        May 21, 2012 3:05 PM

        Athlon 64 was late 2003 IIRC.

      • reply
        May 21, 2012 5:19 PM

        I'm posting this message with 64 bit win7 on my athlon 64 3000+ which I got sometime in 2003 IIRC. It runs windows.....and that's about it.

    • reply
      May 21, 2012 2:20 PM

      UT2003 was way ahead of the curve on this one :(

      • reply
        May 21, 2012 10:00 PM

        Loved UT2003...

        • reply
          May 21, 2012 10:14 PM

          dodge-jumping was so burned into me that 2k4 felt slow and muddy for a while :[

    • reply
      May 21, 2012 5:44 PM

      Battlehouse 64bit Company 3

    • ArB legacy 10 years
      reply
      May 21, 2012 11:02 PM

      I got 65 bits just to make sure

    • reply
      May 21, 2012 11:09 PM

      Still no idea why they're making a x86 Win8. 7 should have been eotl for 32bit.

      • reply
        May 22, 2012 12:11 AM

        Netbook crybaby retards.

      • ArB legacy 10 years
        reply
        May 22, 2012 12:24 AM

        fat moms and prison daddies.

      • reply
        May 22, 2012 3:06 AM

        Because even at the launch of Windows 7, business still were clinging to hardware and applications that required 32 bit. At work we migrated to Windows 7 late last year and we had users who cried bloody murder because some Windows 3.1 app would no longer work in 64 bit.

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          May 22, 2012 6:20 AM

          But they have WinXP mode for that.

          • reply
            May 22, 2012 7:06 AM

            Xp mode doesn't allow for win 3.1 apps and virtual xp gives root access

    • reply
      May 22, 2012 2:35 AM

      but but but WHS 64bit does not work properly with DVB-t :(

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