Tribes: Ascend 'Tartarus' update adds new CTF and Arena maps

Tribes: Ascend is getting a free update with two new maps, saved loadouts, and various gameplay adjustments.

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The free-to-play multiplayer shooter Tribes: Ascend has been doing pretty well for itself, but the key to a long F2P lifespan is a constant stream of new content. To that end, Hi-Rez Studios has showcased the upcoming "Tartarus update," which will feature two new maps, the ability to save loadout sets, and other gameplay adjustments.

The titular "Tartarus" is a new CTF map with a more organic look and a lack of man-made structures. The arena map "Hinterlands" features bio-luminescent plants and a lack of inventory stations to up the difficulty. The new loadouts are a convenience feature, and more loadouts can be unlocked with experience points or real money. A few tweaks from the community include reduced punting range, reduced vehicle prices, and the addition of XP on custom servers.

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    May 8, 2012 3:00 PM

    Steve Watts posted a new article, Tribes: Ascend 'Tartarus' update adds new CTF and Arena maps.

    Tribes: Ascend is getting a free update with two new maps, saved loadouts, and various gameplay adjustments.

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      May 8, 2012 3:05 PM

      Neato, i've been playing a bit of CTF In this game

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      May 8, 2012 3:12 PM

      Also changed the gold packs. The 29 dollar and 49 dollar packages now give more gold but no longer include the free 30/60 day XP boosts.

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        May 8, 2012 3:37 PM

        Do those who already bought them get more gold or are we SOL?

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          May 8, 2012 3:47 PM

          Nope. It works out to about the same if you value boost at what it sells for.

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      May 8, 2012 3:45 PM

      How's everyone liking this game?

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        May 8, 2012 4:24 PM

        As a veteran T1 and T2 player, it's pretty much completely badass. The bullet-based weapons prevent it from feeling exactly like old school tribes, but its close enough that I'm absolutely loving it.

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        May 8, 2012 5:50 PM

        I played it for about 6 hours. Maybe my memories of Tribes 1/2 are brightened by time, but I was totally bored. While the "speed" is fast, the combat itself is slow. Teamwork is nearly non-existent. Flags are too exposed so there's little skill for a "snatch and grab". And most of the loadouts are locked. The current playerbase has a lot of fanboys in it that say "get some skill noob".

        So yeah, I'll pass.

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          May 8, 2012 7:09 PM

          If you think the combat is slow, you are doing it poorly.

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            May 8, 2012 11:55 PM

            You see the enemy coming from a mile away (almost literally). Then load up the spinfuser...wait to close. Fire, hit, wait for reload, fire, hit, wait for reload, fire hit. Takes too long.

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        May 9, 2012 2:58 AM

        I'm having lots of fun, logging in every other day, doing a few pub matches and working on upgrading my Doombringer. Currently I'd say Its the most casual but still engaging fast paced shooter available.

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        May 9, 2012 4:14 AM

        This game kicks proverbial the ass. I've been having a ton of fun playing mostly as a technician. It's the best way to feel like you're contributing to the team. (without actually having skills :p)

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          May 9, 2012 4:15 AM

          Jesus christ, I must have a dash of dyslexia.

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      May 8, 2012 4:47 PM

      A bit bizarre to require loadouts to be unlocked. Doesn't cost a whole lot of XP, though.

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