Pinkerton Road hits goal for Moebius, second game revealed

Jane Jensen's Pinkerton Road Studios breaks its $300,000 goal, ensuring the development of its first adventure game, Moebius. But Jensen has revealed that a second adventure game will be made that will be released through the traditional publisher route.

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Adventure game fans have answered the call of Jane Jensen's Pinkerton Road Studios, pledging more than the company's required $300,000 Kickstarter goal to ensure the creation of its first game Moebius.

But Jensen and business partner/husband Robert Holmes revealed that the company has a team ready to go to make a second adventure game.

Instead of repeating another round of Kickstarter funding, the title will be funded and released through the traditional publisher route. They didn't reveal too much about "Mystery Game X," other than to say it will be a dark mystery third-person adventure.

Jensen said more won't be revealed until the Kickstarter campaign ends on May 18. Those who pledge $50 or more will get both Moebius and Mystery Game X, while those at the two lowers tiers would have their choice of either game, but not both.

Contributing Editor
From The Chatty
  • reply
    May 7, 2012 8:30 AM

    John Keefer posted a new article, Pinkerton Road hits goal for Moebius, second game revealed.

    Jane Jensen's Pinkerton Road Studios breaks its $300,000 goal, ensuring the development of its first adventure game, Moebius. But Jensen has revealed that a second adventure game will be made that will be released through the traditional publisher route.

    • reply
      May 7, 2012 8:47 AM

      I'm excited about it. She worked on some of the best games at Sierra.

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        May 7, 2012 9:16 AM

        she is also responsible for the death of adventure games, so I just don't have any hope for it.
        http://www.oldmanmurray.com/features/77.html

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          May 7, 2012 9:26 AM

          Oh man, one crappy puzzle in a good game, she totally killed the entire genre.

          I love old man Murray but hate how many people cite that without knowing wtf.

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          May 7, 2012 9:27 AM

          She had nothing to do with that puzzle, as has been reported in several articles, so you can start hoping again!

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          May 7, 2012 10:14 AM

          http://www.adventureclassicgaming.com/index.php/site/interviews/261/

          Here's the relevant quote:Jane had a puzzle that we had to kill which was unfortunately replaced with the famous "cat hair mustache" puzzle that the game's producer designed. The gaming site Old Man Murray gave us an award for killing adventure games because of the cat hair puzzle, as I remember. The team hated that puzzle, but we were trying to ship a game, and so we just let it go. go.

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            May 7, 2012 10:42 AM

            Here's a quote from Jane about the cat hair puzzle: http://kotaku.com/5903932/how-we-survived-adventure-gamings-most-hair+tearingly-ridiculous-puzzles

            "Honestly, that puzzle was not added by me, it was something that a producer put in. I had another solution in mind that they thought would've been too expensive. But… I didn't love it at the time, but if you think of a lot of the puzzles that Sierra and Lucasarts did, you think about Leisure Suit Larry, you know… so yes, that puzzle. The length of the sequence and the lack of hints made it really difficult. I certainly would not do anything like that today. I think it's kinda overblown."

            Also it's discussed at length in an article about Gabriel Knight that appears in the most recent issue of GameInformer.

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          May 7, 2012 8:14 PM

          I wouldn't be a Jane Jensen article without one of these posts... lol.

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      May 7, 2012 8:15 PM

      That was quick. Nice.

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