Bulletstorm 2 was planned, but cancelled

A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade.

43

A sequel to delightfully silly and sweary shooter Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and co-developer People Can Fly was put to work on a mysterious new project. When life gives you dick-lemons, make dick-lemonade.

"We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," Epic president Mike Capps said.

"We haven't announced that yet," he clarified to GameSpot. "But we will be announcing it pretty soon."

Commenting that he'd "love to go back" to it, Capps noted that sales weren't stellar either. "From a sales perspective it was good, but not amazing. I think EA was hoping we'd do better."

Capps waggles the finger of blame in the direction of piracy to account for poor sales of the PC edition. "It didn't do very well on PC and I think a lot of that was due to piracy," he said. "It wasn't the best PC port ever, sure, but also piracy was a pretty big problem." The poor demo and questionable marketing probably didn't help either.

To great surprise, mine especially, I thought the original Bulletstorm a forgotten gem of 2011.

From The Chatty

  • reply
    April 10, 2012 11:00 AM

    Alice O'Connor posted a new article, Bulletstorm 2 was planned, but cancelled.

    A sequel to the delightful Bulletstorm had once been in the works, Epic Games has revealed, but sadly it wasn't to be. The project was cancelled, and People Can Fly put to work on a new project. When life gives you dick-lemons, make dick-lemonade.

    • reply
      April 10, 2012 11:06 AM

      I'm glad you added the bit about poor marketing and a poorer demo. I'm sure piracy did affect sales on PC--doesn't it always?--but it does seem like the easy way out for developers looking to explain away below-average results. "It wasn't our fault! It was the pirates! They swashbuckled us out of millions! BILLIONS, even!"

      • reply
        April 10, 2012 2:24 PM

        I'm now imagining pirates dressed up like Johnny Depp swooping in and grabbing DVDs.

    • reply
      April 10, 2012 11:07 AM

      "It didn't do very well on PC and I think a lot of that was due to piracy," he said. "It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."

      ....right. Blame piracy, it's easy.

      Anyway, I actually thought the game was really good (on console) so this is disappointing. I hope they come back to it one day.

      • reply
        April 10, 2012 11:14 AM

        i pirated it on the ps3 so he can suck my wang

        • reply
          April 10, 2012 11:27 AM

          LOL. I'm pretty sure I saw the 360 version on "sites" before the PC version showed up. The PC piracy excuse is a very poor excuse for those of us that see the console ISOs out even before the game is officially released.

          I just think that people didn't even play it for PC; on gaming forums I didn't see much discussion about the game and when someone would bring up a sale on the PC version very few people conversed in the thread about the sale because it wasn't a great game.

          • reply
            April 10, 2012 12:15 PM

            So are you making a correlation between recency of console iso availability and sheer volume of PC iso availability? Because I don't think that there is in any way anything like a parity here. I'm as aware of any console piracy as possible, and there is no way you can convince me that there is less piracy of PC games.

            • reply
              April 10, 2012 12:37 PM

              Nobody has ever said that console piracy is larger than PC piracy. What's retarded is blaming all your problems on one and pretending the other doesn't exist at all.

              • reply
                April 10, 2012 1:33 PM

                I don't see them saying this. I see them saying this: "I think EA was hoping we'd do better." And of course, all piracy plays do not equate an actual sale lost, because many would not buy the game if they had to in order to play. However, just knowing the persistence of piracy on the PC platform, I can't imagine that if even a fraction of those piracy plays were a sale that this title (or many titles) wouldn't have done much better.

        • reply
          April 10, 2012 11:45 AM

          Every 360 and PS3 game for a long time are cracked and available just like the PC and in fact the 360 and PS3 versions come out way before the PC version.

          Interesting no one really talks about that :(

          I telling you make all pre orders for PC games like Kickstarter where you see the amount pre ordered and the money counter it be a massive move for the industry. No more bullshit piracy excuses or what ever we would have hard numbers and facts.

          Oh yeah PC scapegoat douches that think PC piracy is hardcore(not talking about Shackers), fucking FYI --> The Witcher 2 Assassins Of Kings Enhanced edition is out for the Xbox 360 and its not out for the PC on the hacker scene, so you tell me where the piracy is worse?

          :( piracy on the PC is a cheap excuse, it doesn't fly anymore.

          • reply
            April 10, 2012 11:50 AM

            Also interesting info : Bulletstorm : cracker on : official release for the game was on : February 22, 2011

            cracker on

            2011-02-17 : Xbox 360
            2011-02-22 : PC

            Like I said :( anyways not much I can do I bought it for the PC, just got to keep supporting the PC and good games.

          • reply
            April 10, 2012 12:01 PM

            Valcan, I think devs blame PC piracy for poor results more than they blame console piracy, because console piracy really isn't as prevalent. You're absolutely right in that pirated console games are out and available, but cracking a console requires more work than downloading a PC-game ISO and running/burning it. Anyone with a PC can pirate PC games, but consoles require mod chips, soldering, and other work that isn't as easy to perform.

            • reply
              April 10, 2012 12:11 PM

              Not to mention the risk involved. If Microsoft detects you playing a pirate game, they ban your account/system (one or both) from Xbox Live. Given that most console gamers these days live and breathe multiplayer stuff, that pretty much makes piracy a deal breaker.

            • reply
              April 10, 2012 12:11 PM

              You are right :( there is more effort for sure, its just frustrating, it feels so one sided.

              I hate the feeling that the picture of piracy for the PC could cause certain games to not show up on the PC.

              Sigh, all well its part of gaming I suppose not much you can do, such a shitty deal :(

          • reply
            April 10, 2012 3:41 PM

            Maybe the Industry would make better games with the Kickstarter idea. They'd REALLY see what people wanted and just make the same upgraded revision title every year. A way for people to really vote with their money is to help fund the project they want to play. Granted, you're technically paying a few bucks more for that AAA title you helped fund and bought, but you also helped it be a better game (most likely).

      • reply
        April 10, 2012 11:33 AM

        I blame shitty PC controls and that it was $20 overpriced for what you got at the release date. From what I played at release, they put little effort into the PC version and they are surprised that PC players didn't run out to buy the game.

        • reply
          April 10, 2012 11:40 AM

          also, the game was GFWL and it took me 30 minutes to figure out that I needed to update GFWL to play the game. Error message was generic and didn't say what was wrong.

          Great art in the game. Good humor (imo).

          • reply
            April 10, 2012 12:10 PM

            My GWFL is still stuck in French. It's très terrible.

            • reply
              April 11, 2012 12:22 AM

              Don't worry, at least, GWFL is still not translated as Jeux Pour Windows En Ligne

            • reply
              April 11, 2012 12:22 AM

              Don't worry, at least, GWFL is still not translated as Jeux Pour Windows En Ligne

        • reply
          April 10, 2012 12:40 PM

          Also if devs want people to stay away from their titles. Be sure to tie it to GFWL or Gamespy.

        • reply
          April 10, 2012 2:12 PM

          That's a far more likely reason the game didn't sell well than piracy.. not to mention it could be (one of) the reason(s) why people were driven to pirate instead of pay for it.

      • reply
        April 10, 2012 11:36 AM

        It wouldn't be easy if there wasn't some truth to it.

      • reply
        April 10, 2012 12:09 PM

        Even Kotaku called him out on that. It was a terrible PC port.

      • reply
        April 10, 2012 12:13 PM

        N0, the demo was horrible. It's actually a really good game. :[

      • reply
        April 10, 2012 12:38 PM

        hahaha I knew it. Never change Epic.

      • reply
        April 10, 2012 1:00 PM

        nonsense. the game was great, but there's a whole bulleted list of things that were screwy with the release on the business side and beyond.

      • reply
        April 10, 2012 1:09 PM

        Outside of it being a PITA to get into the game, I thought the PC port was fine.

      • reply
        April 10, 2012 1:10 PM

        well can they show it? like how crytek actually has some empirical information to claim that piracy impacts their development decisions...

        but yeah if they just lob it out there... it's just food in the entitled gamer piranha tank

        • reply
          April 10, 2012 1:28 PM

          Well, as much as I hate to take data and evidence and say "nuh uhh...", what did Crytek say exactly?

          If memory serves the one data point they brought up was that the PATCH for Crysis (1) was downloaded like twice as many times as the game was purchased.

          If the patch was downloaded 10x as much as the game I could see a point but that could also just mean a lot of people needed to download the patch more than once for whatever reason. For that matter, I don't think that they ever said how they got this number - it's not like they have all of the download info from all of the places it was downloaded.

          They may have had a very legit reason behind the scenes but when you lob out a flimsy statistic attached to a game that a large portion of the PC world could not play in 2007 on release, it's suspicious.

      • reply
        April 10, 2012 6:54 PM

        i bought it when it was on sale for 5 bucks on steam a week or two ago... it's pretty damn boring. follow the hallway, do some QTE's, shoot the popup enemies.

        bleh.

    • reply
      April 10, 2012 11:23 AM

      I bought it for PC. It was fun and the graphics were pretty but the replay value wasn't very high.

    • reply
      April 10, 2012 11:24 AM

      Fuck this really pisses me off :( I really loved #1

      So much rage, you know what these high profile devs shops should do Kickstarters for their games and see what type of numbers the PC would get. Some times I feel their excuses are bullshit with Kickstarter you would see if its worth it or not.

      Hell you don't need kickstarter their should be a visible pre order amount to target for PC games that be real cool to see.

      Shhh next time don't make whack adds that are marketed really badly and a demo that is nothing like the real game.

    • reply
      April 10, 2012 11:29 AM

      dicks

    • reply
      April 10, 2012 11:35 AM

      Can't say I didn't squeeze what entertainment I could out it after picking it up on the x-mas sale, but I think $5 was more than it was worth. Maybe multiplayer was where all the fun was.

    • reply
      April 10, 2012 11:38 AM

      I blame Shackers. I was going to buy it, but shackers said it was horrible - and I passed.

    • reply
      April 10, 2012 11:38 AM

      I can't get past Mission 1 due to a Crash To Desktop every time I pass an invisible line in the sand.
      I move the metal plate and kick a barrel at dudes, then I go to the next barrel to kick it, and crash. If I shoot the barrel from a distance, it crashes when I get to that spot.
      This is AFTER updating my video drivers to get past the part in the Intro Mission where I got on the elevator, and everything went black. Not lighting black, No Graphics black. But the escape menu still worked, showed up superimposed on nothingness.

      • reply
        April 11, 2012 12:38 AM

        Is this on Steam? Try verifying your game cache.

    • reply
      April 10, 2012 11:44 AM

      one would assume that pirates don't discriminate between which games to pirate other than the ones they like.

      one also assumes piracy affects all games of the same nature equally, so that doesn't explain why bulletstorm did worse than other games of the same genre if it was, as CAPPS leads us to believe that somehow it *deserved* better sales.

      it's almost like CAPPS is in denial.

      i personally thought bulletstorm was quite good. certainly not worth the full price, but both the writing and the gameplay mechanics were a breath of fresh air in an otherwise stale genre.

    • reply
      April 10, 2012 11:48 AM

      That's not surprising. It probably wouldn't have sold as well as it did (poorly, still) if it didn't receive the attention that Fox News was generating. In February it apparently only sold 300k but by March it was closer to 1 million. It didn't make the publisher money, though.

      http://www.industrygamers.com/news/bulletstorm-will-top-1-million-helped-by-fox-news-says-epic/
      http://kotaku.com/5823810/bulletstorm-didnt-make-money-but-it-was-worth-it

    • reply
      April 10, 2012 11:49 AM

      Couldn't resist could you Epic. Point your fingers at your customers and blame them for shitty sales. Can't wait for you to cry when your next PC extravaganza is underperforming. Remember, treat your customers with contempt, and they'll remember.

      • reply
        April 10, 2012 1:03 PM

        Exactly this, I used to value Epic but much like Ubisoft (although not quite as bad as them) they treat PC like crap

        • reply
          April 10, 2012 1:03 PM

          *BTW I liked Bulletstorm even though the PC version had its issues

      • reply
        April 10, 2012 3:33 PM

        The North Remembers.

    • reply
      April 10, 2012 11:59 AM

      If Bulletstorm was originally released on Steam and didn't use GFWL, sales would have been A LOT better.

      As it is I bought it for £14 on release (got a cheap deal somewhere) and had a thoroughly enjoyable 12 hours smashing through the game.

    • reply
      April 10, 2012 12:02 PM

      Soon as I saw this item on RPS this morning I knew it would be a shitstorm once it hit the Shack.

      Dear Shack,

      I know you didn't pirate the game. I didn't pirate it, dognose bought it for me. And like a dozen other people as well.

      I know you don't pirate games. You buy them retail or used or off Steam or GOG but you don't pirate games.

      Here's what you need to know and accept though: other people do pirate games. Yes, they really do.

      I know you don't want to accept this. I know you want to find [TRITE_REASON_X] why it didn't sell other than piracy. I know you want to use [DRM_ARGUMENT_1] why piracy is not the problem.

      Here's the thing: as has been said time and time again, the people who make these games and publish them are not stupid. They don't think one pirated game is one lost sale. They don't see that DRM turns people off and so they just apply more of it. They do have ways of knowing sales numbers. And yeah, some number of these games are probably dialing home and reporting on pirated copies.

      I know why you're fighting it. You're afraid that if publishers decide that the PC is just a big piracy haven then they'll abandon it. You're afraid that Ubisoft-level DRM is going to take over.

      But instead the opposite is happening. Rockstar went from not even acknowledging a PC port of GTA4 for months after the console release to a day-and-date release of GTA5 on the PC with the console versions. They made a PC port of LA Noir (no RDR though). Alan Wake finally came, with all the DLC and a cheaper price in tow. Gearbox went from delivering a shoddy Borderlands port to literally writing a love letter promising a superior PC experience with Borderlands 2 (as opposed to just dropping the PC port since everyone bitched so much). EA has not only kept making PC versions of games but they now make their own Steam competitor. GameStop doesn't have much of a PC gaming presence in their brick and mortar stores but they bought Impulse, another Steam competitor. Companies like Microsoft are getting back on board with things like their PC port of Fable III (the first MGS PC release in years), Age of Empires Online, and Flight, all on Steam even they run a Steam competitior. And even indie devs are making serious bank thanks to indie bundles and such. Plus thanks to Steam and the Mac App Store, even the Macintosh is a viable platform now and Valve is even attempting to port Source to Linux. Dark Souls is coming to the PC. Epic is making a PC-exclusive title again. And for fucks sake Ubisoft just released recent games on GOG with zero DRM.

      Piracy is a problem. When a game developer says piracy is a problem they're not just making excuses. I don't know the answer. No one does. Ubisoft is even waffling.

      But in the meantime just accept it and drive on.

      • reply
        April 10, 2012 12:53 PM

        No. We don't have to accept the lame excuse of "HERP DERP PIRACY" when there are also other factors that contribute to the failure of a game.

        Bulletstorm was a great game, but it wasn't brought down financially by pirates. GFWL, poor marketing, high price point, janky pc port, weak demo... There were a LOT of things wrong with the game's release that weren't directly related to the game itself.

        • reply
          April 10, 2012 1:33 PM

          The developers seem to think that only his game is released in a certain month and that we have unlimited money.

          If we have to choose between games, obviously we will buy the better ones, and if we have bought enough games (or enough for each person budget) obviously we aren't going to buy more games.

          And there is were piracy comes into play for a lot of users. nothing, or a pirated copy that DOESN'T damage developers at all (because they wouldn't have bought it anyway)?


          Then they tip the balance against them, by adding, GFWL, badly porting it, etc etc; so obviously people is going to buy another game instead.

          Bulletstorm wasn't a bad game, but it was not good enough for its price.

          • reply
            April 10, 2012 1:47 PM

            That argument just sucks. Badly. Please don't bring in the piracy justification garbage here, just please don't. And if you're going to, make an argument that's not patently retarded. I'm sure YOU personally don't pirate games, but you're standing in for pirates here by making their bullshit arguments.

            If you don't have money for a game, then don't pirate it. Wait a few months until it's on a steam sale for $10 then buy it. Then you're 1) not a shithead, and 2) showing the developer that you valued their title at 10 dollars. That what normal, not-scum people do. We say 'eh, this game has plenty of problems, so I'll wait for the next sale, then give it a shot'. We don't say 'HERP DERP I'll never buy this so I can steal it'. Because that's crap. If a game was rally worth 0 dollars to you, you wouldn't download an play it. It just wasn't worth the original asking price. Justifying piracy because you won't pay the initial asking price is a lie, because everyone know that prices plummet quickly and we have a vibrant market for games on sale, with Amazon, Steam, GoG, and other options. SO what you're really saying is 'i don't want to wait', and if you can't wait a few months for a sale, then it's pretty dishonest to say you don't value the game at all.

            And when you buy a game at a sale price, that's a clear message to the dev. It's telling them 'hey, I'm not pirate, but you asked way too much for what you delivered, so better luck next time. But I'm willing to put my money down if you deliver the goods'. And that's a good message to send.

            So in conclusion- stop making these retarded arguments, and just wait for steam sales like decent people. Then you get to support the developer, and you get to support valve, which is good, because how else will GabeN buy huge knives?

            • reply
              April 10, 2012 10:18 PM

              You forget the fact that a % of the people that pirate the games at release, buy it when the price lowers.
              Doing so doesn't hurt the developer in any way possible, because we are not talking about physical goods here, and those people weren't going to buy it at the full price anyway.

              And when you buy a game at a sale price, its only means that the initial price tag wasn't a good one, it means nothing about piracy.

              You know, there is a reason why Blizzard and Valve have very few piracy problems, and that really means a lot.
              If a developer makes a good product at a good price and treats their costomer good, people care more about their product and prioritizes that game on top of other possible purchases when deciding wich games to buy or not.

          • reply
            April 10, 2012 2:27 PM

            There are a lot of game developers, there are a lot of games, and there is a big video game market.

            Are you seriously trying to say that only 12 games a year should be released because you or others can only afford one $60 game per month?

            If you (or others) can't afford it don't buy it. Seriously. The full price is the "have to have it" price. The people who don't want to wait three months for L4D2 to go on sale buy it on day one. The people who have to have it day one pay full price. It's called price segmentation.

            • reply
              April 10, 2012 3:17 PM

              If you want to play the multiplayer in a console game that isn't Call of Duty or Halo, you need to buy it within the first three weeks, during the peak of its popularity, otherwise you're stuck trying to create matches with your friends, or trawling the pub cesspool. Case in point: Brink. That was a game that died due to quickly waning interest and insufficient developer post-release support.

            • reply
              April 10, 2012 9:58 PM

              Im not saying that, im saying that they expect that we all buy all of theirs games independent of the quality, price, etc, and when they wake up from that dream of perfect sales, they blame piracy.

              And variety is good, but when your game sells less than the compentence don't blame piracy.....

        • reply
          April 10, 2012 2:19 PM

          > GFWL

          Which no one besides those on the Shack had a problem with

          > poor marketing

          No argument there

          > high price point

          $60 is the new AAA norm. Get used to it. If you don't like it don't pay it. Wait for it to become cheap. Like when it was $5 on Steam.

          I assume that they're counting a $5 sale as a "sale" and so when they say sales were poor they're including the $5 sales in there.

          > janky pc port

          PC port ran fine for me. Not sure what your problem was.

          > weak demo

          Never played the demo so I'll take your word for it.

          And absolutely none of your arguments address the concept that they probably know how badly it was pirated anyway, and most of them come across as piracy justification.

          • reply
            April 10, 2012 2:28 PM

            Games that sell well are pirated too. And while $60 may be the norm for AAA games, people aren't going to buy a $60 AAA game they don't know shit about. So we have a $60 game that nobody know about with a crappy demo, and the answer must be piracy? No, no, no. Let's not blame anybody else, especially those connected with the game, the demo, or the marketing and publishing.

            • reply
              April 10, 2012 2:41 PM

              You are seriously missing my fundamental point.

              Let's say, for the sake of argument, that they can actually know sales and piracy numbers. Or at least get the ballpark figures.

              If a game doesn't sell well and doesn't get pirated much or at all then yes, it was probably the quality of the game or the marketing or something.

              But if a game doesn't sell well and also gets pirated a lot, probably even more than it sold, is it not a valid argument that the sequel should be canceled since the original game didn't sell and was pirated a lot?

              I mean, I get what you're trying to say - that the game didn't sell well because it wasn't marketed well enough. But not every game has the budget to be marketed properly. And not every developer puts out a good demo. Are you saying that only the games that can afford to be marketed well deserve to exist or sell well? Because that's going to make every single game Gears of War or Madden.

              • reply
                April 10, 2012 3:22 PM

                I'm willing to guess that most games get pirated more than they sell. That's what pirates do: they steal stuff. There are developers who don't get scared by piracy numbers, but think of it in a different way, like Gabe Newell: http://www.gamasutra.com/view/news/38082/Valve_Piracy_Is_More_About_Convenience_Than_Price.php

                "The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates."

                Bulletstorm didn't get a sequel because it financially broke even (the exact phrase from Capps was "didn't make money for us": http://www.shacknews.com/article/69406/epic-bulletstorm-hasnt-been-profitable ). That, along with the "we have this other project that was a better fit for People Can Fly" remark.

              • reply
                April 10, 2012 7:23 PM

                Who makes a AAA game and doesn't market it? Aparently the same people that are suprised when sales are low. And whats the best way to cover up for the fact that your stupid enough to invest AAA bucks in a game and then put out the crappiest possible demo and not market it? Blame piracy. Lol.

          • reply
            April 10, 2012 3:33 PM

            >Which no one besides those on the Shack had a problem with

            People outside of the Shack definitely had issues with it.
            http://lmgtfy.com/?q=gfwl+issues+bulletstorm

            >$60 is the new AAA norm. Get used to it. If you don't like it don't pay it. Wait for it to become cheap. Like when it was $5 on Steam.

            If it's selling for $5 during sales already after being out less than a year, they clearly had a division in what they thought people would pay for it and what the sales numbers showed. I bought it at full price because Painkiller is one of my favorite games and had no issue with the price I paid for myself. The point is that it was priced too highly to get the sales numbers they needed to consider it a success. Don't demand an AAA price if that's not what you're gonna be able to sell it at to the market at large and make the money to justify the game.

            >PC port ran fine for me. Not sure what your problem was.

            The guy from Epic himself said it wasn't the greatest port... Not sure why you didn't concede this point. There's a difference between it running fine, and being polished for the PC platform.

          • reply
            April 10, 2012 3:33 PM

            60$ is not the norm for new IPs. Many of them are 40$.

          • reply
            April 11, 2012 3:20 PM

            "> GFWL

            Which no one besides those on the Shack had a problem with"

            GFWL is a piece of crap. I will not ever even remotely considering getting a game that uses it. You are just smugly dismissing concerns over GFWL as being relegated to the Shack while there are many REAL issues with GFWL. After the horrible experience I had with GOW PC, I will never go near that piece of crap again. But I guess the fact that it was virtually impossible for me to sign up for GFWL doesn't count as a problem or my experience should just be dismissed as irrelevant because I happen to post on the Shack?

      • reply
        April 10, 2012 2:10 PM

        Whoa, whoa, hold up. What's this talk of a GTA5 release date?

        • reply
          April 10, 2012 2:22 PM

          Sorry, I thought they had announced platforms but instead what's happened is that there's been a rumor/leak that it will come out for PS3/360/PC at the same time. But there's been no release date set, the "day and date" thing was referring to the PC version launching with the consoles.

          I do think it will be on the PC as well as consoles, or at least they're thinking about it, otherwise they could just go ahead and announce PS3/360 since those are a given.

      • reply
        April 10, 2012 3:05 PM

        Well said, Schnapple.

      • reply
        April 10, 2012 3:12 PM

        Wow, where to start?

        Rockstar went from not even acknowledging a PC port of GTA4 for months after the console release to a day-and-date release of GTA5 on the PC with the console versions. Hasn't happened yet; don't treat forward-looking statements as fact.

        Alan Wake finally came, with all the DLC and a cheaper price in tow. This is despite Microsoft's prior efforts to keep Alan Wake off of the PC. Microsoft did have to sign off on allowing Remedy to release Alan Wake on Steam, so let's thank Microsoft for letting Remedy develop and release Alan Wake on the PC.

        Gearbox went from delivering a shoddy Borderlands port to literally writing a love letter promising a superior PC experience with Borderlands 2 (as opposed to just dropping the PC port since everyone bitched so much). Again, forward looking statements.

        EA has not only kept making PC versions of games but they now make their own Steam competitor. GameStop doesn't have much of a PC gaming presence in their brick and mortar stores but they bought Impulse, another Steam competitor. EA's Origin is one of the worst-reviewed PC digital distribution platforms in terms of customer experience. Impulse isn't much to write home about; GameStop was an opportunist, picking up something that StarDock didn't want to run anymore.

        Companies like Microsoft are getting back on board with things like their PC port of Fable III (the first MGS PC release in years), Age of Empires Online, and Flight... OH NO YOU DI'INT!! Microsoft released a Fable III port many many months after the original console release, Facebook-ified AoE, and turned Flight into a shadow of its former self, killing off its long-established user-generated content and third-party content. In terms of Microsoft PC games, this isn't a Renaissance, but a new Dark Age.

        Dark Souls is coming to the PC. Epic is making a PC-exclusive title again. More forward-looking statements; stop it already.

        • reply
          April 10, 2012 3:25 PM

          [GTA5] Hasn't happened yet; don't treat forward-looking statements as fact.

          I admitted my error above

          This is despite Microsoft's prior efforts to keep Alan Wake off of the PC.

          Microsoft didn't make efforts to keep it off of the PC, they just didn't fund the PC port. I think the significant takeaway is that Remedy thought it would be worthwhile to do a PC port anyway and their sales numbers bear that out.

          [Gearbox] Again, forward looking statements.

          Are you arguing that they didn't write the PC a love letter?

          http://www.borderlands2.com/loveletter/

          I mean yeah time will tell if they follow through but the significant takeaway is that they didn't decide to drop the PC port of Borderlands 2 and instead are kissing asses. Surely this means the PC port is worth doing, even if gamers bitched about the port of the first one.

          In terms of Microsoft PC games, this isn't a Renaissance, but a new Dark Age.

          No, the Dark Age was when they didn't put out anything, game-wise, on the PC.

          Fable III did indeed come out long after its console counterpart but again they still thought it was worth doing a PC port even though they did not do a port of the second game.

          AoE got Facebook-ified because Ensemble couldn't manage or plan worth shit so they got closed

          http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios

          Flight is not the successor to Flight Simulator. Flight Simulator was a dinosaur on a creaky, old, completely CPU-driven engine that was not seen as worth saving in light of sales. Flight Simulator was always a weird product as it wasn't a game and it wasn't a software product like Microsoft is used to doing. Flight is more like a game and so that's what Microsoft is doing. If you want a flight simulator, go run X-Plane or one of the now superior FSX competitors.

          More forward-looking statements; stop it already.

          I can't possibly be excited about announcements?

          What the hell happened to you to make you so bitter and angry?

          • reply
            April 11, 2012 1:10 AM

            I'm telling you, reading the shack sometimes I think I am the only person I know who loves video games.

        • reply
          April 11, 2012 12:29 AM

          "EA's Origin is one of the worst-reviewed PC digital distribution platforms in terms of customer experience."

          Source? The Shacknews forums?

      • reply
        April 10, 2012 10:12 PM

        If Piracy is such a problem, its odd that the honest customers get fucked over that much. Alienating your customers and then complaining about piracy is pretty lame.

    • reply
      April 10, 2012 12:02 PM

      Damn, I loved it, favorite FPS in the last few years.

    • reply
      April 10, 2012 12:08 PM

      if it wasn't for amazon $5 sale, I would not have ever tried the game.
      The whole dicktits trailer put me off from the very beginning.

      The game is actually very fun.

    • reply
      April 10, 2012 12:08 PM

      This is why I think that Epic's unannounced "PC-only" title will be an MMO, F2P, or otherwise require master server authentication.

      In case of poor PC sales, blame piracy. A proud, 4 year tradition at Epic.

    • reply
      April 10, 2012 12:16 PM

      I've only just had the pleasure of playing this game (thanks Ormsbee!) and it's pretty damn good. The graphics artists and map makers really earned their money in it that's for sure. OK the story and dialog won't win any awards, but it was far better than I was expecting and I would have definitely been interested in a sequel. Shame that.

    • reply
      April 10, 2012 12:22 PM

      If it wasn't for the tie-in for the GoW3 Beta I doubt it would have done well on consoles either. The game had it's novelty, but it wasn't very good. The graphics were terrible, the sound design lacking, levels were uninspiring, and the over-the-top cliches and profanity got old after 20minutes.

      • reply
        April 10, 2012 12:25 PM

        It must not have done well on consoles or else they would have just dropped the PC port for the sequel instead of canning the game entirely.

      • reply
        April 10, 2012 12:29 PM

        You are wrong, br0. So wrong!!!

      • reply
        April 10, 2012 2:17 PM

        Try again, this time with more than one braincell activated.
        its actually a very funny game, once you get past the dudebro vibe, both the graphics, locales and environments were great, to be honest it outdid Duke in its own game, never thought that would happen

      • reply
        April 10, 2012 3:26 PM

        I had fun playing it and therefore it was fun. QED.

    • reply
      April 10, 2012 12:24 PM

      Wow, just when I was starting to respect Epic again...

    • reply
      April 10, 2012 12:46 PM

      GFWL nonsense, poor demo, bad marketing, high price point for a slightly niche FPS.

      So the game was freaking awesome but all the little peripheral things seemed to cripple its success.

    • reply
      April 10, 2012 1:14 PM

      I really loved this game. I was hoping for a sequel. oh well......

    • reply
      April 10, 2012 1:23 PM

      Get ready for Epic's new PC exclusive!!!

      And then get ready for them to come out and do this all over again.

    • reply
      April 10, 2012 1:41 PM

      Maybe releasing a demo that showed quite possibly the worst aspect of the game wasn't such a good idea after all?

      The demo disgusted me, really, and I ignored this game till Deathlove gifted it to me during a sale.
      The game's great, I had tons of fun, but the demo was so fucking awful and not representative of the real game. And there were many people with the same opinion.

    • reply
      April 10, 2012 2:19 PM

      Bulletstorm was an awesome game, but GFWL wasn't doing the PC version any favors.

    • reply
      April 10, 2012 5:28 PM

      The demo was terrible so I didn't buy it. Probably was the same for other people.

      • reply
        April 10, 2012 5:33 PM

        The demo was bad but the actual game was pretty awesome.

      • reply
        April 10, 2012 5:34 PM

        I hated the demo but grabbed it for $5 anyway. Thought it was great once I fixed some of the PC specific issues. Can't say I wanted to see a sequel though.

        Hope People Can Fly are doing something brand new again. It's more interesting than sequel after sequel.

    • reply
      April 10, 2012 6:53 PM

      Didn't buy it due to GFWL and because it cost over $100US here in Australia. :(

    • reply
      April 10, 2012 10:01 PM

      too bad, I had a blast. Months and months after it came out though, thanks to marketing and poor word of mouth from the demo. Maybe they could have handled it a little better?

      • reply
        April 10, 2012 10:05 PM

        nope, criticism not valid. piracy.

    • reply
      April 11, 2012 4:50 AM

      A shame. BS was great, one of the biggest sleeper "hits" for me ever. It's a shame that the market has room/demand for several military shooters per year, but not one original straight forward shooter like BS. I mean I play and enjoy my CoDs and BFs, but damn if kicking goons in the face and impaling them with cactuses was a nice change of pace.

    • reply
      April 11, 2012 4:53 AM

      Complaining about piracy and the bloody thing isn´t even available in my region

    • reply
      April 11, 2012 9:34 AM

      This is great news one utter shit waste of a game is not coming back just hope its dead with out hope of a necromancer walking past to summon it back to life a year or two down the road.

    • reply
      April 11, 2012 1:08 PM

      I like how he neatly side steps the fact that the 360 version of the game had an incentivised purchase by giving players access to the Gears of War 3 Beta. If sales on the console version were so good they'd have just not put the sequel on the PC. This sounds more like a lack of confidence in Epic's own product.

    • reply
      April 15, 2012 3:54 PM

      Piracy is not to blame. I bought it. Loved it. But the real reason it didn't sell, it ain't Unreal Tournament 4.

    • reply
      April 16, 2012 6:26 AM

      I tried buying it on steam, but it was not available in my region.
      I tried even EA store, but nope, not available in my region

      Did some digging and apparently it was not to be sold in iceland because games for windows live don't support it.

      First game i've pirated in years, after sincere tries of trying to get them to accept my money.
      Is an awesome game. And I will actually buy it if It ever becomes available on steam "in my region"

      Don't blame piracy if that is the only bloody option to get the game!

    • reply
      April 29, 2012 3:39 AM

      I wanna talk to this guy and explain that poor sales on the PC had nothing to do with piracy. I bought this game, had to manually edit my .ini to get it to show textures, the .ini was locked so I created a support ticket, 2-3 days later there was a fan fix for the issue, closed my ticet with EA saying "I fixed my problem." EA then sent me a 30 dollar voucher for any game on Origin (I chose "The Saboteur" by the way.)

      Piracy wasn't the issue for me, it was the bugginess and lack of PC support that ruined it in my book.

      And besides, EPIC's name was all over this thing (more than people can fly anyway) and this is the first game you give us since Gears Of War 1 and Unreal Tournament III, then you complain about not having your old market share? I've played enough Game Dev Story to know that if you don't realease a game in a few years, you start losing fans... :)

      • reply
        April 30, 2012 7:24 PM

        I just signed up to say well ****** said. I remember Epic ditching the pc for gears of war 2 and 3 and being pretty pissed. The only thing that kept me buying bulletstorm when it came out was that it was more people can flys work than epics. That and I can't pass up a potential mix of unreal and painkiller which I believe I got. gFUUUwl will delete your game saves on a good day. Anyone arguing that they dont have a problem with GFWL just isn't normal... If you haven't had your saves deleted yet try moving your game progress to another computer.

        What I still don't understand is that I bought the game on steam, what the hell was GFWL needed if the game was on steam...

        • reply
          April 30, 2012 7:29 PM

          And what ***** me off the most is I won't get to see that cyborg guy totally malfunctioning and going completely mental now. I was really looking forward to part 2. Away and **** yourself Epic