Halo 4 map concept shows 'unseen part' of universe

343 Industries has unveiled concept art for a new Halo 4 map, showing a distinctly more industrialized design than most maps of previous games.

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Halo's design aesthetic is mostly known for bright colors and glowing lights, and not so much for bent steel and rust. But Halo 4 is a new start for the series, and 343 Industries is trying to put its own stamp on the franchise. The concept art for a multiplayer map called Warhouse shows a bit of grime in the Halo universe.

A post from 343 on Halo Waypoint describe's Warhouse's tight corridors and half-finished construction. The gas-mining ship beat out other ideas including a jungle-bound stage or a science facility. 343 wanted the map to feel "memorable, from an interesting and unseen part of the Halo universe."

From a gameplay perspective, Warhouse is a symmetrical map tuned to Slayer. The team says they built landmarks to make it easy to find your way without getting lost, and wanted the symmetrical points to assure balance against competing teams.

We've heard the developers talk about the story from a conceptual perspective, but most of what we've seen ourselves has been related to the multiplayer -- from much of the recent in-game footage to this concept art. Microsoft and 343 have been playing the campaign pretty close to the vest for the time being, so Halo fans will have to rely on multiplayer bits for their fix.

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  • reply
    March 30, 2012 8:15 AM

    Steve Watts posted a new article, Halo 4 map concept shows 'unseen part' of universe.

    343 Industries has unveiled concept art for a new Halo 4 map, showing a distinctly more industrialized design than most maps of previous games.

    • reply
      March 30, 2012 8:44 AM

      Looks like it's designed by JJ Abrams

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      March 30, 2012 8:45 AM

      Looks neat!

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      March 31, 2012 12:18 AM

      too bad i'll never get to play this at 1080p with a mouse and keyboard... i'd even put up with a shoddy port in order to have proper M+KB and resolution.

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      March 31, 2012 12:48 AM

      I always hated getting concepts like this when I was an env. artist. The middle picture isn't so bad, but the other two are semi useless. A lot of concept art is masturbatory, especially when there are multiple CA's on a team.

      But they make cool wallpapers!

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        March 31, 2012 1:00 AM

        what kind would you prefer?

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          March 31, 2012 1:11 AM

          Details, not just brush strokes. Craig Mullins, Justin Park, Feng Zhu and a lot others do really nice env. concept work.

          These ones are more "broad strokes" for color scripts and the like. Which, I guess are important in their own ways but as an env. artist I wouldn't even look at them.

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