MobyGames Classic: Resident Evil community stories

Shacknews readers share their own stories revolving around the classic Resident Evil, the latest game inducted into the "MobyGames Classic" series on Shacknews.com.

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On Wednesday we announced 1996's survival-horror pioneer Resident Evil was the next addition our growing list of video game classics, presented by MobyGames.com.

Resident Evil caused quite a stir in the gaming community when it was released in 1996, delivering a tense combination of exploration, action, and scares. It served up many of the core attributes that still serve as the foundation of many of today's more modern and refined horror-driven games, and created a rich world of conspiracies and corrupt corporations and a cast of memorable characters that made their way into numerous sequels on multiple platforms. The original tale was later given an updated treatment for the GameCube, and the franchise continues to see new entries by developer Capcom.

Shacknews user scernos remembers the impression the game left at the time, noting that he wished more modern games would explore a similar tone. "What stunned me was the sheer amount of atmosphere," scernos writes. "By yourself in a huge house fighting off terror at every corner. The mystery of Wesker (before they ruined him) and the sound effects/music was masterful. While I like the remake alot, the originals have this b-movie quality but realistic portrayal that I miss in gaming."

Shacknews user eldersveld comments on the Gamecube remake of Resident Evil, and notes that--upgrades aside--the redux remains true in spirit to the original. "I'm playing through the GameCube remake again. Now that I know the mansion a little better, it's easier for me to see it as just a big machine that you suss out how to operate," eldersveld writes. "It's tedious, but absurdly, delightfully tedious!"

Check out the original Chatty thread for more stories and memories from Resident Evil.

Resident Evil on MobyGames.com

A team of S.T.A.R.S. (Special Tactics And Rescue Squad) members are called to investigate a series of murders near Raccoon City. While searching the woods near the city, the team is attacked by bloodthirsty dogs and they have to retreat to a nearby mansion.

The player chooses between Jill Valentine or Chris Redfield and starts to explore the mansion. It soon becomes very clear that it isn't just any mansion, but a hellish place where the undead walk the corridors and other horrors are lurking in the darkness, waiting to eat some heads. While solving puzzles, collecting keys, and shooting monsters, the player has to unravel the mystery behind this mansion and, if possible, get out alive.

Exclusive to the SEGA Saturn version is a Battle Mode bonus mode, where, with limited ammo and under the threat of limited time, the player must survive a series of rooms filled with monsters.


MobyGames Classic is our chance to look back at the games that helped shape the video game industry with the help of our sister site MobyGames.com. It combines a short history lesson on the title and anecdotes from the Shacknews community.

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

From The Chatty
  • reply
    March 23, 2012 2:30 PM

    Shack Staff posted a new article, MobyGames Classic: Resident Evil community stories.

    Shacknews readers share their own stories revolving around the classic Resident Evil, the latest game inducted into the "MobyGames Classic" series on Shacknews.com.

    • reply
      March 23, 2012 2:48 PM

      [deleted]

      • reply
        March 23, 2012 3:19 PM

        Gameplay from RE1 or 2? Insanity. You battled the controls almost as much as the monsters. After RE4 I don't know why anyone would want to go back to the old way.

    • reply
      March 23, 2012 5:59 PM

      still have the psone original with the huge case it came with.

      I have been meaning to replay it, but no time

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