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Borderlands 2 to feature PC-specific UI, FOV slider, more

Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.

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Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.

While you'll want to read the original post for the delicious flavor text presented by Claptrap, here are all the relevant features you'd be interested in:

  • FOV slider
  • 100% mouse usable menus/mouse wheel scrolling
  • Remappable key bindings for keyboard/mouse
  • PC specific UI
  • Native multiplayer matchmaking
  • LAN support (including offline mode)
  • Control pad support
  • Integrated v-sync option
  • Support for higher resolutions
  • Mouse smoothing options (can be disabled completely)
  • Cloud save support
  • Achievement support
  • Friends list support

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 16, 2012 3:15 PM

    Andrew Yoon posted a new article, Borderlands 2 to feature PC-specific UI, FOV slider, more.

    Gearbox Software wants you to know that the PC version of Borderlands 2 won't be a mere "console port." In a "love letter" to fans, the developer talks about all the features being added specifically to the PC version of the game.

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      March 16, 2012 3:19 PM

      Yay!
      -Please test the remappable keys for left handed people (no DICE "q" issue)
      -Please test for high DPI mice as well.

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        March 16, 2012 3:24 PM

        Second the high DPI thing. It's constantly an issue in Unreal Engine games. Look to guidance from those that have Raw Input options!

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      March 16, 2012 3:21 PM

      Nice, and thank you.

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      March 16, 2012 3:22 PM

      Very nice, will purchase

    • reply
      March 16, 2012 3:23 PM

      This sounds great! Also, familiar...

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        March 16, 2012 5:05 PM

        Not really, this is a list of specific things, before they just kind of gave a handwavey "optimized for PC".

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          March 16, 2012 5:26 PM

          I know, and I'm happy to see the list. But after hearing how much they "loved the PC" while they were developing the first game this is not a game I'll buy without seeing reviews.

          I enjoyed the first one. It's a good game. But honestly it was the most fucked up PC gaming experience I've had in a long time. I kept it dicking with it to get it to work right because I enjoyed it, but I don't plan to do that again.

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            March 16, 2012 5:54 PM

            I'm mostly concerned about the online. Borderlands had plenty of issues on the PC but there were also ways to fix or at least improve some of them. The multiplayer however, was not of these things. Getting everyone connected was hard enough, but most people put the blame on Gamespy for that. When you were connected the netcode was really piss-poor. The other players would stutter and warp all over, nothing was smooth. Is that a peer to peer issue? I know L4D on a good server never has those problems, but a laggy one can make versus or coop nearly unplayable.

            Even if Gearbox went with Steamworks for the matchmaking, will the netcode and multiplayer still be crummy in Borderlands 2?

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              March 16, 2012 6:23 PM

              We never saw warping or stuttering. We did see players drop, however, if they didn't load levels fast enough. Once we got the ports right, etc. the actual netplay/coop was pretty solid. It was the initial setup that was kind of a bitch.

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                March 16, 2012 6:31 PM

                Really? It was so bad it was like the other players were animating at 10 FPS when they weren't actually warping around. Always out of sync, no matter who hosted or how many players were in the game. Constrast it to the AI enemies which still animated smoothly but also lagged when it got bad, and it was a pretty drastic difference. It reminded me of those GTA MP mods, felt like the MP was hacked in.

                Saw a lot of complaints at the time about this, figured it was the same for everyone but I guess not! I wonder what the desired setup is beyond close to LAN latencies from all connected players?

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                  March 16, 2012 6:46 PM

                  When did you play it? We didn't play until it had been patched several times, perhaps it had been improved a bit.

                  • reply
                    March 16, 2012 7:34 PM

                    At launch and a while after that. Can't remember if I played the DLCs online or solo.

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      March 16, 2012 4:17 PM

      Man, they really know how to lock in a buy from me.

      Damn I love gearbox.

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      March 16, 2012 4:19 PM

      Only thing I see missing is in game AA.

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      March 16, 2012 4:43 PM

      Wow I can not believe I am reading this, awesome stuff, maybe the word is finally getting around. Can not wait for BL2.

      Only thing I wish was in the list was a toggle for third person view, I really enjoyed that in my mod.

      Super news.

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      March 16, 2012 4:48 PM

      Fool me once...?

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      March 16, 2012 4:49 PM

      well i guess im sold

    • reply
      March 16, 2012 4:54 PM

      Good to hear, but I'll believe it when I see it.

    • reply
      March 16, 2012 4:58 PM

      Now if they had just announced this with a Claptrap video it would have been perfect.

      • reply
        March 16, 2012 5:26 PM

        Everything is better with a claptrap :).

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      March 16, 2012 5:13 PM

      About time we got some love!

    • reply
      March 16, 2012 5:27 PM

      Did they explain why none of this was added/fixed on the first game?

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        March 16, 2012 10:14 PM

        I think they said it was "made to look that way." No, wait - that was whoever made Dead Space. I can't keep track of who said what lie any more.

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      March 16, 2012 5:29 PM

      JUST LIKE THE FIRST ONE!

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      March 16, 2012 5:42 PM

      Saying all the right things, but I won't believe it until I playtest it. Notably missing: no dev console (I'll even deal with locked-down), and no button-and-scrollwheel quick way to adjust mouse sensitivity (for example, hold down F4, and adjust the mouse sensitivity with MWHEELUP and MWHEELDOWN while moving the mouse around to test how good the sensitivity feels).

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        March 16, 2012 5:46 PM

        Has any game ever had this on the fly sensitivity modifier? It's unheard of to me, in a game or as a request in for a game to include. What makes that notably missing to you?

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          March 16, 2012 5:51 PM

          Maybe "notably missing" is very harsh for that; it's a dream feature I'd like to see in PC FPS games. I know that mouse drivers can have it, but I'm still baffled why games haven't allowed an easy way to manipulate mouse sensitivity while testing it out. It could even be used for analog stick sensitivity adjustments.

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            March 16, 2012 6:28 PM

            I'm also baffled that people are baffled about this. Do game designers really think there's no more room for innovation in game menus? Do they really think that lazily dumping sliders and radio buttons everywhere like the XBox / PS3 design requirements suggest is all they have to do?

          • reply
            March 16, 2012 6:52 PM

            Some of the logitech mice used to have the ability to switch between different dpi on the fly. I know my old G5 or G6 or some G wireless mouse I had would do that.

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            March 16, 2012 7:32 PM

            It is very nice to do this with the Razer driver

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          March 16, 2012 7:30 PM

          idTech games you could bind sensitivity to anything including wheelup/down

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        March 16, 2012 6:13 PM

        Wow, just wow.

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        March 16, 2012 6:31 PM

        This is where "entitled PC gamer" comes from.

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        March 16, 2012 7:31 PM

        Why the hell do people lock down console commands in SP?

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      March 16, 2012 5:47 PM

      Look at you guys cheering. Remember before "pc is what it's made for" yet we got version for pc

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        March 16, 2012 6:21 PM

        They didn't give specifics that time, though. Do you think they're just lying about the features they just announced? That's silly.

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      March 16, 2012 5:48 PM

      If "FOV Slider!" is not at 240 pt font on the back of the box, I will be disappointed!

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      March 16, 2012 5:51 PM

      Fool me once. Shame on you. Fool me twice. We won't get fooled again.

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        March 16, 2012 10:19 PM

        Fool me once, shame on... shame on you... foolme can't get fooled again!

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      March 16, 2012 6:25 PM

      Borderlands 2 looks like a good deal to me and with Colonial Marines also coming I maintain this year is Gearbox's time to really shine. If both these releases are good they become a very hot developer that could get them on this list of Spike VGA's studio of the year. I already think they are more relevant than ID.

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      March 16, 2012 6:29 PM

      FOV FTW!

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        March 16, 2012 7:02 PM

        You can go all the way from 45 degrees to 60 degrees!

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          March 16, 2012 7:50 PM

          FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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          March 17, 2012 2:32 AM

          Nah. 45, 60, and 240.

    • reply
      March 16, 2012 6:33 PM

      [deleted]

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      March 16, 2012 7:09 PM

      ok, i understand some fans want to hear this, so kudos. on the otherhand, ughhhhhh...its like they are using their past fails towards some cheesey marketing stunt. stuff that should be included without any kind of advertisement like they are doing something special.

      OH, AND BABY? WE'LL BE INCLUDING:

      _,.-~`*ADJUSTABLE RESOLUTIONS AND GRAPHICS DETAIL SETTINGS TOO!!!*`-,._

      signed,
      fgt robot

    • reply
      March 16, 2012 7:16 PM

      yay gearbox!

      i mean this in the same way i would cheer on a retarded child in a race

    • reply
      March 16, 2012 7:55 PM

      Are they expanding the items in the game or is it still weapons only? If so, that kind of sucks :(

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        March 16, 2012 7:57 PM

        To expand on that, I would like to see weapon, helm, chest, and leg items in the game.
        Or, if thats to complicated, weapon and chest. Would make the game deeper.

        Also skill trees that arent completely uninspired. I want to unlock abilities, not 5% more ammo capacity.

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      March 16, 2012 8:04 PM

      I've heard this type of spew before and was disappointed, hopefully Gearbox will make a believer out of me.

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        March 16, 2012 8:55 PM

        Exactly, I loved all the options in the PC version of Homefront...too bad the game was a steaming pile runny dog shit.

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      March 16, 2012 8:16 PM

      i guess the PC is a more profitable platform this time around

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        March 16, 2012 9:00 PM

        I'm guessing the PC had pretty high DLC attachment (relative to the consoles). It seems like you can continue to sell a PC game for longer from Steam sales and whatnot, and people will pick up the DLC.

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          March 16, 2012 9:11 PM

          They had a pretty shady approach with the Borderlands DLC: the steam version did not have SecuROM activation DRM, but then the first two DLC packs DID have activation DRM. They got a lot of criticism after that, and thankfully went with Steamworks for Borderlands 2.

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      March 16, 2012 9:44 PM

      I'd like to get Spaecs and Hoax's opinion on this among other senior PC Justice League staff. Will you give us your insight gentlemen?

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      March 16, 2012 10:12 PM

      Looks like I'll be able to enjoy this one right out of the box! Still gonna have to tweak away those black lines and cartoon graphics. Believe it or not, there's actually really nice textures under that cartoon-looking crap.

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        March 17, 2012 6:06 AM

        " Still gonna have to tweak away those black lines and cartoon graphics."

        This statement has me intrigued, you can actually do that? Have you got any screen from Borderlands showing this?

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      March 17, 2012 12:31 AM

      See, this shouldn't be a "privilege" or anything, the fact is this kind of stuff should be STANDARD in EVERY pc game.

      There just isn't any excuses for shitty ports, all it indicates is that as a developer you didn't give shit one about PC players in the first place.

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      March 17, 2012 5:55 AM

      You won't fool me twice.

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      March 17, 2012 6:01 AM

      How about just waiting for reviews* instead of buying it day one like a mindless sheep?


      *In this case to see if they're full of shit about those features or not.

    • reply
      March 17, 2012 10:06 AM

      [deleted]

      • reply
        March 17, 2012 12:14 PM

        Yeah ... not acceptable stuff in 90'

        It's sad what gaming industry and community at large has ended up these days.

        • reply
          March 17, 2012 12:15 PM

          The gaming inudstry is in a trainwrech since the Xbox 360.... it was perfectly fine when PS2 sold 100 million units

          Microsoft's parasitic console totally brainwashed the western society into douchebags.

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      March 17, 2012 3:54 PM

      Yay!!! Thank you for showing some love to the PC gamers! I'm totally looking forward to this game. :)

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        March 18, 2012 12:31 AM

        Don't get me wrong, I'll try this game now AFTER the reviews come in, but really these features SHOULD have been present in the first game.

        The only thing that stopped me buying the first game was that all I heard from PC Gamers was that it was consolised shite.

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      March 18, 2012 10:02 AM

      Okay, I was a HUGE detractor of the first one due to its blatantly PC-unfriendly design. However, this time it sounds like they've definitely learned their lesson from the mistakes made with the original game. I'm pretty excited if they do, in fact, make these changes.

      Sounds great!

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      March 18, 2012 7:46 PM

      I read that and I think .. imagine buying a car and reading the list of features:

      - Working Indicators
      - Ability to open windows
      - Ability to pour petrol at any petrol station


      Fucking hell ... I feel like a complete retard reading that. They want me to be hyped about those features?

    • reply
      March 19, 2012 4:38 AM

      Cautiously optimistic. I'll believe when I see it.

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      March 19, 2012 7:37 AM

      Hopefully this will lead to more sales on the PC version of this game and help change the paradigm Publishers have about not allowing developers to make these features for PC ports. Sadly these really should be default for all PC games and not bonus exclusives....but somewhere along the line publishers lost sight of sustaining sales with service.

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      March 22, 2012 2:48 PM

      So people complain when PC games are consolized. Then when one developer reassures gamers in a hilarious love letter that they have taken the time to create a good PC experience they continue to complain.

      If you meet the above description, then you are a jackass need a hug.

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