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Datura not a game, but 'an interactive experience'

Game director Michal Staniszewski describes their upcoming PlayStation Move title, Datura, as an "interactive experience, rather than a game."

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In recent years, titles like Dear Esther, have been pushing the boundaries of what players have typically expected from a "game." Linger in Shadows dev Plastic is exploring similar territory with their new release, Datura. Game director Michal Staniszewski describes their upcoming PlayStation Move title as an "interactive experience, rather than a game."

"We wanted players to feel like he's inside it and this is not a story about some kind of character."

Speaking to the PlayStation.Blog, Staniszewski talked about the three year effort to make a Move title where you have a virtual hand in an environment. The team later added 3D, to make it "more immersive."

While the title is being promoted as a Move game, Datura will also support traditional DualShock controls. Why? "In Datura, the story is the most important and we wanted all the people to enjoy it, and not only the ones that have the Move controller."

From The Chatty

  • reply
    March 16, 2012 9:00 AM

    Andrew Yoon posted a new article, Datura not a game, but 'an interactive experience'.

    Game director Michal Staniszewski describes their upcoming PlayStation Move title, Datura, as an "interactive experience, rather than a game."

    • reply
      March 16, 2012 10:17 AM

      Wonder if this gets anyone interested in the drug when they google for information, probably one of the few I suggest no over ever takes.. strong deliriant, in any case the erowid reports are crazy to read http://www.erowid.org/experiences/subs/exp_Datura.shtml

    • reply
      March 16, 2012 10:21 AM

      I wasn't really expecting a digital distribution service to BE a game anyways.

    • reply
      March 16, 2012 12:51 PM

      no doubt using the new, proprietary "Insomnia reduction engine" technology.