Mass Effect Team Assault: BioWare's canceled multiplayer FPS

Mass Effect Team Assault was in development at BioWare Montreal in 2010, and it was going to be a standalone first-person shooter.

10

Before BioWare added co-op multiplayer to Mass Effect 3, it had experimented with a different multiplayer effort. Mass Effect Team Assault was in development at BioWare Montreal in 2010, and it was going to be a standalone first-person shooter.

The team was to "create a standalone multiplayer experience in the Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943."

BioWare was aiming to make it a downloadable title, Geoff Keighley's The Final Hours of Mass Effect 3 reveals. The new iPad app (via Kotaku) details how Team Assault was in development for four months, before it turned into the co-op mode for Mass Effect 3.

In addition to first-person shooting, screens from the app show that vehicles like the Mako and Hammerhead would have been playable. Given that the Mass Effect franchise will continue long after Mass Effect 3 DLC, will BioWare ever return to this concept?

From The Chatty
  • reply
    March 15, 2012 11:00 AM

    Andrew Yoon posted a new article, Mass Effect Team Assault: BioWare's canceled multiplayer FPS.

    Mass Effect Team Assault was in development at BioWare Montreal in 2010, and it was going to be a standalone first-person shooter.

    • reply
      March 15, 2012 11:11 AM

      tbh if EA had DICE make a true Mass Effect FPS I would probably be all over it.

    • reply
      March 15, 2012 11:16 AM

      Was this the thing they teased at the VGAs or some other TV thing?

    • reply
      March 15, 2012 11:18 AM

      THANK
      GOD

      it would've been REAL trash

    • reply
      March 15, 2012 1:28 PM

      "....Mass Effect universe that would mix the play styles of Unreal Tournament and Battlefield 1943.""


      WTF, lets get this going again.

    • reply
      March 15, 2012 1:49 PM

      Meh, Bioware will get released anyway, $20 DLC. They will claim they re-started it for the fans.

      • reply
        March 15, 2012 2:15 PM

        Bioware will get released? That would be cool.

        • reply
          March 15, 2012 5:00 PM

          You know, from the shackles of EA, man. *lights up*

      • reply
        March 15, 2012 9:22 PM

        I can't wait for Jade Bioware 2.

    • reply
      March 15, 2012 8:49 PM

      I just don't understand why they charge for that iPad app. How greedy can they get? First they charge for DLC that I finished in 30 minutes that wasn't worth the price and now they charge for a stupid app they could easily release for free

      I am really not surprised BW are not going to ever make SWTOR F2P - with this level of greed, they will soon have $100 per subscription tariffs

      • reply
        March 15, 2012 9:24 PM

        Bioware didn't make the app, Geoff Keighley did, same thing he did with Final Hours Of Portal 2

        • reply
          March 15, 2012 9:26 PM

          Between these apps and directing the VGAs, Geoff Keighley feels like "Part Of The Problem" in gaming ultra-exploitation.

          • reply
            March 15, 2012 9:31 PM

            I don't care for the VGAs but I've always loved the Final Hours series, hands down the best games journalism out there. I don't mean that as a backhanded compliment either, they are great by any measure.

            He's putting some real production value into the presentation while making them independently. It is either charge three bucks or do a Kickstarter. Three dollars for well produced and in-depth content is nothing.

Hello, Meet Lola