Rumor: Assassin's Creed 3's map is 50% bigger than Brotherhood's, spans thirty years

More details have been revealed about Assassin's Creed 3, regarding the new protagonist, and how the story weaves between historical events.

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The hits just keep on coming for Assassin's Creed 3. Leaks confirmed its setting yesterday, and we got a first glimpse at screenshots today. Another leak--this time from an early Game Informer article--reveals much more about the trilogy's new assassin, and how he will interact with history in our nation's founding decades.

The summary comes from NeoGAF. The new assassin is purportedly half-English, half-Mohawk. His English name is Connor, while his Native American name is Ratohnhake:ton. He's raised in the Mohawk tribe until Colonists burn their village, at which point he swears to confront injustice. Both the Colonists and British will have their good and bad sides, since the series focuses on moral ambuity in the Assassins/Templar conflict.

The game is set between 1753 and 1783, centered in Boston and New York. The map size is roughly 1.5 times that of Brotherhood. Ubisoft wants to explore visiting not just historical buildings, but actual historical events like the New York fires or Washington's occupation at Valley Forge. An upgraded version of the engine allows "a couple thousand" characters on-screen at once, to reenact large-scale battles. As time passes in the game, a former battlefield might just be an empty encampment or a field.

All of this information is being delivered second-hand, and we're sure to learn more as Ubisoft makes official announcements and the full Game Informer cover story hits.

Editor-In-Chief
From The Chatty
  • reply
    March 2, 2012 11:45 AM

    Steve Watts posted a new article, Rumor: Assassin's Creed 3's map is 50% bigger than Brotherhood's, spans thirty years.

    More details have been revealed about Assassin's Creed 3, regarding the new protagonist, and how the story weaves between historical events.

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      March 2, 2012 11:56 AM

      Because the maps are 50% flatter? Im wondering what buildings if any really count as tall for a good climbing challenge in that time and place.

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        March 2, 2012 11:57 AM

        It'll be all trees ...

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        March 2, 2012 11:59 AM

        Trees

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        March 2, 2012 12:09 PM

        Check the screenshots - plenty of buildings in them

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          March 2, 2012 12:15 PM

          Yes, basic buildings. Im talking about the big climbs in the other games.
          They should have went with Japan, pagodas get pretty tall.

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            March 2, 2012 12:27 PM

            Ah yeah, towers. Good question! I'd like to know as well.

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              March 2, 2012 12:33 PM

              I think I hear Jade calling, she wants you to GTFBTW get the fuck back to work!

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        March 2, 2012 12:14 PM

        I don't understand why so many people are assuming the terrain will be all trees. Colonial Philadelphia or Massachusetts will offer plenty of buildings to scale.

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        March 2, 2012 6:54 PM

        [deleted]

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          March 2, 2012 8:11 PM

          Climbing local churches to get the eagle eye thing would be pretty fitting I think. They're bound to be the tallest structures in an area and fairly plentiful.

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      March 2, 2012 12:00 PM

      Hopefully we'll get to tar and feature some Brits ... amirite?

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      March 2, 2012 1:56 PM

      Aw, I was hoping for Philadelphia.

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      March 2, 2012 1:59 PM

      we need to know where he got his training, and if he's really a PROPERLY administered assassin. :D

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      March 2, 2012 6:29 PM

      Sounds cool, I may pick this up after having skipped AssBro and AssCrev.

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        March 2, 2012 6:53 PM

        AssBro is mechanically the best of the series. Very much worth playing.

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          March 3, 2012 1:01 PM

          It's mechanically the best as long as you don't rely on countering. Counters worked great in AC, ACII, and ACRev, but they were either neutered or removed entirely (I forget which) in ACBro.

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            March 3, 2012 2:36 PM

            What? No they weren't. Countering was as much a part of Brotherhood as it was in AC2.

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              March 3, 2012 6:36 PM

              Then my hat's off to you, because it never killed anybody for me in Brotherhood.

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                March 3, 2012 6:43 PM

                Dude, I'm not sure what to tell you. If anything they made the countering in Brotherhood even simpler. The fights were ridiculously easy because of them, especially considering you could chain deathblows from counter-kills and take out entire groups within seconds.

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                March 3, 2012 6:45 PM

                also, there was the VR training things you could do in the animus and one of the tutorials was linking together 20-30 counter kills in less than a minute. Not sure how you could not wrap your head around them, you only need to hold a button and hit attack at the right time.

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                March 3, 2012 10:26 PM

                PEBKAC, I think. Not to doubt you, but they worked really well for me in ASSBRO.

                Goddamn I love that game, by the way.

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      March 2, 2012 8:03 PM

      [deleted]

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