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SSX allows multiplayer without Online Pass

The SSX online pass will allow you to play online, but restrict any credits earned from online play until you register the pass.

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As the origin of "Project Ten Dollar," EA has been dabbling in different ways of implementing its online pass systems. For example, the publisher recently locked single-player content in Kingdoms of Amalur: Reckoning. Online multiplayer is usually completely locked in most of EA's sports and shooter titles. However, for the upcoming SSX, the company is trying a radical new idea: letting you play online even without the online pass.

Game Informer reports that you can compete in the online modes whether you have a pass or not. That doesn't mean the game doesn't come with a voucher. The included online pass enables the use of credits earned in Global Events, redeemable for unlocking gear and participating in event drops. If you don't have a pass registered, the credits will be stored and waiting for when you get around to inputting the code or purchasing the pass.

It will cost $10 if bought separately, which seems more and more the standard for the passes. As these things go, it seems like one of the more user-friendly uses we've heard of. Maybe if it's popular, EA will lean more in this direction for future iterations.

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From The Chatty

  • reply
    January 31, 2012 8:45 AM

    Steve Watts posted a new article, SSX allows multiplayer without Online Pass.

    The SSX online pass will allow you to play online, but restrict any credits earned from online play until you register the pass.

    • reply
      January 31, 2012 8:46 AM

      This is really a much better solution to the online pass stuff... this way if someone rents the game, they could even see if buying the pass would be worth it to them!

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        January 31, 2012 8:48 AM

        agreed, a great idea.

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        January 31, 2012 8:49 AM

        Hopefully they slowly refine the on-line pass to be more of a system like this, that might just keep unlocks or ranks behind the paywall, but you can still try-before-you-buy type thing.

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        January 31, 2012 8:50 AM

        This kinda stuff is in a shitty spot atm, and there's no great solution.
        I can live with this though, for now.

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          January 31, 2012 10:20 AM

          yah I'm not fond of the online pass thing, but i understand why publishers are doing this. They don't see a penny from used game sales unless they implement something like this.

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        January 31, 2012 8:52 AM

        Yeah, especially with Gamefly's KEEP IT option. If I can't try multiplayer, how will I know if it's any good?

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          January 31, 2012 10:46 AM

          Well, if you KEEP IT you get the on-line pass code because they send you the box and all the inserts.

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            January 31, 2012 10:48 AM

            Yeah, you do, but being able to play multi while you're still renting helps in assessing whether you want it or not.