Alan Wake coming to Steam in February; PC details revealed

Remedy Games is planning for Alan Wake to make his PC debut on Steam this February, the company revealed in a lengthy 'Frequently Asked Questions' session on its own forum.

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Remedy Games is planning for Alan Wake to make his PC debut on Steam this February, the company revealed in a lengthy 'Frequently Asked Questions' session on its own forum.

The post also revealed other details, such as further confirmation that the game will not use Microsoft's Games for Windows Live platform, nor will it be available on Mac. Though Microsoft published the game on the XBox 360, Remedy has opted to self-publish the game's PC version.

In addition to self-publishing the game, Remedy notes that they will be "fully supporting the Steam platform," which includes adding support for achievements and Steam Cloud.

In terms of graphical adjustments, Remedy says some details are still being ironed out, but "players can naturally adjust resolution, run in full screen or windowed and change numerous graphics quality settings such as anti-aliasing, FXAA, shadow quality, draw distance and so on." One new feature included in the PC version is the ability to turn the game's HUD off.

Citing a more complex set of tools than those found in Max Payne, Remedy confirms that there are no plans to offer gamers the tools to modify the PC version of the game.

"We are still finalising the optimisations and graphics scalability, so some details can still change," the post reads, when asked about the game's expected PC specs. The "current view" for the game's hardware specifications include:

  • OS: Windows Vista or Windows 7 (see below for Windows XP)

  • Processor: A dual core processor is required:

    • AMD: Athlon X2 2.8GHz

    • Intel: Core 2 Duo 2GHz

  • Memory: 2 GB

  • Hard Drive: 8 GB

  • Video Card: DirectX 10 compatible or later with 512MB RAM

    • AMD: ATI Radeon 3650, 4450, 5550, 6450 or higher (per series)

    • NVIDIA: GeForce 8600GT, 9500GT, GT120, GT430, GT520 (per series)

  • Sound Card: DirectX 9.0c compatible

  • Input: Mouse and keyboard, Xbox360 controller also supported

For more details on the PC version of the game, make sure to check out Remedy's forum.

[via Joystiq]

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From The Chatty
  • reply
    January 20, 2012 5:00 PM

    Xav de Matos posted a new article, Alan Wake coming to Steam in February; PC details revealed.

    Remedy Games is planning for Alan Wake to make his PC debut on Steam this February, the company revealed in a lengthy 'Frequently Asked Questions' session on its own forum.

    • reply
      January 20, 2012 5:12 PM

      whats this game again?

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      January 20, 2012 5:12 PM

      Wait a minute... So people who were really looking forward to playing it now have a chance to?

      The internet just became a slightly brighter place :P.

    • reply
      January 20, 2012 5:19 PM

      Holy shit. Next up, Red Dead Revolver, plskthx.

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        January 20, 2012 5:20 PM

        Red Dead Revolver was so awesome in an arcadey like sense.

      • reply
        January 20, 2012 5:23 PM

        you mean Red Dead Redemption, don't you?

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      January 20, 2012 5:34 PM

      But I just don't care any more :( I still don't understand why devs/publishers releases console exclusive games on the PC 2 years later and then are baffled that it didn't sell well. If they'd released it on the PC originally, it'd have been bought regardless of whatever reviews.. now i've seen 2 years of very average user and critic reviews and couldn't be more apathetic towards it.

      Still, it seems Remedy have the balls to self publish this, maybe this is what they wanted all along but were hamstrung by Microsoft.. if that's the case, I almost want to buy it just to support them. AND BECAUSE I WANT THAT 3D TOP-DOWN REMAKE OF DEATH RALLY ON THE PC DAMN IT.

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      January 20, 2012 5:58 PM

      No HUD option? Niiiice.

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        January 21, 2012 12:22 AM

        What is the HUD like? I haven't played the game but I'm a fan of games that don't require a HUD.

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          January 21, 2012 5:28 AM

          It was minimal to begin with. It importantly showed how much charge was left in your flashlight and how many batteries you had, along with what gun and how much ammo was left.

          I believe that was mostly it. No health bar that I can recall.

    • reply
      January 20, 2012 6:04 PM

      Good on Remedy!

      Better late than never. If they price this intelligently, considering the length of time since it's original release and all, then I will gladly check this out.

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      January 20, 2012 6:07 PM

      Very nice of Remedy to self publish it on PC and very nice of Microsoft to allow them to self publish it.

    • reply
      January 20, 2012 6:32 PM

      Oh, well that was unexpected... but still welcome!

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      January 20, 2012 7:36 PM

      [deleted]

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        January 20, 2012 7:42 PM

        If it's over $29.99 they need to put down the crack pipes. Honestly, $20 would be fair since it is a 2 year-old game and a game released 2 years ago would retail for about that much.

        • rms legacy 10 years mercury mega
          reply
          January 21, 2012 6:08 AM

          I'll preorder at $30. At $40 I'm not buying

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            January 21, 2012 6:24 AM

            you guys put the entitled into PC gaming. no wonder this port wasn't a priority

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              January 21, 2012 6:31 AM

              It was supposed to be a PC title to begin with. I read about this game four years ago and got excited... why should I give a fuck now when so many awesome games are asking for my attention now. My time is limited and I would have loved to play this game back when I was hyped to do so. Now not so much.

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                January 21, 2012 7:43 AM

                Yup, entitled

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                  January 21, 2012 11:05 AM

                  The next time you watch a developer diary for a major console game, pay attention to what they are using to program the game. Chances are, it's a...wait for it...a PC!

            • rms legacy 10 years mercury mega
              reply
              January 21, 2012 12:08 PM

              Oh, I'm not irritated at the lack of an original PC launch, rather that with the sheer quantity of titles available at a click from multiple sources, combined with their extremely rapid depreciation and no resale value, that it's a buyer's market: I just shrug and wait for a price I like.

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              January 21, 2012 8:38 PM

              The pricing for this version will have to reflect the age of the game and value over the 360 version. The 360 version is selling for $19.99 so if the PC version is more or less a direct port should be around that price.

              I would be greatly disappointed if the game doesn't utilize multicores considering how the game engine was hyped.

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              January 21, 2012 11:45 PM

              It's TWO years old. Unless it's title includes' COD:MW' why should anyone expect it to be priced above $30?

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        January 27, 2012 1:13 PM

        Wasn't Halo 2 full price when Microsoft released it on PC years after it had been on console? Oh yeah, and it required DX11 despite having no graphical updates to utilize it....requiring users to get the new Windows OS if they didn't have it already.

    • reply
      January 20, 2012 9:49 PM

      This is what I've been wanting to see for years - if a physical PC retail release is too expensive or unlikely to pull off then release it on Steam.

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      January 21, 2012 12:06 AM

      Funny how they state: no PC editions! too much pirates.. with a few months later: PC ? yes of course.

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      January 21, 2012 12:10 AM

      I heard it's going to showcase DirectX 12 features that just aren't possible on consoles. Of course, DirectX 12 will only be supported on Windows 8.

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        January 21, 2012 12:21 AM

        I heard it requires Windows Vista.

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      January 21, 2012 1:16 AM

      "Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realized that the most compelling way to experience Alan Wake was on the Xbox 360 platform." says Microsoft.

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        January 21, 2012 6:28 AM

        Are you saying that a large corporation with financial interests in exclusivity made unfavorable to your cause marketing statements?

        Shocking.

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          January 21, 2012 9:39 AM

          I don't have a cause - but why should I get it for the PC if its not meant to be played on this platform?

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            January 21, 2012 10:59 AM

            You're going to make that assumption based off of the statement of the company that had a financial reason to say that, as opposed to the developer who created the game?

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          January 21, 2012 12:33 PM

          schnapple i love how you always argue or say something stupid even if you agree with the poster's point. its clear you understand what they mean, yet you persist with a "no shit, dumbass" cocky attitude everytime. i guess being an asshole on a gaming news site helps you feel a little bit more like a man every time you do it. goodluck to ya.

          • reply
            January 21, 2012 1:04 PM

            Says the person who decided to wait until after the thread had expired to tell me off.

            I also like how of all of the overly sarcastic responses you decided mine was the one that's out of line. Gotcha.

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      January 21, 2012 2:11 AM

      I'm excited. I loved it on 360, and I would like to experience it in much higher detail on my PC.

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        January 21, 2012 8:04 AM

        I really want to support them but I just don't know. Every single game I re-bought for my PC that I played on my 360 I don't touch. :( I wish they'd add a "master quest" revamp or something to make this an easy purchase.

    • reply
      January 21, 2012 3:08 AM

      Consolitis free or not?

    • reply
      January 21, 2012 5:32 AM

      MS needs to turn a profit on this flop of a game, that's why it's coming to PC. It probably took 3 or 4 programmers a few months to port this over.

      • reply
        January 21, 2012 6:30 AM

        I guess you missed the part where Remedy is self-publishing the PC port.

        They have Microsoft's permission on this and there might be some back end arrangement in place but on the surface it doesn't look like Microsoft is going to see much money from this.

        But good job on being a bitter cynic anyway.

    • reply
      January 21, 2012 6:03 AM

      Look like I'll finally be playing Alan wake = D

    • reply
      January 21, 2012 7:54 AM

      The gameplay sucks, plain and simple. I wouldn't bother unless you really want to see the environments, confined but still very well done and atmospheric. I guess some may find the story OK but the characters aren't likable.

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        January 21, 2012 8:06 AM

        Eh, it was good enough to beat but I don't think it's worth more than one play through. Not a bad game but nothing really stands out.

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        January 21, 2012 8:08 AM

        I disagree, the story was excellent in a Stephen King-y and the characters were very likable and felt real. It could very easily be a good tv show. The controls were a bit wonky but I blame that on the 360 controller. With a mouse/keyboard I could see it be a far more satisfying tactile experience.

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          January 21, 2012 8:09 AM

          The word "way" was supposed to be in there after Stephen King-y

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        January 21, 2012 8:09 AM

        I wouldn't go so far as to say that it sucks, just that it's repetitive to the point of being mind-numbing. The atmosphere was pretty cool, but the story and voice acting were horrible. Man that story was so fucking stupid.

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          January 21, 2012 8:13 AM

          Did you like Max Payne? I wouldn`t say it was any more repetitive than that.

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            January 21, 2012 8:25 AM

            I loved MP1 and 2. And those games have a bit of a gameplay gimmick too, but it never got old to me because it's in no way executed in such a heavy-handed way. Hell, you never even have to use bullet time in MP if you don't want to. With Alan Wake, every single gunshot of every single battle in the entire game is centered around shining light.

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              January 21, 2012 8:47 AM

              Yeah but you don't have to fight most enemies in AW either. You can always run/dodge your way to the next light source.

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                January 21, 2012 9:30 AM

                Yeah, you can do that in many parts of the game. But that strategy didn't work out too well for me in the DLC. The difficulty is really upped (I can only assume it was in response to criticism) and I found myself needed to clear most sections out. Maybe if I played through that a second time I'd have more success, since I'd know how far apart the lampposts are, but it's just not good enough for me to want to do that.

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                  January 21, 2012 11:03 AM

                  I think the game is better played at higher difficulty with less ammo so that you're forced to make it through sections without fighting every enemy.

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            January 21, 2012 5:41 PM

            Max Payne's gameplay was good, so if it was repetitive that's OK.

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        January 21, 2012 8:12 AM

        I thought it was almost as good as Max Payne. If someone loved the previous remedy games as much as I did than I couldn`t reccomend it enough. Great game.

      • reply
        January 21, 2012 9:40 AM

        Yeah, gameplay was repetitive primarily. Another possessed tractor anybody?

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      January 21, 2012 11:14 AM

      I live in Southwest Washington and was blown away how they nailed the Pacific Northwest. Will be interesting to see how it controls in KB/M...they'll have to up the difficulty.

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      January 22, 2012 4:09 AM

      I'll probably buy this solely because Remedy have spoke with their actions and fucked off Microsoft and their TERRIBLE TERRIBLE excuse for a games platform.

      Long live Steam!

    • reply
      January 22, 2012 5:21 AM

      Its so silly how people complain about many things that have nothing to do with playing and enjoying the game.

      If it's good (wait for reviews and watch game play videos) then just buy it and play it.

      Why all the bitterness . . .

      Whatever the reason for bitterness, its no excuse..

      If we allow MS or the price of Alan Wake to upset us, then they win.. they control our emotions.

      • reply
        January 27, 2012 1:15 PM

        If the price is too high and we complain they win. If the price is too high and we don't complain and buy it we win? WTF?

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      January 22, 2012 12:19 PM

      Doubt it will sell well, too little too late. IIRC the reviews of this game were pretty bad anyway. I don't know why they are bothering with the port? 360 sales so bad that they had no choice but try get a few more pc sales after all?

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        January 22, 2012 1:19 PM

        reviews of this game were pretty bad?
        not the reviews i know - also the game is awesome and i recommend to check it out on steam if you don't have a x360

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      January 23, 2012 11:09 AM

      Meh. $5 steam sale purchase ONLY. They gave the big FU to PC gamers 2 years ago, I'm not helping them turn a profit.

    • reply
      January 23, 2012 2:30 PM

      They miss the boat on a LOT of these ports. Looks like this might be 'too little, too late' for a lot of folks...

      I'd be interested to see how it plays though.

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