Twisted Metal creator against online pass use

Twisted Metal producer David Jaffe says he hopes that the game won't use an Online Pass system, fearing it will stifle the online community, but ultimately the decision is up to Sony.

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It seems a forgone conclusion that any modern game with an online component will have that feature locked away behind an Online Pass. Outspoken developer David Jaffe has stated he doesn't want that to happen to Twisted Metal, but concedes that the ultimate decision is out of his hands.

"I'd actually prefer that we don't do [an online pass], even though it's probably good business," he said.

"We have such a mountain to climb in terms of gaining people's good faith, especially in Europe, and really letting people know that this is a title that's worth getting excited about," Jaffe told Eurogamer. He says he's okay with losing some sales on the first game if it kick-starts the franchise again.

Despite his protests, it may happen anyway. "It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles. We're not making selective choices,'" he said. "Those are decisions that I'm no longer privy to as I don't work for Sony any more." Jaffe also mentions that they've been asked to look into coding the structure for an online pass, but doesn't think a final decision has been made. "Or if it has been made it has not been shared with me yet."

Twisted Metal is due February 14 (aka Valentine's Day) in North America.

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From The Chatty
  • reply
    December 8, 2011 11:00 AM

    Steve Watts posted a new article, Twisted Metal creator against online pass use.

    Twisted Metal producer David Jaffe says he hopes that the game won't use an Online Pass system, fearing it will stifle the online community, but ultimately the decision is up to Sony.

    • reply
      December 8, 2011 11:30 AM

      David Jaffe knows wtf.

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      December 8, 2011 11:52 AM

      This is true. Online passes will speed up a game's online obsolescence. At least with used games, there's a chance that the cheap-o people will still frequent the online mode. If they have to pay extra, they might not even bother with purchasing a pass.

      If I buy a game new, I'd love to have a more robust online community to play with, I couldn't care less if others on there are playing a used game, I just want people to play with.

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      December 8, 2011 1:00 PM

      what is online pass?

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      December 8, 2011 5:20 PM

      I sure Sony loves the fact that he's making them the bad guy.

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      December 8, 2011 5:22 PM

      Would it really make a dent in already low numbers? Or is he throwing this out there now so he has an excuse if Sony does do something like that?

      This is one of those games that I don't understand why it exists.

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        December 8, 2011 6:01 PM

        What? Twisted Metal? I'll give it a try. I loved the first two for Playstation, hours of split screen fun. Also, Twisted Metal Black was amazing.

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          December 8, 2011 7:02 PM

          If you played any of them lately you'd be wondering why you like them then, and if you haven't seen any videos of the new one, maybe you should check i out.

          Niche appeal + platform exclusive = chance for major disappointment in sales.

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      December 9, 2011 1:27 AM

      So let met get this straight. On top of the upwards of 60 dollars a person pays for Xbox Live, or a Premium PSN account. Consumers will now have online costs of individual game of non MMO variety hoisted upon them too, just because they wanted to save money by buying a game used?

      Why does this industry hate it's fan base so much? Every where you turn now it's a cash grab. Never mind doing anything for those that try and support a hobby they enjoy.

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      December 9, 2011 2:32 AM

      Jaffe's whole thing with this game is that it should be "the best multiplayer ever" or whatever. So I would ascribe that as his primary motive in making these comments. He does kind of have a point in that people want to try it out via rental will get screwed. Maybe Sony will let his studio release a beta/temporary multiplayer demo or something.

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      December 9, 2011 4:54 AM

      Jaffe rules and I have high hopes for this game.

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