Steel Battalion's Kinect & controller combo controls explained

So how does Steel Battalion: Heavy Armor work in the absence of a 300 button controller? It uses both Kinect and the Xbox 360 controller in tandem to recreate the experience of being in a mech war--just like in real life!

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So how does Steel Battalion: Heavy Armor work in the absence of a 300 button controller? It uses both Kinect and the Xbox 360 controller in tandem to recreate the experience of being in a mech war--just like in real life!

A new trailer released by Capcom shows which functions are delegated to which control mechanisms. Kinect is used for in-cockpit actions, such as starting up the mech, operating the scope, or manning the turret-mounted machine gun.

You'll also be able to use voice controls, such as "ensuring a panicked crew member stays focused." Crucially, you'll be able to "high five for successfully completing a mission."

While Kinect does enable a lot of new experiences, the core movement and battle will be handled by the standard Xbox 360 controller. It may sound like a cop-out, especially given the series' legacy, but we have a feeling that grabbing the controller and laying it down, switching between Kinect and controller modes, will offer the same kind of confused "what do I do?" sensation we've come to expect from the franchise.

Steel Battalion: Heavy Armor will be available on Kinect in 2012.

From The Chatty
  • reply
    October 26, 2011 11:15 AM

    Andrew Yoon posted a new article, Steel Battalion's Kinect & controller combo controls explained.

    So how does Steel Battalion: Heavy Armor work in the absence of a 300 button controller? It uses both Kinect and the Xbox 360 controller in tandem to recreate the experience of being in a mech war--just like in real life!

    • reply
      October 26, 2011 11:23 AM

      I'm still cautiously optimistic about this game, but that trailer doesn't explain anything. I really need to know what playing this with Kinect is going to feel like before I can invest in the game and system. Is it going to just be gestures to trigger scripted context-sensitive actions or will there actually be freedom use the controls in your cockpit?

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        October 26, 2011 12:15 PM

        The only way I think this would be cool would be if you literally see your Kinect ghost-hand in the cockpit moving to pull levers and flip switches etc. Basically if they take every function the controller and kind of lay it out logically on the screen and you reach out through Kinect to virtually do those things. The biggest problem would be all those controls taking up half your view... but they could use head tracking so you 'look' at the control panel when you tilt your head down slightly. I like that idea in theory as long as it actually worked that way... but I kind of doubt they are getting that technical and precise. It's probably more like raising your two hands in front of you head to look through a periscope and maybe pulling a huge lever to eject or something like that.

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      October 26, 2011 11:41 AM

      That trailer didn't show me a damn thing how the Kinect is used. Graphics look like ass too. I want the original SB back.

    • reply
      October 26, 2011 10:58 PM

      Steel Battalion in name only. Nowhere near the sense of epic that the original had with it's towering vertical tanks and ridiculously over-the-top controller.

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