Left 4 Dead dev using CryEngine for new FPS

Left 4 Dead co-developer Turtle Rock Studios reveals that it's hiring for a new unnamed project using CryEngine technology, to be published by THQ.

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Turtle Rock Studios is reportedly using Crytek's CryEngine to build its next game. The Left 4 Dead co-developer has revealed that they've currently got a new multiplayer FPS in the works. Cryptically dubbed "Secret Project #1," the game will be published by THQ.

Calling the project "the most exciting, ambitious thing we've ever attempted," Turtle Rock's website (via Edge) has also issued a call to fill several positions to work on the new title: Engine Programmer, Tools Programmer, Network Programmer, AI Programmer, and Senior Gameplay Programmer. The site also notes that while experience with CryEngine tech is a "major bonus" for applicants, it's not essential.

News site VG247 recently spoke with THQ vice president Danny Bilson about the project, who enthusiastically stated: "The Turtle Rock game we'll probably talk about next year. It's well underway. It's fantastic. It's one of the most incredible designs that's ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven't really played before."

Turtle Rock's "Secret Project #1" is planned to release in 2013.

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  • reply
    October 21, 2011 6:30 PM

    Jeff Mattas posted a new article, Left 4 Dead dev using CryEngine for new FPS.

    Left 4 Dead co-developer Turtle Rock Studios reveals that it's hiring for a new unnamed project using CryEngine technology, to be published by THQ.

    • reply
      October 21, 2011 6:56 PM

      [deleted]

      • reply
        October 22, 2011 6:09 AM

        no it fucking wouldn't. L4D was a great game with some cool characters. L4D2 was a cheap imitation with the worst characters in any game in history. Turtle Rock is lucky they weren't absorbed by valve.

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          October 22, 2011 6:10 AM

          I completely agree, fuck I hate the characters in #2

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          October 22, 2011 11:45 AM

          Except a number of the original members did get absorbed. This version of Turtle Rock only has 2 original members left.

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            October 22, 2011 4:42 PM

            This is false. The majority of the team stayed with TRS.

        • reply
          October 22, 2011 11:52 AM

          This is a terrible post.

          • rms legacy 10 years mercury mega
            reply
            October 24, 2011 7:38 AM

            L4D2 game mechanics were improved in every way from it's predecessor. The shift in characters was indeed jarring, but they grow on you. The difference in tone between the games -- 1 is darker than 2 -- was a design choice. Having played 100's of hours in both games, I proclaim the sequel superior.

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        October 22, 2011 11:42 AM

        And be stuck with the source engine? That immediately leaves out anything open-world. And if Valve was this great messiah publisher, there'd be a LOT more games coming out from them.

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        October 22, 2011 11:52 AM

        I like games that come out.

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      October 21, 2011 7:03 PM

      Hell yeah

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      October 21, 2011 7:46 PM

      Loved L4D. I wish them well.

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      October 21, 2011 8:05 PM

      are there any external developers currently licensing the source engine? i can't think of one...

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      October 21, 2011 10:50 PM

      That's a strange move, I thought Turtle Rock were bought out by Valve hence using the source engine would effectively be free of any licensing fees.

      • reply
        October 21, 2011 11:59 PM

        They did a Bungie and unsold themselves.

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          October 23, 2011 8:41 AM

          It wasn't quite as clean; Valve basically asked for everybody at Turtle Rock to move to Washington, and a good contingent said "No". That contingent relaunched as Turtle Rock, which was no longer part of Valve.

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      October 21, 2011 10:57 PM

      Wonder if they will be concentrating on PC with that engine choice, or make it multi-platform. Not exactly the best engine if they are going PC, xbox 360, PS3.

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        October 22, 2011 7:28 AM

        I thought CryEngine 3 was all about multiplatform development? It doesn't specifically say that's what the are using, but it wouldn't really make sense to go for the old ones unless they are just going PC only.

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          October 22, 2011 10:24 PM

          Yeah, but it sucked. There's better engines for multiplatform development.

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      October 21, 2011 11:08 PM

      Turtle Rock??! i thought valve bought those guys and then renamed them to valve south.

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        October 21, 2011 11:43 PM

        Apparently it reopened again. Some of the people joined Valve.

        http://en.wikipedia.org/wiki/Turtle_Rock_Studios

        "On 10 January 2008, Valve Corporation announced that they had acquired Turtle Rock Studios.[3] Valve took control of development since then.
        Later in 2008 Valve shut down Turtle Rock Studios and let all the personnel relocate to Seattle to join them if they wanted to. In 2009 Turtle Rock Studios was reopened, with Valve's blessings, by Chris Ashton and Phil Robb.
        -On 3 June 2009, Doug Lombardi of Valve Corporation confirmed that the studio was no longer operating as Valve South some time after the release of Left 4 Dead.[4]
        -On 5 February 2010, Turtle Rock Studios put up a new website declaring they have reformed and are once again working on video games.
        "

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      October 22, 2011 7:49 AM

      So excited for this. These guys were the heart and soul of Left 4 Dead and I wish them well under THQ.

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      October 22, 2011 1:30 PM

      How could experience with the engine be mandatory? Hardly anyone uses it yet. How many people in the world actually have professional experience with the ceytek tools? And how many of those that do are actually looking for work?

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        October 22, 2011 6:23 PM

        Crytek provides the SDK and Sandbox for their games and I'm sure if you have spent time learning the engine and can provide examples of mods or scripting in cryengine that would work in your favor....

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          October 22, 2011 10:00 PM

          I think it just sounds ridiculous to mention it is not required. Of course it is not required!

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      October 22, 2011 6:49 PM

      Hopefully the next project won't be a half-finished game (aka BETA) with the 2.0 version coming out a year later.

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