Dragon Age 2 'Mark of the Assassin' DLC revealed

BioWare has released a new trailer for Dragon Age 2's next DLC. It's titled Mark of the Assassin, and stars Felicia Day reprising her character from the Dragon Age Redemption web series. It will release October 11.

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After some backlash to Dragon Age 2, BioWare swore to make things right with downloadable content. Now the company has revealed the next piece of DLC, "Mark of the Assassin," with a cinematic trailer. It's rather bloody, and it's due October 11.

The trailer reveals an attempt to steal a precious and well-protected jewel, which is apparently (spoilers) a trap. It resides in a fortress said to be impregnable -- but it must be at least somewhat pregnable, or there would be no game. This is all the bright idea of the new character Tallis, an elven assassin.

If that name sounds familiar, it's because Tallis was featured in a six-episode web series called Dragon Age Redemption, written by and starring Felicia Day. Day lends her voice and semi-likeness to this DLC as well. We don't see any gameplay in this trailer, but BioWare does have a way with well-choreographed cinematic sequences, so that might hold you over for a while. Check out the teaser below.

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From The Chatty

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    September 16, 2011 8:30 AM

    Steve Watts posted a new article, Dragon Age 2 'Mark of the Assassin' DLC revealed.

    BioWare has released a new trailer for Dragon Age 2's next DLC. It's titled Mark of the Assassin, and stars Felicia Day reprising her character from the Dragon Age Redemption web series. It will release October 11.

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      September 16, 2011 8:58 AM

      Sweet, I know most people trash this game but I like it so far. I think I'm at act 2 and the only real complaint I have is the repeated environments but it nothing that's ruining the game for me

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        September 16, 2011 10:04 AM

        The repeated environments were really the only valid complaint. This game got a lot more hate than it deserved. Almost everything else is a massive improvement from DA:O.

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          September 16, 2011 10:35 AM

          I agree, I could not for the life of me get into DA:O, I tried and put a lot of hours into it but eventually just gave up.

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            September 16, 2011 10:50 AM

            You realize that's the problem right? DA:O was made for one audience, and DAII was made for another. Sequels are supposed to appeal to the fans of the previous game, not a new audience.

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              September 16, 2011 10:56 AM

              Oh yeah I understand that completely, me personally having tried hard to play the first and wanted to like it but never actually getting into it's nice to play a sequel that's a lot more fun, my opinion anyways. If the formula for DA hadn't change for the second game I would not have purchased it but after playing the demo I was sold. Not to mention I got it for a steal on D2D

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          September 16, 2011 10:56 AM

          I really enjoyed the character progression / inventory management style of the first. The party campground seemed a lot more engrossing than Hawke's house in second too - two seemed more like an expansion than a story / world as fully fleshed out as DA:O.

          If the direction they want to take w/ that universe is a highly streamlined hack and slash game, they should branch the game into something like Baldurs Gate: Dark Alliance, where the appeal is more directly aimed at an RPG-lite than diluting the experience of the first. Just my pref tho.

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            September 16, 2011 11:34 AM

            It really annoys me that in the sequel there's pretty much no connection outside of the plot taking place in the same universe as the first. The gameplay, plot, characters, style, atmosphere, environment, and everything else is very different from the first, yet DA2 is still somehow a sequel. Worst still, DA:O was one of the very best games of its genre while DA2 is not only of a different ilk, but also not nearly the best of its style.

            The first is a spectacular example of the western CRPG, while the second is an alright to decent hybrid action RPG.

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          September 16, 2011 11:04 AM

          Waves of enemies during a fight (ruining the idea of strategy)
          Completely different combat mechanics
          Small scale story which despite spanning multiple years dosent actually affect the environment one bit
          Graphics somehow got worse (partly a new art style to blame here..)

          Yeah, re-use of the same dungeons was the only thing wrong with it.

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            September 16, 2011 11:25 AM

            Not just waves, but waves that spawn from random positions for no apparent reason.

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              September 16, 2011 12:12 PM

              Wait, you mean guys just don't rappel from the sky?

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              September 16, 2011 2:09 PM

              I love how one of the loading screen texts tell you to use strategic positioning of your warrior in a chokepoint to protect your other party members. Whoever wrote that clearly never actually played the game and watched before their eyes as non-magical mundane enemies just appear out of thin error right next to your mages in the back row.

              Completely throws away the incredibly engrossing strategic combat in DA:O...

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                September 16, 2011 2:09 PM

                Thin air. Wow.

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                September 16, 2011 2:17 PM

                But, like, that's the challenge, man. How many times do you need to reload to map out positions and win? It's only for hardcore gamers!!!

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                  September 16, 2011 2:25 PM

                  Thankfully the load times are relatively short?

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                    September 16, 2011 2:26 PM

                    No. I will not give you that. DA2 was a chore that I finished out of completeness, not desire.

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                September 16, 2011 3:04 PM

                I mostly gave up on that game because of that nonsense. The fact that I was playing the 360 version played a minor role, though.

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            September 16, 2011 3:53 PM

            Disagree strongly that waves ruin the idea of strategy. The addition of spawning enemy waves to DA2 does several positive things to the game:
            1) Encourages moderation/saving of special skills, rather than blowing them all on the initial encounter.
            2) Allows the various "rescue ally", "escape", "regroup", and mage defense skills to actually be *useful*. If your idea of high strategy is to park your mage behind a warrior next to a chokepoint and forget about him, well, whatever.
            3) Lengthens encounters without making them either too boring (the effect if you tried to do this via scaling of enemy hitpoints) or too difficult (the effect if you just increased the number of initial starting enemies).
            4) Allows for a pretty well-balanced warrior "mana" regeneration system (via enemy kills).

            Do you lose a bit of strategy regarding tactical positioning? Sure. But keep in mind a good percentage of this type of "strategy" in DA1 revolved around figuring out where the enemies were going to spawn from, reloading an earlier save, and *then* positioning your party accordingly and kiting enemies in one by one. Good riddance to that BS.

            Do you lose a bit of realism when enemies seem to jump down or spawn out of thin air? Sure. But its still a game. There a thousand things within RPGs that make zero sense when you stop to think about them, but are still included because they improve the gameplay. I think this is one of them.

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              September 17, 2011 2:07 AM

              Enemies in DA:O didn't spawn in except in very rare circumstances (usually ambushes) so I have no idea what you are on about.

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          September 16, 2011 12:03 PM

          lol

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            September 16, 2011 12:32 PM

            Oh yeah, forgot the waves of enemies. Christ is DA2 garbage.

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              September 16, 2011 2:26 PM

              The worst part to me is after you take out the Big Bad Guy in the combat, waves still come for several minutes more, just to drag out the gameplay some more. Like, dudes, I killed your boss in like 5 seconds flat, you aren't going to survive, and he isn't around to punish you for deserting.

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            September 19, 2011 1:31 AM

            Haha, exactly. I like how you build up your choices throughout the game, thinking that they'll lead up to something, and then it gives you a choice to switch sides at the last moment.

            This effectively pulls the carpet out from under your feet. Your investment into the story and your choices doesn't matter at that point. And this only happens about 10 min from the end of the game, so people that don't beat the game just don't know.

            I liked the game when I thought it was going somewhere, but the illusion gets shattered by the end.

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          September 16, 2011 4:16 PM

          The only valid complaint? I wish.

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        September 16, 2011 10:59 AM

        All of the game's shortcomings are highlighted in Act 3. I can honestly recommend that you stop once you start the next Act -- it's all downhill from there.

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        September 16, 2011 11:24 AM

        Did you play Dragon Age: Origins?

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          September 16, 2011 11:58 AM

          Yeah and I could not get into it, I think I spent about 15+ hours trying to enjoy it but I just completely lost interest and gave up

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            September 16, 2011 4:34 PM

            It took me like 2 years to get into the game, but it just had so many damn bugs that by the end of the game I was just playing because I wanted it to end. Shit loot, shit inventory, the most whiny characters in video game history and terrible "yay everything you did was worthless" ending.

            Dragon Age 2 felt like a b-movie I controlled. Your health bugs out when characters fall in combat and they become invincible..(patched now) but it never crashed on me and I would say I enjoyed it much more than the first one. But they both kinda suck.

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            September 19, 2011 1:35 AM

            I lost interest when the dynamics of the game got flipped on its head. At the end you're forced to throw all your characters into combat whether you've built up those character's stats or not. There's not enough armor and items to go around, and I'll be damned if I'm going to waste time wandering already-completed levels in order to level up some characters that I wish died anyway.

            I got to the last push at the end and uninstalled it. I don't feel bad about that at all.

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        September 16, 2011 12:31 PM

        It's fine for what it is, but as a successor to the BG series it fails.

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      September 16, 2011 12:02 PM

      Has the Dragon Age Redemption web series actually come out yet? The last paragraph makes it sound like it has but I cannot find information about it anywhere except for when it was announced back at the beginning of the year.

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        September 16, 2011 3:11 PM

        Not yet, no. Felicia said she was not sure when it would come out but was thinking early fall in this interview at SDCC:

        SJ: So you’ve got EUREKA and then obviously DRAGON AGE.

        FD: Yeah, DRAGON AGE is a little bit gonna be staggered a little bit. I don’t have a current release date for that yet, but I’m thinking of early fall. We had to push it for a couple production reasons and you know I think it’s actually good because everything releasing at once it’s …Felicia Day saturation time.

        Obviously, the news of the DLC may or may not change that.

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      September 16, 2011 2:31 PM

      Some backlash? I thought sales of DA2 showed just how horrible it performed in the market versus DAO:

      http://greywardens.com/2011/08/dragon-age-ii-how-badly-did-it-sell/

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        September 16, 2011 3:10 PM

        The fact they threw in a free copy of ME2 with it 3 weeks after launch, and it dropped to half price 6 weeks after launch, was evidence enough.

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      September 16, 2011 3:58 PM

      I'm surprised no one has discovered if you can have sex with her yet.