Introducing Karl from Super Monday Night Combat

Uber Entertainment introduces Super Monday Night Combat fans to Karl, the cyborg, exclusively on Shacknews.

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Developer Uber Entertainment surprised all when they revealed their second project, which turned out to be an new game in the Monday Night Combat series. The major difference this time? The series has adopted a free-to-play model. Super Monday Night Combat takes the DotA-inspired shooter out of the arena and into more organic locales, adds new characters with new abilities, and more. Today, Uber Entertainment is revealing one of the newest characters in SMNC on Shacknews: Karl, a reconnaissance cyborg who just happens to think he's human.

Karl might look like a gentleman, but he's a robotic killer.

Karl's back-story is rather intricate, according to Uber Entertainment's details on the new character being introduced in the upcoming shooter. "Karl was one of twelve special reconnaissance cyborgs built by the governing overclass in order to infiltrate Outlander society." Though his directive is to transmit valuable information to his creators, Karl was given a host of abilities in order to escape detection. "Karl was given the ability to collapse itself into human skeletal-like form and was given a biomedically engineered epidermis, synthetic blood and a room-filling orange afro," Uber Entertainment told Shacknews. Because the reconnaissance cyborgs were built by the hoity-toity upper class, they found it hard to fit in and were all discovered. All, except for Karl, who was sold at a tent sale to Monday Night Combat officials. This made Karl the "first known cyborg combatant in Monday Night Combat history." See, intricate back-story. If that isn't enough, according to Uber, Karl's personal life is in shambles after a divorce from former model Jazelle Pivovarova, "who cited 'fraud' and 'irreconcilable anatomical differences' as reasons for the split." His likes are listed as "being human, engaging in a wide range of activities typical to humans, having a broad emotional range." Karl dislikes "robots, cyborgs, waiters that disappear before they bring you your check." In Super Monday Night Combat there are five character roles:
  • Commandos: Debuffers, closers, utility characters like the Assassin
  • Strikers: Jack-of-all-trades, high mobility characters like the Assault
  • Enforcers: High health, slow moving, high short-range damage characters like Tank, Veteran and Gunner
  • Defenders: Buffing, area holding, and healing characters like Support and Combat Girl
  • Sharp Shooters: High aim skill, burst damage characters like Sniper and Gunslinger
Karl fits into the same role as Monday Night Combat's Assault class, a Striker. Be sure to check out Shacknews tomorrow, where we'll have a sizable preview for Uber Entertainment's upcoming title. Super Monday Night Combat is expected to launch for the PC during "Winter 2011," according to Uber Entertainment.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    September 13, 2011 2:30 PM

    Xav de Matos posted a new article, Introducing Karl from Super Monday Night Combat.

    Uber Entertainment introduces Super Monday Night Combat fans to Karl, the cyborg, exclusively on Shacknews.

    • reply
      September 13, 2011 3:11 PM

      What a cool looking game

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        September 13, 2011 3:16 PM

        I can't wait. You guys are the best.

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        September 13, 2011 4:37 PM

        How much can you say about how much the rules have changed? The one thing a get a bit apprehensive about is hearing how with the pros being more resilient and overtime being gone that the matches will last way longer. One of the things I really disliked about MOBAs (and being awful at them) is that it felt more that you were just slowly losing the game over the course of 45 minutes to an hour, instead of any real back and forth. One of the things I absolutely loved about MNC was that you could hop on and knock a few matches out, since you knew exactly how long they could be and have a great time doing it.

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      September 13, 2011 3:15 PM

      "Be sure to check out Shacknews tomorrow, where we'll have a sizable preview for Uber Entertainment's upcoming title."
      HRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRNGHHHHHHHHHHHHHH
      Is it tomorrow yet?

      • reply
        September 13, 2011 3:27 PM

        Soon. Like in 24 hours, or something.

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          September 13, 2011 3:38 PM

          That is 24 hours too many imo.

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          September 13, 2011 5:07 PM

          [deleted]

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            September 13, 2011 7:20 PM

            That's because everyone else here is bitter and jaded and hates fun, and would rather play the same stupid shooter from 15 years ago 3 times a week rather than give something new a try.

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              September 13, 2011 7:27 PM

              [deleted]

              • reply
                September 14, 2011 5:46 AM

                He does have a point. Plenty of marginally good titles (that would be better with big multiplayer groups of Shackers) have passed through here and died because the community wants a third night to play Payload maps.

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                  September 14, 2011 5:51 AM

                  You really can't force people to like something they're not going to like. The shack has a particular taste in multiplayer games.

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                    September 14, 2011 5:54 AM

                    It's not coercive at all, that's not the point. Instead, it's suggesting we play a different game to freshen things up. I think Red Faction: Guerilla would be a bunch of fun in MP with Shackers, but I've tried and failed before to get a game going.

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              September 14, 2011 6:17 AM

              I will start playing again when they get rid of steel peel!

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                September 14, 2011 7:11 AM

                I'll take it out of the map rotation on the shack server just for you.

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            September 14, 2011 7:41 AM

            I'd play more but it doesn't play well on my PC. Maybe I'll try dialing down the graphics or something. Or I'd play on the 360.

            Really looking forward to SMNC.

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          September 14, 2011 5:40 AM

          Ok, it's tomorrow now. Where is the preview?

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          September 14, 2011 10:55 AM

          Dammit Xav, you've got me refreshing the news feed almost as much as I refresh the chatty!

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      September 13, 2011 4:41 PM

      I like the concept of this character

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      September 14, 2011 6:59 AM

      Yeah. Super excited for this. I love that they have a sense of humor that isn't just hurrrrrrrrrrrrrrrrrboobbbbbbs

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        September 14, 2011 7:01 AM

        speaking of boobs where is the 4th episode, bro? :(

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          September 14, 2011 7:24 AM

          We recorded some on Saturday, but I don't think it's enough material for a decent podcat. Gotta confirm w/ sexpansion and mercfox, if so we'll record tomorrow, and hopefully will have it posted this weekend.

          Also, thinking about having a mini-cast on the side, where mercfox and I just sperg out over a specific game or two, not have to worry about spoilers, etc etc.

    • reply
      September 14, 2011 7:14 AM

      [deleted]

Hello, Meet Lola