Syndicate FPS reboot announced for early 2012

Starbreeze's Syndicate reboot has finally been announced by EA. Unlike Bullfrog's top-down, squad-based tactical original, it's an FPS. Expect it on PC, Xbox 360 and PS3 in "early 2012."

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We've known for yonks that a new Syndicate was being made at Starbreeze under the codename Project RedLime. Today, publisher Electronic Arts has made it official. Named simply Syndicate, it's rebooting Bullfrog's classic cyberpunk top-down tactics game into a first-person shooter for PC and consoles.

An FPS is a far cry from the squad-based top-down tactical original Syndicate, but it was probably to be expected given the modern-day market and Starbreeze's recent games. The Swedish studio's last two titles were unconventional FPSs The Darkness and The Chronicles of Riddick: Assault on Dark Athena.

As well as aping the dystopian cyberpunk setting, which sees megacorporations warring in 2069 to control America, the new Syndicate is said to recreate many classic weapons and environments. The four-player co-op mode will also contain missions "from" Bullfrog's original. Fingers crossed for a new version of the positively beastly Atlantic Accelerator mission.

Rather than controlling indistinct drones, players will step into the black leather boots of Eurocorp prototype cyborg agent Miles Kilo to "embark on an epic action adventure full of corruption and revenge." And, doubtless, shooting faces.

As a cyborg, Miles will have a few handy tricks up his sleeve, or inside his head, as the case is. An implanted 'DART 6' bio-chip enables bullet time shenanigans and lets Miles "breach the digital world" with "a variety of upgradable hacking mechanics" to tackle enemies. One can only hope that one of these will be the iconic Persuadatron from the originals, which turns foes to friends.

"Our goal with Syndicate is to provide a challenging action shooter for today's gamers as well as fans of the original," EA Partners excecutive producer Jeff Gamon said in the announcement. "I'm sure they will enjoy and recognize the legacy that made it such a classic."

The original Syndicate was released by Peter Molyneux's legendary Bullfrog Productions in 1993, followed by an expansion pack, American Revolt. 1996 sequel Syndicate Wars took the action into gloomy 3D, complete with delightfully destructable buildings, but the series was sadly shelved after that.

The new Syndicate is headed to PC, Xbox 360 and PlayStation 3 "in early 2012."

From The Chatty
  • reply
    September 12, 2011 6:00 AM

    Alice O'Connor posted a new article, Syndicate FPS reboot announced for early 2012.

    Starbreeze's Syndicate reboot has finally been announced by EA. Unlike Bullfrog's top-down, squad-based tactical original, it's an FPS. Expect it on PC, Xbox 360 and PS3 in "early 2012."

    • reply
      September 12, 2011 6:41 AM

      sign me up.. Screenshots show some promise and Starbreeze have yet to make a stinker yet!

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      September 12, 2011 6:44 AM

      I wanna see more genres tackled from the first person perspective. Though that doesn't necessarily mean I want a straight forward first person shooter

      This could be cool

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        September 13, 2011 12:10 AM

        True, that is the big question. Are those genres being tackled? I'm all for the FPS' boundaries being pushed if you can think of an interesting and fun way of putting it into an FPS, by all means do it.

        Anyway, yes, this game could be cool, I'm just not holding my breath.

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      September 12, 2011 6:44 AM

      In other words, "fuck you, original fans of the game".

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        September 12, 2011 8:06 AM

        it could work, look at how well x-com turned out as an fps

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          September 12, 2011 8:31 AM

          This is sarcasm, right? Tell me this is sarcasm, Fuzzy.

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            September 12, 2011 8:45 AM

            Have you played XCOM?

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              September 12, 2011 9:37 AM

              I have not, obviously. And let me be clear about my current opinion of the game which is based soley on the latest trailer. I like the look. I like the artwork and the concept for the new, reimagined aliens. But what I saw from the gameplay; people soaking immense amounts of damage and the 'pick me up' revive mechanic after being hit by a monster energy beam, leaves me underwhelmed and a bit disappointed.

              My opinion of tactical shooters may have softened a little (I didn't like FO3 but I really enjoyed New Vegas). So, while I'm still hoping this mix of Gears of War and Mass Effect works, it's moved from a game I had reservations about but was anticipating with some excitement to a game I may pick up when it goes on sale, if there's a lot of post release hype.

              Really, I think they shouldn't have bothered calling it XCOM and risking the comparison between the two games.

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      September 12, 2011 7:39 AM

      Well this is slightly disappointing, I was hoping for more top down action.

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      September 12, 2011 8:15 AM

      Screenshots look really nice. I think people get a bit too precious about their ancient games.

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        September 12, 2011 8:16 AM

        Yes people are pissed that they are not getting a new syndicate game.

        This game looks cool but it's not syndicate.

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          September 12, 2011 8:25 AM

          I HATE it when people say that. If it's set in the same universe with all the same backstory and everything is the same EXCEPT for the gameplay, it IS a new game in the series.

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            September 12, 2011 8:44 AM

            I for one refuse to group X-COM Interceptor with the other XCOM games.

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              September 12, 2011 8:48 AM

              And Enforcer too for that matter.

              Shitty shit games

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              September 12, 2011 10:07 AM

              Not counting Enforcer, there are 4 games. Only one sequel is really like the first game, and it was a cheap quick cash in sequel. Apocalypse was...different and Interceptor was a space game. People say this new game ruins the franchise, but the franchise has one real, good game. It's similar for Deus Ex. I mean, prior to DXHR, half (1 game) of the series was bad. You can hardly ruin that.

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            September 12, 2011 8:51 AM

            We go over this everytime. The snag is this: while this is following in the same world what a lot of people crave is the gameplay in that world. And why it's so disheartening is because it's the pattern of if it's successful then we'll never see another game in the old style again (because now there's a new successful formula) - but if it fails we'll never see another game in the series (until the next FPS reboot). Either way the series as we knew it is now dead dead instead of just waiting for the next one that may not happen.

            So yeah, there's some lamenting because something people really wanted is now only going to live on in FPS form. And some of us aren't huge fans of FPSes (I like them, but more for multiplayer - or hybrids like Deus Ex - but I greatly prefer top down/isometric games).

            (and all of this doesn't even mention the fact that what role does using the beloved series name even play? It's console only, it's an FPS, and it's pissed off a great deal of the people who revere that name - it's pointless)

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              September 12, 2011 9:46 AM

              Precisely.

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              September 12, 2011 1:12 PM

              "Syndicate
              PC, X360, PS3"

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                September 12, 2011 3:57 PM

                Poor reading by me. I misread "except on PC" instead of "expect it on PC".

                Even if it's on PC it doesn't take over why this is frustrating to people (hell even if it was ONLY on PC).

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                  September 12, 2011 4:14 PM

                  Are you going to give it a shot when it comes out, though? That's all I want to know. The main reason I said what I did, is because every time we see a classic franchise rebooted, people only look at the "flaws" of the product, rather than giving it a *chance* to "disappoint" them. All I ask is people give new games in a franchise a fair shake, before shitting all over it. Considering this is a Starbreeze joint, I am more than willing to let them impress me. I just wish more people could do that.

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                  September 13, 2011 8:00 AM

                  I think one of the reason why it was made into FPS is because it will also work on consoles. As you may already know, there are not a lot of console strategy games and for most, it didnt work so well on consoles.

                  I personally think they are making/rebooting every classic series that are not FPS into FPS genre so they can have it for console...

                  Maybe expect this in the future: Civilization 6: Eye of the Pharaoh (FP-style civ building game), FPS (First Person Settlers) - build your own building in first person, Jagged Alliance FPS (like all other generic fps out there), Heroes of Might and Magic FPS, and many more...

          • reply
            September 12, 2011 8:51 AM

            That's not what people want. Also, it's not like Syndicate had a huge storyline... They could have easily just called it something else. They are just trying to cash in the name.

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              September 12, 2011 9:42 AM

              People Fans of the old games. Money will be the decider if people want this. Don't go thinking that everyone has actually played the originals.

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                September 12, 2011 9:47 AM

                Either way, fans of the originals are boned. At this point I'm awaiting the anouncement of the new Homeworld FPS.

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                September 12, 2011 10:46 AM

                Of course it's the fans. Who else would care about the name? Anyone who doesn't know what syndicate is won't mind if it called something else either...

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            September 12, 2011 9:24 AM

            So the story makes it a new game in the series and not the gameplay?

            So what about quake 2 which has a different backstory but same gameplay?

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            September 12, 2011 9:37 AM

            The gameplay is what defines most games, not the story or grafics.

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            September 12, 2011 9:49 AM

            WoW was not a sequel to Warcraft 3, your argument is invalid.

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            September 12, 2011 10:19 AM

            That's why my fanfic romantic comedy set in the Star Wars universe should be considered canonical. It's set in the same universe with all the same backstory, only now there are wacky hijinks that prevent Han and Leia from getting together!

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            September 12, 2011 4:03 PM

            GreggD. No one cares. People wanted squad based syndicate as in the first one, not yet another trashy EA FPS. EA, where IP goes to die.

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              September 12, 2011 4:11 PM

              It's Starbreeze, so I have reason to believe it will not be "trashy". And second of all, I'm mostly upset because no one seems to be willing to give it a fair shake, especially considering we know next to nothing about the game, other than that it's an FPS and that the story is set in the Syndicate universe. Also, thanks for calling me out by name, that just seems rather dickish to me. You don't usually do that, unless you have a proper beef.

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          September 12, 2011 5:19 PM

          It is Syndicate. It is a different manner of presentation and gameplay mechanics, but it is Syndicate.

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            September 12, 2011 5:22 PM

            Colorado stop. You're hurting yourself. :(

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        September 12, 2011 11:10 AM

        Or maybe some people figure that not everything needs to be made into a fucking FPS game? Especially, when it has very little to do with the original other than name.

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      September 12, 2011 8:20 AM

      I don't want to dismiss it too quickly. Starbreeze did a good job with Riddick(although I was getting tired of having to sneak around virtually the entire game and not being able to just go postal on my enemies). The screenshots look nice anyway.

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      September 12, 2011 8:30 AM

      When will the hurting ... stop?

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      September 12, 2011 8:36 AM

      If they set it up similar to the controls of Republic Commando with your squad, I can see it being excellent.

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      September 12, 2011 8:40 AM

      Why bother making a Syndicate game if it has nothing to do with the franchise other than both of them taking place in the future?

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        September 12, 2011 8:45 AM

        What they should do is ditch the future thing and set it in the 50's.

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        September 12, 2011 4:05 PM

        Because publishers have all of these useless old IPs lying around for genres that no one wants to play and no one knows how to develop anymore because they've acquired so many other publishers and studios, and they might as well repurpose some of the better IPs because the cost of designing and marketing for a brand new IP is probably 20% higher or something. Obviously you'll need to do all new designs and marketing for the NEXT GEN so it will cost almost as much, but some of the preliminary work is done, with name recognition being the most valuable piece of work.

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      September 12, 2011 8:41 AM

      * X C O M ' D *

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        September 12, 2011 9:49 AM

        * F A L L O U T 3 ' D *

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          September 12, 2011 9:50 AM

          [deleted]

          • reply
            September 12, 2011 10:35 AM

            I'm still sad. It was a good game, I had a lot of fun with it but it still scratches a totally different itch for me gameplay wise.

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              September 12, 2011 2:45 PM

              ^^ this. The new Fallout games are not bad games, but they're still not "Fallout" for me like the original classics were. They reached down deep and pulled up enough good stuff to make them nice games, and I appreciate that.

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                September 12, 2011 11:38 PM

                Could elaborate on things the original fallout did that the new ones don't? For me the new ones are more fallout than the original.

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          September 12, 2011 10:38 AM

          Yeah, that's probably closer to what they're doing with Syndicate.

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      September 12, 2011 8:42 AM

      i'm expecting Alpha Centauri 2 to be an RTS now...

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        September 12, 2011 8:55 AM

        haha, we'd be lucky at that. It'll be an FPS and on consoles only.

        Magic Carpet? Kinect based FPS set in Iraq (you're a Marine who occasionally provides air support from your helicopter).

        Populous - Polictical Intrigue FPS, but with a twist. Some God has given you powers.... to kick ass.

        What else can we hump into the ground as an FPS?

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          September 12, 2011 9:25 AM

          Theme hospital and dungeon keeper.

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            September 12, 2011 9:34 AM

            Theme Hospital is a "gritty paranormal thriller" of an FPS. You wake up in a hospital forgetting who you are, but something is wrong with this place and you must get to the bottom of it. The twist You're a mental patient there

            In Dungeon keeper you're going to hell to save your sister - what you uncover is a complex industry of torture led by a maniac genius only known as "The Dungeon Keeper". Dungeon Keeper will feature a Playstation Move based cover system unlike anything seen before (except that one game in the arcades).

            Also EA WIll bring back the BullFrog name. Only it'll be subtitled with "The FPS company". Borderbund will share this subtitle.

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              September 12, 2011 1:52 PM

              Bard's Tale - oh they already ruined that...
              Leisure Suit Larry - oh that was ruined too...

              How about Crusader? Actually that would work as an FPS.

              Shadowrun - already ruined.
              Fallout - worked out better than I thought, New Vegas really redeemed it.

              Wasn't there supposed to be a Command and Conquer FPS at one time?

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                September 12, 2011 3:58 PM

                There was, I recall it be terrible - could be wrong.

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                September 12, 2011 4:04 PM

                There was Renegade which was actually not that bad.

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        September 12, 2011 12:48 PM

        I might play it then.

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      September 12, 2011 9:44 AM

      Not sure how I feel about it being 1st person, but I dig the art style from the screenshots. I love cyberpunk.

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      September 12, 2011 10:28 AM

      It's cute how you guys think anyone other than some indie dev would actually try to make a new isometric RTT game. Same goes with X-Com. I don't know why this is so surprising.

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        September 12, 2011 11:29 PM

        If done right RTS or Strategy games can do very well. You only have to look at how well games like Starcraft and civilization series. On the console front you had Halo Wars enjoy some measure of success even though it was an average RTS.

        When you select a series for a reboot you do it because you are banking on brand recognition. In this case a good majority of the people will likely have never heard or played the game so the branding will in essence new to them. They could have easily wrote a new Steampunk story that would have better fit as a FPS game and still sold millions calling it something else.

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      September 12, 2011 11:06 AM

      I'm quite interested in this. A new cyberpunk FPS from Starbreeze. Yes, that sounds quite pleasant.

      Of course I'd also like a new Syndicate Syndicate, but this is certainly also welcome.

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        September 12, 2011 11:55 AM

        Yeah. I'm also pleased we get a new cyberpunk game. It's just too bad that it's not true to its roots.

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          September 12, 2011 12:59 PM

          We def need more cyberpunk. I miss the genre so much. But yeah sad it's an FPS and not true to the roots gameplay wise.

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        September 12, 2011 2:53 PM

        As long as it's more like Riddick and less like Call of Duty, color me interested.

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        September 12, 2011 3:49 PM

        Traits kind of like a free sequel to DXHR.

        The only thing that's tiresome about these games is when developers start talking about how their cover systems and regenerating healths are "faithful" to the original.

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        September 12, 2011 4:22 PM

        One or the other, BUT NOT BOTH.

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      September 12, 2011 11:26 AM

      As long as it's fun I don't care.

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      September 12, 2011 12:02 PM

      Oh look! Another great old game turned into a shitty FPS! Thank god for the era of CoD and Halo.

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      September 12, 2011 12:48 PM

      Don't complain.
      You can thank COD and the fact that MOST GAMERS don't buy anything else.
      BRING IT ON!

      • reply
        September 12, 2011 1:54 PM

        Yeah, Call of Duty games and Angry Birds for everyone! *shoots myself*

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        September 12, 2011 3:39 PM

        huh? indie games are doing fine for many devs. the blame really has to go towards unimaginative, piece of shit big publishers doing what they've always done.

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        September 12, 2011 4:21 PM

        Yeah it's the games that are to blame and not the buyers.

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      September 12, 2011 2:43 PM

      Yes, I appreciate the nod to an old classic that kicked ass back in its day.

      No, I don't particularly appreciate the fact that every fucking classic game needs to be an FPS these days.

      But yes, I realize why they do it; consoles.

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      September 12, 2011 3:57 PM

      Interesting but disappointing

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      September 12, 2011 11:49 PM

      This would be hilarious if in one mission you have to walk to a room with a computer and play the old syndicate game as part of the game, like that's how you command units.

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      September 13, 2011 11:22 AM

      [deleted]

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