RollerCoaster Tycoon coming to 3DS

RollerCoaster Tycoon is making a return on the 3DS this March, featuring 3D support for viewing your coasters and touch-screen building tools.


Developer n-Space is making a new RollerCoaster Tycoon for the 3DS, due this March and published by Atari. Rather than a straight port of any of the classic PC games, this will be an all-new game built from the ground up. You know, just like a roller coaster. The game will take advantage of the two standout features of the system, by letting you build your coasters with the touchscreen and then view them in 3D.

The latest issue of Nintendo Power (via GoNintendo) gives a glimpse of what to expect. You'll be able to design park themes like a Haunted House, and include other rides in your park like monorails, kiddie rides, carousels, and fair attractions. Coaster styles include suspended, hydraulic, wooden, steel, and inverted.

You'll also be handling park maintenance, managing staff like janitors and mechanics. To guide you through this mode, you'll get an in-game advisor and a Coaster Story mode with tutorials. If you'd rather play in the Coaster Creator or Sandbox without the responsibility of park management, you can.

n-space isn't historically the gatekeeper for the Tycoon series, but the company has plenty of handheld experience making licensed games, like the DS versions of Toy Story 3 and Tron: Evolution. The developer is currently making an original 3DS game as well, titled Heroes of Ruin.

[Screenshot from the original RollerCoaster Tycoon.]

From The Chatty
  • reply
    August 30, 2011 10:45 AM

    Steve Watts posted a new article, RollerCoaster Tycoon coming to 3DS.

    RollerCoaster Tycoon is making a return on the 3DS this March, featuring 3D support for viewing your coasters and touch-screen building tools.

    • reply
      August 30, 2011 10:51 AM

      This is cool, but what I really want is a proper RCT4.

      • reply
        August 30, 2011 10:52 AM


        Who gives a shit about the 3ds. RCT4 needs to happen like now.

        • reply
          August 30, 2011 11:09 AM

          yes plz... I'd love a newer RCT. What is Chris Sawyer doing now anyways?

      • reply
        August 30, 2011 3:53 PM

        idk. rct3 was not as great as 2. Who knows how another stab at 3d rt would do.

        • reply
          August 30, 2011 4:03 PM

          3 wasn't terrible by any means, though. Performance and general uglyness were 3's problems

          • reply
            August 30, 2011 5:08 PM

            Exactly! Smooth out the performance issues and make it prettier and give us another one damnit!

          • reply
            August 30, 2011 5:10 PM

            yah RCT3 still performs pretty bad once you get a really big park, last i remember trying it was with a GTX260 and things started to chug a bit when the park got complex.

      • reply
        August 30, 2011 5:20 PM

        and I want it done in 99% assembly

    • reply
      August 30, 2011 10:58 AM


    • reply
      August 30, 2011 11:08 AM

      Now that I think about it, I'm surprised that a Farmville-esque version of RCT hasn't been developed. Seems like an IP that'd lend itself really well to that medium. Of course, it's very possible that it exists and I'm not aware of it. Certainly makes more sense than a 3DS version.

    • reply
      August 30, 2011 1:02 PM

      Please bring to iOS. Thanks.

      • reply
        August 30, 2011 1:19 PM

        yep. proper 2d RCT2 on ios would be lurvely.

        • reply
          August 30, 2011 1:23 PM

          Hmm. Lets see. Should they try to sell it on the 3DS for $30-$40 a pop or iOS for $3. Tough call.

          • reply
            August 30, 2011 1:25 PM

            yep, fair play to them .but it would be great on ios.

            • reply
              August 30, 2011 1:34 PM

              I think that the $5 game is a huge issue for devs nowadays, and not just on iOS. Digital sales on Steam and other outlets have to be having an effect. Adding in that for some waiting for the $10 sale is standard practice and you might have a real problem for publishers.

          • reply
            August 30, 2011 1:39 PM

            Sell 400,000 copies at $30 a pop, or 4 million at $3, what difference does it make?

            Why not do both?

    • reply
      August 30, 2011 1:07 PM

      From the wiki article on RCT: "[Chris] Sawyer wrote RollerCoaster Tycoon almost entirely in assembly language, a difficult feat considering the game's complexity. Some functions were written in C to interface with the Windows operating system."

      "For his efforts, Chris received over $30 million of the $180 million brought in by the highly popular game."

      Pretty sweet if true.

      • reply
        August 30, 2011 5:21 PM

        I dont know Id be pretty peeved, 30 of the 180 million, where you basically did almost all the work. hmmm.

        • reply
          August 31, 2011 11:47 AM

          Indeed, in fact, he sued Atari and they settled with him.

    • reply
      August 30, 2011 3:50 PM

      this could be cool, riding your coasters in 3D should be sweet!!

    • reply
      August 30, 2011 4:32 PM

      Just as a reminder: GOG has both RCT 1 and 2 as separate products, but with their expansion packs.

      Plays a *tad* funky with Windows 7 (assembly!) but completely functional.

    • reply
      August 30, 2011 6:51 PM

      I would love good old RCT for OSX.... not the third in the series, the 2D ones!

      • reply
        August 30, 2011 7:08 PM

        Which makes me thing the amount of awesome 2D games he could create with his engine, from a zombie survivor tycoon to airport tycoon and whatnot. I would happily take them all.

Hello, Meet Lola