Limbo arrives for PC gamers on Steam

Indie masterpiece Limbo is now available for PC via Steam at a reduced price from the game's original Xbox Live Arcade release and recent PlayStation Network launch.

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With Limbo finally arriving on Steam today, PC gamers finally get to see what all the commotion was about when the game first launched on the Xbox Live Arcade in July 2010.

The indie darling from developer Playdead was a featured title during Microsoft's 2010 Summer of Arcade promotion and held onto platform exclusivity until last month, when the game finally arrived on the PlayStation Network.

Unlike the game's launch on the Xbox Live Arcade and PlayStation Network, Limbo has been priced at $9.99 for the PC on Steam. The single-player masterpiece, which is only available on PC via Steam, includes the ability to play with a controller, Steam Achievements, and Steam Cloud support.

Additionally, the PC version of the game is "the only" release of the game "that runs at a full 60fps."

In 2010, Limbo took the Shacknews award for Best Indie Game of the Year.

[via Indie Games Channel]

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From The Chatty
  • reply
    August 2, 2011 6:15 PM

    Xav de Matos posted a new article, Limbo arrives for PC gamers on Steam.

    Indie masterpiece Limbo is now available for PC via Steam at a reduced price from the game's original Xbox Live Arcade release and recent PlayStation Network launch.

    • reply
      August 2, 2011 6:28 PM

      And it continues to look amazing now at 1920x1060 @ 60fps

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      August 2, 2011 6:33 PM

      Ugh, so tempted to play this... but so many games in backlog...

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        August 3, 2011 4:27 AM

        The first time through, the game takes maybe a few hours to beat.
        The next time through it's closer to an hour.

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      August 2, 2011 6:36 PM

      Very happy about this!

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      August 2, 2011 6:38 PM

      Demo was nice but I have one thing that annoyed me, no re-bindable controls. Have to use the arrow keys only and press the up arrow to jump... bleh.

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        August 2, 2011 7:21 PM

        There's a config file you can edit to change the keys.

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      August 2, 2011 7:33 PM

      So how long is this game?

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        August 2, 2011 8:14 PM

        Very short, unless they added something... I think like 2-3 hours, going slow

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      August 2, 2011 7:55 PM

      It doesn't detect my gamepad. Not impressed.

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        August 2, 2011 8:07 PM

        Well thats certainly lame.

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        August 2, 2011 8:17 PM

        I was just about do ask.. does this work with a gamepad? 360 controller?

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          August 2, 2011 8:26 PM

          Not with my 360 controller. How did they miss this?!

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            August 3, 2011 2:35 PM

            And it's being detected by other games? 360 controller support is certainly built-in.

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      August 2, 2011 8:13 PM

      My wireless 360 controller doesn't work with this. Fix it, and I'll buy it.

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        August 2, 2011 9:04 PM

        So? it's not like you're doing super meat boy-esque platforming.

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          August 2, 2011 10:01 PM

          there is no excuse for the controler not working. Some people hate playing side scrollers on a keyboard

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            August 2, 2011 10:49 PM

            But I mean it doesn't require any twitch timing at all or anything and it's not even that long. I don't see how it could be a deciding factor.

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            August 3, 2011 4:31 AM

            IF ONLY THERE WAS A VERSION BUILT SPECIFICALLY FOR CONTROLLERS

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              August 3, 2011 5:06 AM

              Some people would prefer to own this on the PC. There's no reason to mock him for expecting it to work with the controller on the PC.

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                August 3, 2011 5:09 AM

                Some people would prefer to own this on the PC.

                Yep I'm one of them. But I play controller games, almost always, on consoles. Consoles are consoles and PCs are PCs. PC releases should work well with KBnM.

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                  August 3, 2011 5:29 AM

                  Yes, they should work well with KBnM, but they should also work well with a controller if they worked well with a controller on the consoles. There is absolutely no reason why they should not, it's just a matter of implementing the support of PC pads, which I doubt is a huge effort when the game already supports pads as far as the game play goes. The list of games that are available (also) for the PC that play better with a pad is long, and then there's the whole TV-out + couch factor which also benefits lots from having pad support.

                  If PC games "were not meant to be played with a pad", then they wouldn't really have PC pads and 360 pad adapters for sale, now would they. :)

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                    August 3, 2011 5:42 AM

                    If PC games "were not meant to be played with a pad", then they wouldn't really have PC pads and 360 pad adapters for sale, now would they. :)

                    Something can be popular and still be wrong. Like Nazism.

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                      August 3, 2011 5:44 AM

                      I'm glad we went there. Wouldn't be a thread without a Godwin.

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                        August 3, 2011 5:47 AM

                        This trend of gamepads on PC is just like anschluss.

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                          August 3, 2011 2:37 PM

                          We're getting away from the original point here: Hitler almost certainly would have preferred controllers.

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                  August 3, 2011 5:43 AM

                  Well SpaecKow I will disagree with you here. There is nothing to be lost by being the more flexible platform.

                  Being "locked in" to a keyboard/mouse seems silly when the entire platform is based on being this highly configurable experience.

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                    August 3, 2011 5:59 AM

                    It's cool, I play SMB with a 360 pad. But something ticked me off about a dude being categorically against playing platformers with the platforms native controls, I played god damn Commander Keen for years with a KB and I loved it ˃:(

      • reply
        August 3, 2011 5:34 AM

        http://forums.steampowered.com/forums/showthread.php?t=2032801&page=2

        Looks like if you have other game controller devices (defined loosely) they may conflict, disabling them should get the 360 pad to work.

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          August 3, 2011 7:30 AM

          Awesome, thanks man! This might be a purchase tonight.

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        August 3, 2011 5:42 AM

        Your wireless 360 controller isn't going to work with anything on PC unless you're using a USB receiver specifically designed for Windows. Wired 360 controllers work out of the box with your PC. Not ever game natively supports a 360 controller though.

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          August 3, 2011 7:26 AM

          Well of course I have the receiver. It works on other games.

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      August 2, 2011 9:09 PM

      Detects my DS3 being emulated as a 360 controller through MotionJoy just fine.

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      August 3, 2011 5:25 AM

      Spiders.

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      August 3, 2011 5:50 AM

      If only I could find the soundtrack separately. I mean, I'm sure it's buried in the PC version, but I've already bought and finished the 360 game.

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