According to Capcom's quarterly fiscal report--which summarizes activity from April 1 through June 30, 2011--the company's net sales clocked in at 11,953 million yen ($153.6 million), a 37.2% decrease compared to the the same term last year. Capcom's operating income also fell to 775 million yen ($9.9 million)--a 22.9% decrease. Ordinary income and net income both rose, however, with ordinary revenue up 152.8%, at 546 million yen ($7 million), and net income up 58.2% at 338 million yen ($4.3 million).
In the report, Capcom highlighted three titles that it "basically achieved" the company's projected sales:
In addition to the continued success of "Monster Hunter Freedom 3," which was a big hit last fiscal year, "Resident Evil: The Mercenaries 3D," "Super Street Fighter IV Arcade Edition," and the online exclusive title "Monster Hunter Frontier Online Forward.1," basically achieved projected sales.
Resident Evil: The Mercenaries 3D sold approximately 400,000 units worldwide, followed by Super Street Fighter IV Arcade Edition, which sold about 300,000 units across the globe. PSP's Monster Hunter Freedom 3--released only in Japan--continued to sell, pushing roughly 100,000 units in the region [PDF].
The resulting net sales for the consumer online game division generated 6,462 million yen ($83 million), which fell 56.9% from the same period last year, and the overall operating income was 419 million yen ($5.3 million), down 76.5%.
Capcom claims the decrease in sales and earnings over last year is due to its not having released a major title in the Consumer Online Games business--which seems like a reasonable justification--and sites "cost-cutting measures" as an important reason for increased profitability.
[Note: Conversion based on Google data available at the time of publishing.]
Jeff Mattas posted a new article, Capcom reports decrease in sales, increase in income in first quarter.
Capcom's first quarter financial reports reveal a decrease in net sales, but an increase in income.
You know what would increase sales? A new megaman game.
Or Monster Hunter Freedom 3 in the West.
Possibly in the vein of a series that hasn't had a sequel in a while?
It's not hard to increase income when your rerelease the same game multiple times with new characters... You get a whole bunch of sales for a game that is already mostly programmed. How many people does it take to tweak balance for new characters? Probably not as many as it takes for a whole new game.