Rage trailer talks guns and gadgets

"Rage, at its core, is a first-person shooter," creative director Tim Willits explains in a new video dev diary. "We're id. We make first person-games. When you pick up the shotgun and you shoot a bad guy, you know what to expect." Guns. Big bangs.


"Rage, at its core, is a first-person shooter. These other elements, like racing and vehicle combat, they're added to the experience, but it's important not to get confused by really what we do," creative director Tim Willits thrillingly explains in a new trailer. If you've been at all concerned, worry no more. "We're id. We make first person-games. When you pick up the shotgun and you shoot a bad guy, you know what to expect."

Indeed we do, and shooting bad guys is exactly what the delightful four-minute video dev diary covers. The fine folks at id talk about Rage's about weapons, ammo types, and crafted gadgets, introducing new armaments at regular intervals, and how to make shooting faces satisfying.

Plus, design director Matt Hooper explains that Rage's money isn't necessarily the RPG mechanic it may initially seem. "The economy is really your tool to manipulate how you want to play the game, it really is this player choice mechanic," he says. "You're picking up this cash and these other cool items, and you sell it, and you pick which ammo you want to buy."

Splendid. All splendid. Rage is headed to PC, Xbox 360 and PlayStation 3 on October 4, having recently been delayed by a few short weeks.

From The Chatty

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    July 14, 2011 9:00 AM

    Alice O'Connor posted a new article, Rage trailer talks guns and gadgets.

    "Rage, at its core, is a first-person shooter," creative director Tim Willits explains in a new video dev diary. "We're id. We make first person-games. When you pick up the shotgun and you shoot a bad guy, you know what to expect." Guns. Big bangs.

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      July 14, 2011 9:09 AM

      still.. from what I understand the multilayer is vehicle combat only? Why would ID do this?

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        July 14, 2011 9:21 AM

        Why not? It's bound to be different and fun. People are still going to call RAGE a tech demo, brown and boring.

        That said it's looking like GOTY for me.

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          July 14, 2011 9:39 AM

          Some of the gameplay footage actually looked fairly amusing.

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        July 14, 2011 9:26 AM

        Because MP FPS games market is flooded?

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        July 14, 2011 9:51 AM

        That can't be true, can it? I thought the vehicles would be one of the multiplayer modes. That doesn't sound like iD to exclude a deathmatch mode.

        Please be wrong!

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        July 14, 2011 10:57 AM

        and a co-op thing

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        July 14, 2011 8:59 PM

        There's coop maps also.

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      July 14, 2011 9:13 AM

      I just love the super HD video availability at Shacknews under /files section. Keep up the good work!

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      July 14, 2011 9:21 AM

      The shootin' looks great.

      I hope there isn't too much fiddly scavenging... the compulsion (gameplay-driven or purely psychological) to scour the environment to hoover up hundreds of minor items is an aspect of Fallout 3 and the Bioshock games that got old for me.

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        July 14, 2011 7:39 PM

        oh i hate that! totally takes away from the game for me, it is compulsive i feel if i left the room without searching i might miss some important item and it haunts me for the rest of the game! i wish those things, whether they are ammo or whatever would just be collected automatically somehow.

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      July 14, 2011 9:37 AM


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        July 14, 2011 9:48 AM

        which spot does this take on your most anticipated games list valcan_s?

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          July 14, 2011 9:49 AM

          Its in the top 10 for sure, where in those ten titles that is a tough one.

          There are a shit load of high quality titles coming and its gona rock, good times for us gamers for sure.

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            July 14, 2011 10:42 AM

            yep indeed. Bad times for the backlog though o\

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              July 14, 2011 10:58 AM

              No kidding, the back log may consume us all so many to finish, if only there where money trees and we could just play video games that would be something.

          • gmd
            July 14, 2011 11:00 AM

            valcan can you list your top 10?

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              July 14, 2011 4:37 PM

              Sure :) well its 11 and its a freaking solid list and its for the PC(even though most cross over to consoles anyways), I can post the PS3 and 360 as well if wanted they be the specifics that are not on the PC:

              * for 2011 PC, does not include already released games *

              The 100% must have or die list

              #Torchlight II
              #The Lord of the Rings: War in the North
              #Deus Ex: Human Revolution
              #Dead Island
              #Battlefield 3
              #Serious Sam 3: BFE
              #Assassin's Creed: Revelations
              #Elder Scrolls V
              #The Darkness II
              #Trine 2
              #Batman: Arkham City
              #Call of Duty: Modern Warfare 3

              Must have Expansion

              Two Worlds II: Pirates of the Flying Fortress

              Must try MMO for the MMO dudes


              The Could be 100% awesome list that I am getting, has mad potential

              Driver: San Francisco
              Call of Juarez: The Cartel
              Need For Speed: The Run
              Aliens: Colonial Marines
              Tomb Raider
              From Dust
              Might & Magic Heroes VI
              Saints Row: The Third

              Must have port

              L.A. Noire

              Oh man and next year is even crazier, cannot wait, still that line up above is nutz.

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                July 14, 2011 8:23 PM

                No Space Marine. YOUR LIST IS BULLSHIT, SIR! BULLSHIT!

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                  July 15, 2011 8:11 AM

                  Shit I forgot that one :( its in the The 100% must have or die list for sure

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      July 14, 2011 2:28 PM

      We know id can do shooters, they've done them over and over.

      Sadly, you've gotta do something new now, rather than the same old shooting with new guns.

      Usually id tries to capitalize on Carmack's genius of making new cutting edge graphics, but right now it's only looking to be compression, rather than new graphics.

      Id is going to have to reinvent themselves some... their formula is getting old.

      And maybe thats the difference between valve and id. Id is a one man powerhouse, then capitalizing on that. While valve is a massive team effort.

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        July 14, 2011 3:30 PM

        carmack was planning some kind of adventure game instead of doom 3, the other guys pretty much forced it by threatening to quit iirc.

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          July 14, 2011 3:45 PM

          No, Carmack was on the side that forced the direction towards Doom 3. Unless you mean Adrian Carmack and not John Carmack, in which case I think you're right. Although "adventure game" might not have been the most appropriate term.

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            July 14, 2011 3:51 PM

            Between Doom 2 and Quake I recall reading interviews that would have led them to an FPS/RPG genre. I almost want to say that Carmack was one of the ones adamant about creating such a genre.

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              July 14, 2011 4:26 PM

              Ok that is separate from the whole Doom 3 thing. But at that time the what would become Quake was more of an RPG type thing sort of envisioned by John Romero. As the project dragged id decided to come back to what they knew and pulled in a more familiar shooter/sci-fi wrapper to what they had built. I don't know where John Carmack was in terms of "allegiance" at the beginning of the project, but once it was more scattered I recall reading that he was very much in support of reigning in the scope and drilling down on a core experience that they were competent at delivering.

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        July 14, 2011 3:32 PM

        Megatexturing is more than just compression- it changes the way they build the environments.

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      July 14, 2011 3:35 PM

      "Then when it's 20xx? We fuck it up. We don't make the new shotgun feel powerful and useful like the old ones. Suck it!"

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      July 14, 2011 3:36 PM

      I predict this wingstick will be just as satisfying as the knife was in COD4. Except it'll have to be mastered and timed much more carefully, which is great in my books.

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      July 14, 2011 3:51 PM

      When did Rage turn into a prettier version of Borderlands?

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      July 14, 2011 7:10 PM

      I think that the engineering/economy side is neat. When RAGE was first announced, I had always hoped it would be massively multiplayer. People could quest together, duel each other, set up fortresses and defend them (which would be a cool element to work on concert with an economy and engineering items), etc.

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      July 14, 2011 7:46 PM

      Gonna sound like a total puss, here, but will Rage run on a Sandy Bridge Macbook Pro 13?

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        July 14, 2011 7:56 PM

        Maybe with all the details turned to low. That Intel HD 3000 is really awful. :(

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        July 14, 2011 8:00 PM

        O look at the girly laptop ooo hee hee..

        Sorry I dunno. >

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      July 18, 2011 2:42 AM